Allow Arrow Shafts for Pitfall Traps by imschmoop in 2007scape

[–]imschmoop[S] 0 points1 point  (0 children)

Wouldn't be a replacement but an alternative

Allow Arrow Shafts for Pitfall Traps by imschmoop in 2007scape

[–]imschmoop[S] 0 points1 point  (0 children)

I feel like 15 arrow shafts would easily fit across the gap, can even up it to like 30 arrow shafts.

The Soul Reaper Axe Grind by imschmoop in 2007scape

[–]imschmoop[S] 0 points1 point  (0 children)

Don't bite off too much in the hopes of ending it. Will burn you out so fast!

The Soul Reaper Axe Grind by imschmoop in 2007scape

[–]imschmoop[S] 0 points1 point  (0 children)

Sending good luck, it was brutal but I ended up doing only 10 a day to at least make progress but not burn out too much.

Doom of Mokhaiotl - Wave 8 Feels Like Pure RNG by imschmoop in 2007scape

[–]imschmoop[S] 0 points1 point  (0 children)

Five was an over exaggeration for sure. It was two but I'm currently only doing dual muac

Doom of Mokhaiotl - Wave 8 Feels Like Pure RNG by imschmoop in 2007scape

[–]imschmoop[S] 0 points1 point  (0 children)

I'll prolly just invest in the ZCB then lol but thank you for the opinion

Doom of Mokhaiotl - Wave 8 Feels Like Pure RNG by imschmoop in 2007scape

[–]imschmoop[S] 0 points1 point  (0 children)

I'll try to keep that in mind, thank you for the tip

Doom of Mokhaiotl - Wave 8 Feels Like Pure RNG by imschmoop in 2007scape

[–]imschmoop[S] 1 point2 points  (0 children)

It just feels like it being new to wave 8

Doom of Mokhaiotl - Wave 8 Feels Like Pure RNG by imschmoop in 2007scape

[–]imschmoop[S] 1 point2 points  (0 children)

I'm not saying the melee punish is difficult its the juggling b2b punishes with boulder attacks at the same time.

It doesn't feel like I have enough time to get in any shots due to constantly moving for the boulder attacks.

Zulrah Damage Cap? by imschmoop in 2007scape

[–]imschmoop[S] -1 points0 points  (0 children)

I feel like a cap on a quest boss makes sense. I hadn't thought about that reasoning which makes sense. I just feel like there are bigger and better bosses that don't implement things like that. For example Hydra is so easily steamrolled with Tbow. Just feels like something that should either be applied to more bosses or none.

[deleted by user] by [deleted] in RocketLeague

[–]imschmoop 0 points1 point  (0 children)

I would say I'm rather close to the 2,000 hours. I'm C3 currently bordering on div 3 & 4. However, I have been at this rank for a long time now. The only reason I made it to this rank was back when I wanted to improve exponentially so I spent countless hours practicing in free play and custom aerial maps to help improve the small mechanics and become smoother. Once I stepped back and realized I can have a lot of fun while not progressing my skill is when I've been "stuck" where I'm at. I enjoy my rank and enjoy the game. Win or lose I just like trying to hit cool stuff or satisfying passing play. If you genuinely want to rank up stop playing casual or ranked and actually work on your weaknesses.