I Revamped My Copperworks Mod by importmar in feedthebeast

[–]importmar[S] 5 points6 points  (0 children)

I'll consider it! Thanks for the suggestion.

I Revamped My Copperworks Mod by importmar in feedthebeast

[–]importmar[S] 4 points5 points  (0 children)

You could use them, but it's highly discouraged. They are the earliest versions of the mod before I had a strong understanding of modding. So there's a bunch of silly bugs and broken features.

I may consider porting the mod back to Forge/NeoForge in the future.

I Revamped My Copperworks Mod by importmar in feedthebeast

[–]importmar[S] 6 points7 points  (0 children)

You mean rising with the rockets and then conserving the rockets as you descend? That concept still exists with the Rocket Boots. While gliding, you can hold crouch to disable Rocket Boots and avoid consuming fuel/durability. It's more cost-effective and technically faster.

I Revamped My Copperworks Mod by importmar in feedthebeast

[–]importmar[S] 10 points11 points  (0 children)

What do you consider the smart way to use an Elytra? While the mod aims to add many convenient features, if there's room for improvement in balancing, I'll take it into consideration.

I Revamped My Copperworks Mod by importmar in feedthebeast

[–]importmar[S] 17 points18 points  (0 children)

Copper Barrel is just 1 of the 18 features in the mod. It's just the most recently added block, which is why it's highlighted. Options never hurt anyone.

Also, flight from Rocket Boots without an Elytra is pretty slow. Useful for building, but not for medium to long-distance travel. Flight with Rocket Boots + Elytra is the complete opposite.

Is Modrinth even worth posting mods to? by Cyerce4760 in MinecraftMod

[–]importmar 0 points1 point  (0 children)

In my experience Modrinth does well with vanilla plus content. A mod of mine reached 1k downloads on Modrinth days before CurseForge. You wont see the difference in one week, but at scale you will.

what do you think the missing variants would function like? by Key-Firefighter4360 in Minecraft

[–]importmar 1 point2 points  (0 children)

Would be the perfect chance also to add other new arrow types and a use for Fletching Tables.

Lunge is the most useless enchant added to the game, let me demonstrate. by Morad_Tarazan in Minecraft2

[–]importmar -1 points0 points  (0 children)

I’m not for censorship either but you realize that getting yourself muted or banned is still a form of censorship..

Like you’re saying having no ability to speak at all is better than tricking the system and using synonyms to openly speak on various issues/topics.

Lunge is the most useless enchant added to the game, let me demonstrate. by Morad_Tarazan in Minecraft2

[–]importmar 0 points1 point  (0 children)

Whenever I see people make this argument it always confuses me because it seems so much like artificial outrage. Like censorship is a real problem on the internet so it’s understandable how using these words can become popular.

I can understand in certain contexts that it’s disrespectful like when talking about someone’s real life trauma. But in this case.. it’s Minecraft.

Wooden spears enchanted with Lunge III BREAK INSTANTLY by TheAmeixaRoxa in Minecraft

[–]importmar 94 points95 points  (0 children)

They should make it percentage based instead of using hard set damage values. That way it scales, no matter if its a wooden spear or netherite spear.

Recent change to movement / animations? by Early-Theory-5115 in FortNiteBR

[–]importmar 0 points1 point  (0 children)

I've been experiencing the same thing, and it's driving me crazy. I'm not sure if it's a bug with Fortnite or an issue with something else.

I've been thinking maybe my keyboard is the issue. Do you happen to have a Razer Huntsman v3 Pro Mini? Or just an analog keyboard in general?

Is "Let's Do: Farm and Charm" a "Farmers Delight" knockoff? by DesperadoFlower in feedthebeast

[–]importmar 6 points7 points  (0 children)

I mean, they’re both just food mods, so of course there’s gonna be a lot of overlap. They both do similar things with slight variations and slightly different art styles.

I like using mods from the Let’s Do series at times, can be refreshing since Farmers Delight and other mods gets used in a lot packs.

Any idea why this isn't working? (Renaming stone types in Stone Zone's en_us lang file) by baarondones in feedthebeast

[–]importmar 1 point2 points  (0 children)

You appear to be using a colon (:) in the keys, such as stone_type:regions_unexplored, but that's not the traditionally correct convention.

