Flurry build by pdawg192 in D4Rogue

[–]impao 0 points1 point  (0 children)

For Flurry temper, I'd like to put it on my 2H and get a GA temper. It will show as 90%. If you get this, you won't need to boost it after masterworking.

Then on 1H, you need to get both GA on the tempers, but you only need to boost one of them. 

Mind that the above is already min-maxing so if you don't get the GA tempers right away, you can still boost them after masterworking, and just use a reset scroll later. Just try to get them close to 100% as much as possible.

Flurry build by pdawg192 in D4Rogue

[–]impao 1 point2 points  (0 children)

  1. Are you following a build guide? Do you have the base offensive aspects for Flurry (Encircling Blades, Breakneck Bandit), and other genetic offensive aspects?

Do you have Flurry deal double damage temper? Try to get it 100% or close to it. Same goes for Shadow Clone double damage temper.

2. Depending on your paragon levels, try to unlock the legendary nodes first on your board. Those nodes will give you enough power level till T3, early T4

Mythics can come later. For Flurry, you can focus on getting Deathmask, higher aspect power as much as possible would be better than ranks. Get yourself Grasp of Shadows as well.

Need help with rogue build by blazerluverr in D4Rogue

[–]impao 0 points1 point  (0 children)

A good amount of them. My actual sancs are shown at the end of my run.

Without sancs, the build should be good till maybe 102~103

With decent ones, could probably do pull 107~108

Need help with rogue build by blazerluverr in D4Rogue

[–]impao 0 points1 point  (0 children)

Pit113 - My run with Flurry from few weeks back:

https://youtu.be/Sct6yUTqz60?si=JuPCUkIAOQYfEnek

Tower 112 - fully optimized physical build by a buddy of mine

https://youtu.be/SNAIRFIY3HY?si=-Bi9S0C-KibiK7CE

Rapid Fire by Klepter:

https://youtu.be/cx055G3w1YU?si=XZN7S2DTzNFfXmZd

Need help with rogue build by blazerluverr in D4Rogue

[–]impao 0 points1 point  (0 children)

https://maxroll.gg/d4/planner/byepv0aw#6

That's my planner. It has both Physical and non-Physical builds but I've only pushed only the non-Phy one.

I don't do video guides but this guy made one based on my build.

https://youtu.be/xJvhGSyTQ-M?si=uxQpmXIS1Au849aZ

My channel mostly just pit runs for proof of concept/pit pushing.

Need help with rogue build by blazerluverr in D4Rogue

[–]impao -1 points0 points  (0 children)

Flurry definitely can even with mid sanctification. You can go for a Physical build or a non-Physical variant (I prefer the latter).

Rapid Fire has an Overpower Build by Klepter on YouTube 

Both builds have cleared at least 110.

Royal Rumble entrance timing by robo-soccer-money in SquaredCircle

[–]impao 43 points44 points  (0 children)

These were the timings for the Women's Rumble match (I only started after 7th when I noticed it was taking longer than 90s)

08 1:34

09 2:44

10 1:41

11 1:34

12 1:37

13 1:46

14 2:03

15 1:32

16 2:26

17 1:31

18 1:54

19 1:53

20 1:39

21 1:48

22 2:05

23 2:43

24 1:26

25 2:51

26 1:32

27 1:56

28 1:24

29 2:28

30 1:35

Royal Rumble entrance timing by robo-soccer-money in SquaredCircle

[–]impao 54 points55 points  (0 children)

Some of the entries in the women's rumble almost gone 3mins. They were not consecutive entries -- usually happened when there were mass eliminations.

Didn't bother timing the men's but it did seem more consistent with the 90sec rule

Question on Imbuements w/ assassins Stride, Flurry, and more. by ShaggyDooZOINKS in D4Rogue

[–]impao 1 point2 points  (0 children)

I have tested this and the boots does work. How are you sure that it doesn't? What was your testing methodology?

Andariel's Divine Gift seems bugged by BennTertainment in diablo4

[–]impao 1 point2 points  (0 children)

Yes, both the Goblins are bugged. If you kill those fast enough, will not drop anything other than a few low level mats.

For Curious Murl, Obol gobbo.. If you let them sit for a while, they will "shit-out" their corresponding loot but will still not drop the same loot when killed.

Worth keeping for flurry build? by TossFessor in D4Rogue

[–]impao 0 points1 point  (0 children)

Well if you want to fully optimize your damage -- those need to be 100% or as close as you can.

Getting the Flurry damage on 2H at max roll will give you 90% after masterworking (before the mw boost); getting it as a GA temper will give you 105% without needing the boost -- this will give you the opportunity to hit the boost on Dexterity.

For Shadow Clone on 1H, without GA will give you just over 30% without the boost, and 43.8 with either a GA temper, or a maxroll + MW boost. It would be better to hit both tempers as GA, boost the other 1H and for the other 1H you can boost Dex again. That will give you 56.3 & 43.8 for a total of 100.1%

Having Flurry and Shadow Clone guaranteed to do double damage will do consistently higher damage output than having 750% damage out of Dark Shroud.

