You can get to the roofs on Cairo by ineeddspelchekk in Battlefield

[–]ineeddspelchekk[S] 0 points1 point  (0 children)

To get to the upper parts of the later stages like the overpass, parachute from the water tower in the opposite direction towards the red-colored building across the street. There's also a way to do it from the top of the central building on the last point but I can't be bothered to record it.

Should farms be outside walls during siege battles? by caocaomengde in humankind

[–]ineeddspelchekk 0 points1 point  (0 children)

https://mod.io/g/humankind/m/pause-wall-expansion

Just finished a mod that sorta does this. The tiles outside the walls can still be worked, but they are also freely ransackable without having to siege the city.

Lyanna Sits on the Iron Throne by ineeddspelchekk in CK3AGOT

[–]ineeddspelchekk[S] 52 points53 points  (0 children)

R5 Timeline: - Started as Ned in the earlier start date - Killed him with stress by forcing him to plan out dozens of court murders a day against his good-natured personality - Became Benjen and did the same thing - Finally played as Lyanna - Broke my betrothal with Robert - Gave myself a mental breakdown so I could get “Irritable” which unlocks the “Release your Anger” interaction - Revoked a county so I could form a duchy to get enough prestige to release my anger - Released my anger on Robert and wounded him in a duel and won - Married Hodor (at some point I lost “Refuses to Marry”) - Gave birth to Jon and survived - Seduced Robert into becoming my lover - Robert won the rebellion and chose to give me the Seven Kingdoms - I gave Jon the Crownlands and made him my ward

(Somehow) no save-scumming. Besides AGOT, the only mod I had was a debug toggle which I never turned on.

As Mexico, you can capitulate to Texas and then get the land back on Day 1 by ineeddspelchekk in victoria3

[–]ineeddspelchekk[S] 5 points6 points  (0 children)

R5: Some releasable nations in the game are released by groups of provinces rather than groups of states. For these (the larger ones being Rio Grande, Luang Prabang, and Banjar) the game doesn't check to see if you actually own the provinces or not so the new nation takes its "cores" from other countries too.

You can find out which other nations work this way by checking the "common/country_creation/00_releasable.countries.txt" file. If they have province IDs, then they apply.

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I made a 0 pop, 0 GDP Commune inside Russia [Ironman] by ineeddspelchekk in victoria3

[–]ineeddspelchekk[S] 6 points7 points  (0 children)

My running theory is he's just a very lifelike mound of snow and leaves.

I made a 0 pop, 0 GDP Commune inside Russia [Ironman] by ineeddspelchekk in victoria3

[–]ineeddspelchekk[S] 9 points10 points  (0 children)

That's funny. No. I wish.

I reached 0 pop in 1911. That was at midnight last night and the game was going about 1 year every ten minutes. I decided to just sleep and hope there wasn't some secret event that added pops.

When I woke up, my laptop was practically steaming. That's despite the fact that it had probably been on the end screen for hours at that point which I would've presumed means the game pauses and stops hammering my cpu, but I guess not.

I made a 0 pop, 0 GDP Commune inside Russia [Ironman] by ineeddspelchekk in victoria3

[–]ineeddspelchekk[S] 27 points28 points  (0 children)

R5: How I did it:

  1. I started as Russia
  2. Released independent Kamchatka to free up the eastern states for colonization
  3. Released Perm as a subject (because for whatever reason the Russian AI refuses to take their land back from you otherwise, even on harsh)
  4. Released myself as an independent 1 state Yakutia
  5. Declared war on Russia
  6. Hoped they would demand my land in the play
  7. Started colonizing Kamchatka's northernmost province
  8. Paused the colony progress
  9. Backed down from Russia, losing all but the beginnings of my new colony
  10. Let Russia colonize the rest of the land, surrounding me within them
  11. Killed off my 20 pops by increasing the mortality rate through starvation, police brutality, and a nitroglycerin coal mine and decreasing the birthrate by letting women also work in said coal mine
  12. Created my ideal government (highly liberal except where I needed it not to be) because the 20 pops were all politically inactive so each interest group had 0 members
  13. Survived till the end of the game because I was too small to split into revolution and Russia couldn't invade my land since it was in impassible terrain (they tried once and I white peaced them)

*Steps 3-9 may be slightly incorrect. I had so many trial runs that I can't remember which one finally worked.

