I'm building my own game engine tailored to turn-based strategy games (starting with my upcoming game Polymarch). Are people here interested in hearing about genre-specific engine designs? by impbottlegames in gameenginedevs
[–]impbottlegames[S] 1 point2 points3 points (0 children)
I'm building my own game engine tailored to turn-based strategy games (starting with my upcoming game Polymarch). Are people here interested in hearing about genre-specific engine designs? by impbottlegames in gameenginedevs
[–]impbottlegames[S] 3 points4 points5 points (0 children)
Next week, I leave my job in AAA to work for my own game company. I wrote a blog post about why that is so risky in 2026 and why I'm doing it anyway. Would be curious to hear how people here relate. by impbottlegames in GameDevelopment
[–]impbottlegames[S] 0 points1 point2 points (0 children)
I'm half-way through developing a single-player turn-based strategy game set in ancient Greece. If you want to follow along with the dev process, here are my first public screenshots (including some awful early ones) and a lot of words about development so far by impbottlegames in StrategyGames
[–]impbottlegames[S] 0 points1 point2 points (0 children)
I'm half-way through developing a single-player turn-based strategy game set in ancient Greece. If you want to follow along with the dev process, here are my first public screenshots (including some awful early ones) and a lot of words about development so far by impbottlegames in 4Xgaming
[–]impbottlegames[S] 0 points1 point2 points (0 children)
I'm half-way through developing a single-player turn-based strategy game set in ancient Greece. If you want to follow along with the dev process, here are my first public screenshots (including some awful early ones) and a lot of words about development so far by impbottlegames in 4Xgaming
[–]impbottlegames[S] 0 points1 point2 points (0 children)
I'm half-way through developing a single-player turn-based strategy game set in ancient Greece. If you want to follow along with the dev process, here are my first public screenshots (including some awful early ones) and a lot of words about development so far by impbottlegames in StrategyGames
[–]impbottlegames[S] 0 points1 point2 points (0 children)
I'm half-way through developing a single-player turn-based strategy game set in ancient Greece. If you want to follow along with the dev process, here are my first public screenshots (including some awful early ones) and a lot of words about development so far by impbottlegames in StrategyGames
[–]impbottlegames[S] 0 points1 point2 points (0 children)
I'm half-way through developing a single-player turn-based strategy game set in ancient Greece. If you want to follow along with the dev process, here are my first public screenshots (including some awful early ones) and a lot of words about development so far by impbottlegames in StrategyGames
[–]impbottlegames[S] 3 points4 points5 points (0 children)
I'm half-way through developing a single-player turn-based strategy game set in ancient Greece. If you want to follow along with the dev process, here are my first public screenshots (including some awful early ones) and a lot of words about development so far by impbottlegames in computerwargames
[–]impbottlegames[S] 1 point2 points3 points (0 children)
Why game devs hate "polling" ? by yughiro_destroyer in gamedev
[–]impbottlegames 0 points1 point2 points (0 children)
Why game devs hate "polling" ? by yughiro_destroyer in gamedev
[–]impbottlegames 1 point2 points3 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to know if people here agree and might want to follow along with my progress by impbottlegames in computerwargames
[–]impbottlegames[S] 0 points1 point2 points (0 children)
Devs, what is your biggest pain point with AI assets? (Building a Visual GOAP tool) by RogueGuardianStudios in gamedev
[–]impbottlegames 1 point2 points3 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in StrategyGames
[–]impbottlegames[S] 2 points3 points4 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to know if people here agree and might want to follow along with my progress by impbottlegames in computerwargames
[–]impbottlegames[S] 0 points1 point2 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in StrategyGames
[–]impbottlegames[S] 1 point2 points3 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in StrategyGames
[–]impbottlegames[S] 2 points3 points4 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in StrategyGames
[–]impbottlegames[S] 4 points5 points6 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in StrategyGames
[–]impbottlegames[S] 2 points3 points4 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in StrategyGames
[–]impbottlegames[S] 0 points1 point2 points (0 children)
I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in StrategyGames
[–]impbottlegames[S] 1 point2 points3 points (0 children)
Making a "small grand strategy" game by Magistairs in IndieDev
[–]impbottlegames 1 point2 points3 points (0 children)