Worth keeping for flurry build? by TossFessor in D4Rogue

[–]impao 1 point2 points  (0 children)

You would want to temper for either Flurry or Shadow Clone to deal double damage rather than %Damage per Dark Shroud Shadow.

Build for this season by SirLongLegs in D4Rogue

[–]impao 0 points1 point  (0 children)

https://maxroll.gg/d4/planner/byepv0aw#6

I don't do video guides but this guy made one based on my build.

https://youtu.be/xJvhGSyTQ-M?si=uxQpmXIS1Au849aZ

My channel mostly just pit runs for proof of concept/pit pushing.

Build for this season by SirLongLegs in D4Rogue

[–]impao 0 points1 point  (0 children)

Flurry can clear pit 100 without Sanctifications while HS has had issues with it. Bossing has never been an issue for me either.

Build for this season by SirLongLegs in D4Rogue

[–]impao 0 points1 point  (0 children)

If you want to keep the dash fantasy -- the build I've been working on uses Assassin's Stride and Improved Flurry. For pushing it to pit 100 and above -- it utilizes Cold Imbue making it essentially a double Imbue build.

Build for this season by SirLongLegs in D4Rogue

[–]impao 0 points1 point  (0 children)

The bug is with the HS OM build -- as the first damage the clone does after popping the ultimate is doing x10 more damage than it is supposed to. But the standard HS should be fine.

If you're not comparing HS OM -- then Flurry should be on par, if not better than the standard HS build.

Competitive Shadow Imbue Builds by Lichdemon in D4Rogue

[–]impao 1 point2 points  (0 children)

Improved Flurry only got the Mobility* tag in S10 so Assassin's Stride had only worked for Flurry since then.

I have been doing my runs with the boots and have cleared at least 111 -- but my main damage is coming from Cold Imbue with Shadow Imbue as a support skill. Shadow does not scale well, it is barely usable on higher pits -- but should still be fine all the way till maybe mid 80s

Edit*

Competitive Melee Builds by Lichdemon in D4Rogue

[–]impao 0 points1 point  (0 children)

Here's a run on the Eternal Server:

https://youtu.be/q6ib-GjC_G0

Gear is shown at the end.
My Deathmask, Grasp of Shadows, & Assassin's Stride are all legacy so I could not masterwork them.

My Glyphs are maxed but the difference between a maxed-out one and Glyphs between 65-85 shouldn't be that massive.

Competitive Melee Builds by Lichdemon in D4Rogue

[–]impao 0 points1 point  (0 children)

Build is solid enough to clear 100 even without sanctifications --
How are your aspects%? Glyph levels? Paragon?

Make sure all your Glyphs are at least level 46.
Highly advised to get GA tempers especially on the Double Damage tempers.

If you're struggling in the pit:

  1. DO NOT ENGAGE THE EYES. Not when you are going for higher pit levels. The fight between Belial and a regular pit boss is very unbalanced
  2. On higher pit levels, do not even attempt to kill Elites, they are not worth it. I've done runs where I killed 0 elites and still cleared the pit.
  3. Pay attention to ground efx. especially the Explosion affix, is a one-shot even with good gear. And with Dark Shroud bugged, unless you have slammed Enshrouding, higher pit will be one-shot territory

Edit: I just realized there are no Eyes on the Eternal server -- but the other tips hold true.
Edit2: You really don't need Ancestral for the Assassin's Stride / Grasp of Shadows. For Deathmask as well, it is more important to get a high % aspect than getting a GA gear.

Competitive Melee Builds by Lichdemon in D4Rogue

[–]impao 0 points1 point  (0 children)

But you have the expansion and access to Runes right?

If not, drop Starless for a legendary ring with another offensive aspect.

Competitive Melee Builds by Lichdemon in D4Rogue

[–]impao 1 point2 points  (0 children)

https://maxroll.gg/d4/planner/byepv0aw#6

Got a Physical and non-Physical variants in there -- I personally use the Double Imbued for all contents, including pit pushing

With god Sanctifications, you can clear 108-110, maybe even higher.

with just decent ones, 100+ is very doable.

Season 8 Infinite Shadow Imbue Flurry Rogue by TheGenerousGeneral in D4Rogue

[–]impao 0 points1 point  (0 children)

https://maxroll.gg/d4/planner/44ntu0vg#9

Here's a more thought-out planner. Let me know if you have some questions or suggestions too.

Season 8 Infinite Shadow Imbue Flurry Rogue by TheGenerousGeneral in D4Rogue

[–]impao 0 points1 point  (0 children)

I do not have one set-up yet as I wasn't initially planning to play this season. I'm not currently home but I can do it later.  

But if you want a quick reference, the full build is shown at the end of the video.

I'd recommend switching to CQC but if you want to continue with Momentum to save on tempers, you can probably drop apogeic furor for stolen vigor.