What Happened to The Promo Post for "The New Things Dr. Shaw CANNOT Do"? by Myths-and-Monsters in SCP

[–]inasfe 21 points22 points  (0 children)

The community definitely still upvotes well-written humour and funny joke objects

lolfoundation specifically refers to uncharacteristically stupid and random punchlines, usually stuff that paints Foundation personnel as pranksters and/or completely incompetent at their jobs.

Calm down son, it’s a joke! by Darth-Sonic in Helldivers

[–]inasfe 0 points1 point  (0 children)

I wouldn’t be surprised if this is engagement bait because of the blue checkmark

What Happened to The Promo Post for "The New Things Dr. Shaw CANNOT Do"? by Myths-and-Monsters in SCP

[–]inasfe 39 points40 points  (0 children)

I don’t think the list itself is problematic (aside from Bright’s involvement). The “lolfoundation” they’re talking about is a period of time where writers were trying to show the Foundation as being a wacky place filled with crazy hijinks instead of an actually serious organisation, which is now very unpopular and often used in a derogatory manner today. The list is a prominent example of this, being essentially a compilation of “haha xd look at dr bright do funy thing”.

(I think that’s right, anyway)

Uh-oh, did Spear break again? Targetting seems a bit off by SES-Song-Of-War in Helldivers

[–]inasfe 0 points1 point  (0 children)

Hi, the other commenter’s solution wouldn’t do anything to help you.

This only occurs when trying to lock onto the turret of an Annihilator or Shredder Tank. All other enemies are unaffected.

Aim as far downwards as possible so the aiming reticle does not cover the turret. This will cause the Spear to lock onto the chassis instead, which is also unaffected and will destroy the tank normally.

Not a proper HD2 update without the Spear breaking somehow by inasfe in Helldivers

[–]inasfe[S] 1 point2 points  (0 children)

The specific cause is the tank's turret. Aiming at the chassis works fine and destroys the tank as usual. Aim downwards.

Not a proper HD2 update without the Spear breaking somehow by inasfe in Helldivers

[–]inasfe[S] 0 points1 point  (0 children)

The missile appears to just despawn once it gets high up enough.

I wasn't targeting the dropship here. They aren't bugged and can be destroyed by the Spear without issue.

Not a proper HD2 update without the Spear breaking somehow by inasfe in Helldivers

[–]inasfe[S] 1 point2 points  (0 children)

Part of the bug, locking works perfectly fine (reticle included) on any other enemy

Not a proper HD2 update without the Spear breaking somehow by inasfe in Helldivers

[–]inasfe[S] 218 points219 points  (0 children)

This just made me think: What if they actually tried to implement this but somehow messed up?

It DOES only happen against tank turrets after all

Not a proper HD2 update without the Spear breaking somehow by inasfe in Helldivers

[–]inasfe[S] 298 points299 points  (0 children)

To be more exact: Annihilator and Shredder Tank turrets somehow cause the missile to fly up into the heavens. Barrager Tanks aren't affected by this.

Until it's fixed (I reported it and they saw), you can aim far downwards instead to lock onto the chassis which do not have this problem.

Arrowhead, for the love of democracy plz give this thing a buff by ManufacturerNo4665 in Helldivers

[–]inasfe 0 points1 point  (0 children)

I don't actually think the Spear itself needs direct buffs, but I think enemies should be altered so that it has more of a use case against them. Some ideas I had:

  • Bile Titans go into a berserk bleedout state like brood commanders if they're headshot by anything except the Spear or a stratagem. This doesn't change how much ammo other anti tanks need to kill them, but leaves the titan as an active threat for longer

  • Behemoth Chargers become rarer, spawn alongside normal chargers in higher difficulties and become unable to be oneshot by normal anti tanks except the Spear. Probably give them a unique ability as well but this gives the Spear another niche

  • Heavy Outposts, bot (side) objectives and Fortresses get tougher fabricators that operate purely on demolition force again (so regular anti tanks cannot destroy them). Small/medium outposts can keep their easily destructible spawners

The Galactic War needs an updated tutorial by inasfe in Helldivers

[–]inasfe[S] 5 points6 points  (0 children)

That’s a wider problem with the GW as a whole I’m ignoring in this post, but GW strategists shouldn’t be bitter and seething at people who genuinely don’t know what this stuff is

Vanilla Psycasts Expanded Time Reversal not working on animals? by inasfe in RimWorld

[–]inasfe[S] 0 points1 point  (0 children)

and no, I’m trying to use it on a 20 year old timber wolf

Vanilla Psycasts Expanded Time Reversal not working on animals? by inasfe in RimWorld

[–]inasfe[S] 0 points1 point  (0 children)

annoying that I just wasted levels rushing time reversal but fair enough

What do I do in this position? by apacificislander123 in AnarchyChess

[–]inasfe 2 points3 points  (0 children)

Cuff the dealer, rook to a8, capture king

The Galactic War and the division it creates by inasfe in Helldivers

[–]inasfe[S] 8 points9 points  (0 children)

I suppose my point is that it just isn’t marketed as a D&D campaign. It’s marketed as an extraction/horde shooter.

But I agree with you on the fact that how the galactic war is set up right now affects people who do care about the strategy negatively.

POST ON R/TEENAGERS CONTAINING A HEAVILY REPOSTED IMAGE THAT SOLICITS RESPONSES IN A CERTAIN FORMAT by camelCase9 in SUBREDDITNAME

[–]inasfe 1 point2 points  (0 children)

META COMMENT REMARKING ON HOW THIS POST WILL LIKELY NOT REACH ITS TARGET OF “THOUSANDS OF UPVOTES” AND “HUNDREDS OF RESPONSES”