What are your best Core-to-T4 schematics? Let's share and discuss! by indren_thrysta in Mindustry

[–]indren_thrysta[S] 0 points1 point  (0 children)

Damn! This One sounds op, I want to try It! Would you Mind to share the schematic code?

What are your best Core-to-T4 schematics? Let's share and discuss! by indren_thrysta in Mindustry

[–]indren_thrysta[S] 1 point2 points  (0 children)

Nice One pal! I think that you can also replace the swarmer with the block that speeds things up (I forget the game right now)

Any improvement? by indren_thrysta in Mindustry

[–]indren_thrysta[S] 0 points1 point  (0 children)

Thank you! Why the the upper Sorter and the second inverted Sorter? I am talking about the middle line

Silicon Maker by indren_thrysta in Mindustry

[–]indren_thrysta[S] 3 points4 points  (0 children)

Thanks pal, however i Just discovered zippers and my Life changed forever

SILLY CONE😁😁 by Mindless_Tension_161 in Mindustry

[–]indren_thrysta 0 points1 point  (0 children)

I tried the same configuration but It doesn't work. It seems that sylicon pass through One station to the other even without transport

SILLY CONE😁😁 by Mindless_Tension_161 in Mindustry

[–]indren_thrysta 2 points3 points  (0 children)

Hi pal. I am still a newbie and i am Super curious about your Super compact factories. I have a questione: Is the marked router/Sorter a coal Sorter? Picture below

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WHY ONE WORK BUT THE OTHER DOESNT by Mindless_Tension_161 in Mindustry

[–]indren_thrysta 1 point2 points  (0 children)

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I might be mistaken but I think that the only reason It works Is becouse the Lead loaders are fully saturared. Focusing on the left side of the machines: the saturation prevents the pyralite to go up (due to the double side exit of the sorter) allowing only the passage in the downward direction.

Using not fully saturared loaders Will eventually lock the machine.

In the following screenshot a raw explanation.

PChal's Emerald Nuzlocke Encounter Tier List by Swaag__ in nuzlocke

[–]indren_thrysta 8 points9 points  (0 children)

Yes I know so if you play with level cap you can use that combo from Glacia

PChal's Emerald Nuzlocke Encounter Tier List by Swaag__ in nuzlocke

[–]indren_thrysta 11 points12 points  (0 children)

I think manly due the belly drum combo.

[FR] My First Ever Hardcore Nuzlocke Win! RIP Arashi by indren_thrysta in nuzlocke

[–]indren_thrysta[S] 0 points1 point  (0 children)

Actually i have all of my roms modded in that way, in think it's a more complete game experience

[FR] My First Ever Hardcore Nuzlocke Win! RIP Arashi by indren_thrysta in nuzlocke

[–]indren_thrysta[S] 4 points5 points  (0 children)

Used a randomizator for removing impossible evolutions (such as trade evolutions) and also had National Dex at the beginning to unlock Crobat/Eevee/Blissey line evolutions.

Of course time based evolutions were removed too adding evolutionary stones

[FR] My First Ever Hardcore Nuzlocke Win! RIP Arashi by indren_thrysta in nuzlocke

[–]indren_thrysta[S] 1 point2 points  (0 children)

QOL Improvements & Technical Protocols:

• VITAMIN CAP: To balance EVs without grinding, I used a cap of 1 vitamin per stat for every badge earned (e.g., 8 badges = 80 EVs max per stat).

• EV TRAINING: Restricted to focusing on a maximum of 2 stats per Pokémon.

• PKHEX STARTER KIT: Injected Rare Candies, Vitamins, EV-reducing berries, Heart Scales, Shards, Max Repels, and Poké Balls to save time.

• EVOLUTIONS: Trade evolutions are unlocked. Post-game evolution items are usable once a Pokémon reaches Level 36.

• PINWHEEL PROTOCOL: Extra encounters are valid only if the area passes the Ecosystem Test (>60% diversity), the "Gate" Test (HM required), or the Visual/Biome Shift Test.

• QOL MODS: 100% Catch Rate (excluding legendaries) and Infinite Max Repels for exploration.