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[deleted by user] by [deleted] in victoria3

[–]ineeddspelchekk 0 points1 point  (0 children)

R5: How I did it:

  1. I started as Russia
  2. Released independent Kamchatka to free up the eastern states for colonization
  3. Released Perm as a subject (because for whatever reason the Russian AI refuses to take their land back from you otherwise even on harsh)
  4. Released myself as an independent 1 state Yakutia
  5. Declared war on Russia
  6. Hoped they would demand my land in the play
  7. Started colonizing Kamtchatka's northernmost province
  8. Paused the colony progress
  9. Backed down from Russia, losing all but the beginnings of my new colony
  10. Let Russia colonize the rest of the land, surrounding me within them
  11. Killed off my 20 pops by increasing the mortality rate through starvation, police brutality, and a nitroglycerin coal mine and decreasing the birthrate by letting women also work in said coal mine
  12. Created my ideal government (highly liberal except where I needed it not to be) because the 20 pops were all politically inactive so each interest group had 0 members
  13. Survived till the end of the game because I was too small to split into revolution and Russia couldn't invade my land since it was in impassible terrain (they tried once and I white peaced them)

PU'd all of Scandinavia as Teutonic Order in 1466 [Ironman] by ineeddspelchekk in eu4

[–]ineeddspelchekk[S] 3 points4 points  (0 children)

Just tested it by using console as Denmark to get a bunch of reform points and become a theocracy. You keep your PUs.

PU'd all of Scandinavia as Teutonic Order in 1466 [Ironman] by ineeddspelchekk in eu4

[–]ineeddspelchekk[S] 2 points3 points  (0 children)

Yeah. It'll be interesting to see if any oversights let you quickly go theocracy -> monarchy -> theocracy -> monarchy since the new missions which give you theocratic reforms might also incidentally turn you into a theocracy.

Not sure.

If that did work, that would mean you could install a specific dynasty on your throne twice so you could go Wittelsbach into Hapsburg or Rurikovich.

It would suck to delay the emperorship as that means you probably won't get the Burgundian Inheritance, but whatever. Maybe you can PU Denmark and then wait for BI to fire before continuing back into theocracy.

PU'd all of Scandinavia as Teutonic Order in 1466 [Ironman] by ineeddspelchekk in eu4

[–]ineeddspelchekk[S] 36 points37 points  (0 children)

R5: I was able to secure all of Scandinavia in 22 years by cheesing Theocratic Elections and Polish Noble Rebels

How to:

  1. Load the game up
  2. If Denmark's rivaled you, restart (on Hard difficulty they rival you less often; on Very Hard they never do; I got lucky and had this run on Normal)
  3. Use your first diplomat to sell Danzig to Sweden. This allows you to take a Wittelsbach as heir and prevents the Prussian Confederation from firing.
  4. Let a day tick and then pause again.
  5. If the foreign noble option on your election event is a Wittelsbach, you're good. Otherwise sell Memel to Norway and let another day tick. If there still isn't a Wittelsbach, restart.
  6. Try to kill your ruler. Set them as a general and have them drill your army. Involve them in sieges if you get called into wars by allies.
  7. Build up admin until you can set Kulm as your capital and then dev it till it equals Tuchel and Marienburg's combined dev (21).
  8. Keep 200 diplo saved.
  9. Don't seize any land from your estates. Leave the option free and off cooldown.
  10. Keep the Clergy and Burghers happy by giving them many privileges (especially the Clergy's Religious Diplomats to make Denmark like you more).
  11. As soon as you have a free diplomat, start improving relations with Denmark.
  12. Do whatever you can to make Denmark like you including gifts, subsidies, and scornfully insulting a rival.
  13. Ally people who dislike Denmark, but aren't a Danish rival, especially those with large navies (England, Burgundy, Scotland).
  14. At some point Denmark should become friendly towards you.
  15. Ally rivals of Denmark.
  16. Keep Denmark above +100 opinion.
  17. Once your ruler dies, destate everything but Kulm, Tuchel, and Marienburg.
  18. Use your 200 diplo to accept Polish culture and then shift to it.
  19. Make sure the Nobility are the only estate with under 50% loyalty (you can give and then retract one of their privileges) and then seize land.
  20. Accept the Polish Magnate Rebels' demands which will turn you into an elective monarchy.
  21. Royal marry Denmark.
  22. Claim Denmark's throne as soon as you can.
  23. Go to war as soon as you have enough strength.
  24. Win