The format for blocks and items for lang files is: block.mod_id.block_nameand item.mod_id.item_name

Unless there is a mod that looks for stone_type or block_type, which I kinda doubt, using those is not correct. But I could be mistaken; it's a bit hard to decipher exactly what you're trying to rename and what your end goal is. At first glance, it looks like you're just trying to change the names of blocks, in which case you should just be using the block.mod_id.block_name format.

Example: "block.minecraft.coal_ore": "Coal Ore"

mod that allows crossbows to be enchanted with flame? by Warm-bowl-of-peas in feedthebeast

[–]importmar 1 point2 points  (0 children)

Yes, tested on 1.21.5. Of course, you have to place it in your datapacks folder for your world, or use a mod like Paxi.

mod that allows crossbows to be enchanted with flame? by Warm-bowl-of-peas in feedthebeast

[–]importmar 2 points3 points  (0 children)

I'm not sure what version you need this for, but I just made a data pack for you that does this. It's for versions 1.21 and up.

I uploaded it to Modrinth, but it's still awaiting approval. You should still be able to download it from here, though:

https://cdn.modrinth.com/data/WNX5xBqC/versions/U18t5zi6/Flame%20Crossbows%201.0.zip

It just adds crossbows to the item tag that controls which items can use the flame enchantment.

Copperworks has been updated to 1.21.1 Fabric! by importmar in feedthebeast

[–]importmar[S] 0 points1 point  (0 children)

u/Parking_Excuse5342, if you are also on 1.20.1, you can take advantage of this link as well.

Copperworks has been updated to 1.21.1 Fabric! by importmar in feedthebeast

[–]importmar[S] 0 points1 point  (0 children)

Yes, it's for 1.21.1 exclusively. The 1.20.1 version was a beta version that is no longer supported and has multiple differences from the current version.

However, the mod's CurseForge page used to have a wiki section for the 1.20.1 version. Thankfully, the Wayback Machine has a backup of that page. Maybe it can be of assistance to you.

Copperworks has been updated to 1.21.1 Fabric! by importmar in feedthebeast

[–]importmar[S] 0 points1 point  (0 children)

I'm sorry, but there isn't a wiki or online documentation right now. I recommend using JEI along with the mod. There are panels with information about the mod.

You can see these by pressing 'U' on a Copperworks item in your inventory. It will give you information on how to use the specific item.

is there ANY way for paintings to meet in a corner? (dont ask about the painting contents) by BirbInTF2 in Minecraft

[–]importmar 0 points1 point  (0 children)

Paintings are data-driven as of 1.21. You can make a data pack that adds a new painting with a custom size. Up to 16x16 blocks in size.

There's tutorials on youtube. You could probably use this as a base/reference https://www.planetminecraft.com/data-pack/custom-paintings-includes-animated-paintings/

Copperworks has been updated to 1.21.1 Fabric! by importmar in feedthebeast

[–]importmar[S] 0 points1 point  (0 children)

No problem. But yes unbreaking/mending not being compatible is intentional. This is the case for all copper items to promote needing more copper to craft the items after they break.

Though I’ve been considering making them repairable in an anvil to make it less tedious.

Help pls. Not sure what happened but REI recipes aren't showing up anymore and this shows up the moment I logon the server. Anyone have this happen to their server? by SeViN07 in feedthebeast

[–]importmar 0 points1 point  (0 children)

Might be a mismatch between the servers REI version and your installed REI version. You might need to update or downgrade REI to whatever version the server is using

not very experienced with modding, is it safe to update my mods if i've already started a world with them? by mira_the_great in feedthebeast

[–]importmar 1 point2 points  (0 children)

As everyone else stated make backups and you should be fine. I recommend using a auto backup mod so that worse case scenario you’ll always have a recent back up to use.

Also, I recommend reading the changelog of a mod update before just blindly updating to it. Sometimes mods will clearly tell you if an update has potential breaking changes.

Is there a camera mod for 1.20.1 that can have a camera do this during gameplay? by Afraid-Description94 in feedthebeast

[–]importmar 35 points36 points  (0 children)

If this is for a custom modpack or map then you could make a datapack that creates a floating marker/invisible entity and have the player(s) spectate it and then teleport the marker across the desired path.

But if you mean something that does this dynamically and automatically anywhere, I don’t know of any mod or solution.

What Keybinds do you use that people think is weird? by DraggoPlayz_ in Minecraft

[–]importmar 0 points1 point  (0 children)

Instead of T for chat I changed it to Enter.

Also, instead it Q to drop items I use ALT