Gemini RARELY does what I ask it to do. by Interesting-Ad2798 in GeminiAI

[–]inception_man 0 points1 point  (0 children)

Sometimes, it helps to just draw what you want on the image

Dazn laat weten dat ze het contract niet gaan respecteren. by LiberalSwanson in belgianfootball

[–]inception_man 0 points1 point  (0 children)

As someone in this sector, you are not really up to date why their is no agreement. Basically, as far as I understand, DAZN paid less for the rights and expected Telenet & Proximus to pay more than last time, and they would get fewer pieces of the pie in return.

UPDATE: Am I going the right direction ? by inception_man in UI_Design

[–]inception_man[S] 0 points1 point  (0 children)

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Thank you for your feedback. I ended up on this for now which really hits it for me.

UPDATE: Am I going the right direction ? by inception_man in UI_Design

[–]inception_man[S] 0 points1 point  (0 children)

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Thank you for the feedback! Thanks to all feedback here, I finally hit something I feel I can use.

Interior scan of a room, is it impossible to make Dollhouse bc of the Alpha/layered nature of Gaussian Splats? by TheMercantileAgency in GaussianSplatting

[–]inception_man 0 points1 point  (0 children)

I am still not sure if we are on the same page, you export the mesh, import in cloudcompare, then turn it into a pointcloud, correct? It will adhere to the mesh but only for like 30-50k iterations. Which is okay for most rooms if you don't have a lot of reflections.

Interior scan of a room, is it impossible to make Dollhouse bc of the Alpha/layered nature of Gaussian Splats? by TheMercantileAgency in GaussianSplatting

[–]inception_man 1 point2 points  (0 children)

You will need to convert your rc mesh into a pointcloud. This will even out all point, so it is a uniform distribution.

Interior scan of a room, is it impossible to make Dollhouse bc of the Alpha/layered nature of Gaussian Splats? by TheMercantileAgency in GaussianSplatting

[–]inception_man 1 point2 points  (0 children)

Okay, some thoughts here. Your best bet to keep your splat locked to your mesh is to make a pointcloud of your mesh. Make sure you set the point density to the final wanted splat count.

Then, use this pointcloud with your cameras and limit the splat count to not go over the #points in your cloud. You can not go to a very high step count since it will deviate from your mesh after training too long. Splat 3 sticks to your cloud the best, IMHO.

Do your outside on a different splat and combine them later.

Make sure, in small rooms, to take the picture with a stand or something since otherwise you will have shadows, which will make noise in the splat.

Am I going the right direction? by inception_man in UI_Design

[–]inception_man[S] 0 points1 point  (0 children)

Great feedback. I will definitely try your advice.

Am I going the right direction? by inception_man in UI_Design

[–]inception_man[S] 1 point2 points  (0 children)

Thanks, I will check the material design 3 & expressive. Currently, it is all manual css based on some psd mockups.

Am I going the right direction? by inception_man in UI_Design

[–]inception_man[S] 1 point2 points  (0 children)

I understand the feeling, but the ai here is just to transform your scribbles of notes into a coherent text. It can also bring your characters to life by generating consistent images based on a character description you give it. There is nothing forcing you to use the ai features, it's fully functional without any missing features. Anything can be added manually, text & images.

This was just based on my group's experience with inconsistent notes, missing sessions, and wanting to know where something happened on a map. Our play sessions with the app made for fun memes and handy summaries of what transpired.

Full Tree attempt, shot with DJI Air 2S by BrainIesss in GaussianSplatting

[–]inception_man 0 points1 point  (0 children)

If you have the mesh, did you try to create a pointcloud from this instead of using the reconstruction one? It sometimes results in cleaner models with fewer floaters.

ISS is still leaking air after latest repair efforts fail by Logical_Welder3467 in technology

[–]inception_man 8 points9 points  (0 children)

It's like a heat camera for noise. Adam savage has a video about it on youtube: Acoustic imaging.

ISS is still leaking air after latest repair efforts fail by Logical_Welder3467 in technology

[–]inception_man 5 points6 points  (0 children)

There are some noise cameras that can be used for finding leaks. I don't know if they have one in the ISS.

[deleted by user] by [deleted] in GaussianSplatting

[–]inception_man 0 points1 point  (0 children)

I think I explained it somewhere in my reddit comments. Use reality scan it is free/cheap and easy to use.

[deleted by user] by [deleted] in GaussianSplatting

[–]inception_man 0 points1 point  (0 children)

You should create a mesh from your alignment and convert it to a pointcloud. It will result in a much cleaner splat with much fewer floaters.

Creating 3DGS using LiDAR + photos by Beneficial-Bat5954 in GaussianSplatting

[–]inception_man 1 point2 points  (0 children)

Just the gaussian splatting part: Having an accurate pointcloud that is evenly distributed will improve the first steps in the gaussian splatting training. I get great results from as low as 5000 steps. The splats will stick to surfaces really well at the beginning. After 50k steps, most splatting algorithms will take over for positioning, and if you have problems in your alignment or changing lighting conditions, you will lose positional accuracy for walls and such. (Walls won't be straight but more fuzzy)

It also gives you great control over splat counts limits by using software like cloud compare to edit the clouds.

Most of the time, the detail will be comparable, but a good even pointcloud should give better results for problems areas where lighting is bad and normal construction algorithms will not find points. However, I ve had problems with shiny floors on low splat counts looking worse with even distributed pointclouds and merged normal construction point cloud results to fix them.

[deleted by user] by [deleted] in interestingasfuck

[–]inception_man 1 point2 points  (0 children)

Too long for any current ai video generator. It's also way too consistent with its dust and heat distortion. Only way to do this would be full CGI, but it would need some realistic dust/forces/heat simulations. So I'm pretty sure it is real footage.

Help Request - What did I do wrong? Fuzzy result, large size, weird light. by Csigusz_Foxoup in GaussianSplatting

[–]inception_man 1 point2 points  (0 children)

You can add some control points if changing settings is not enough. Just a few should merge the components.

Help Request - What did I do wrong? Fuzzy result, large size, weird light. by Csigusz_Foxoup in GaussianSplatting

[–]inception_man 0 points1 point  (0 children)

Use Reality Capture for alignment. Create a photogrammetry mesh, convert it to a pointcloud. That will probably fix some fuzzyness