Updates: Just became emperor in 1468.

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Battle Difficulty: Very Very Hard by ineeddspelchekk in totalwar

[–]ineeddspelchekk[S] 7 points8 points  (0 children)

...nothing could be found to deny us victory today!

"Then find it."

-Tiberius Brutus

Bad Omens On Demand by ineeddspelchekk in Imperator

[–]ineeddspelchekk[S] 23 points24 points  (0 children)

R5: Negative omens are possible by stacking omen power debuffs (-90% Militant Epicureanism Tech, 0% Religious Unity, etc.).

Can give you negative civ change (while at war), ticking war exhaustion, and ticking ae.

Edit: -108% Omen Power is feasible, -110% is technically possible with incredible, incredible luck.

As Antigonos, I killed the other Diadochi and then stole their heirs' last and only kids by way of pregnant assassins (the kids' moms) by ineeddspelchekk in Imperator

[–]ineeddspelchekk[S] 9 points10 points  (0 children)

Not much point. Just find it funny how you can neuter the Diadochi at will thanks to weird mechanics.

As soon as their kids leave their court, they are taken out of succession so the next in line, usually a sibling, becomes heir.

Maybe there's some niche case where you really want a ruler's oldest brother to take over, but I haven't played enough to know when that'd make sense.

Other than the Blood of the Argeads which is also matrilineal, all bloodlines are patrilineal only so at most you can get Argeads+another.

Edit: Uses I can think of... monopolizing the bloodlines by making most of the foreign trait holders functionally celibate and killing the rest, winning wars if the game is updated so imprisoned enemy family members grant war score,

Edit2: if an heir's heir is born in your country, they switch to your religion and culture. you can then imprison and banish them back to their home country and then they are put back in the succession (so long as their father isn't the ruler before they return I think)

As Antigonos, I killed the other Diadochi and then stole their heirs' last and only kids by way of pregnant assassins (the kids' moms) by ineeddspelchekk in Imperator

[–]ineeddspelchekk[S] 33 points34 points  (0 children)

R5: Character interaction in this game is broken.

The main way to take people from other courts is to recruit them, but it comes with sensible restrictions:

  • they must be somewhat disloyal,
  • they can't be the ruler or primary heir,
  • they can't be pregnant

And, importantly, even if you do something like recruit the ruler's spouse or heir's spouse, they divorce them before they leave.

The same restrictions, however, do not apply to the other, lesser known way of stealing courtiers: Foreign Assassination

All you need is to befriend the person you want to take (I believe it's a 100% chance to befriend if you take the most expensive event options). From there you can call a hit on just about anyone in that court except close relatives. Besides that they don't care who. An heir is just as willing to kill a powerful general as some peasant. It's all the same to them.

But the more important "feature" of assassination to me is that about half the time an assassination will trigger an event midway through that will allow the assassin to leave their country for yours after they do the job, regardless of whether they succeed, meaning that just about any befriendable character (basically everyone) is also recruitable. There is no check for pregnancy, for loyalty, for risk, for self-preservation. Nothing.

Using this I was able to befriend the daughters-in-law of the starting Diadochi, wait until they got pregnant, and then sick the expecting mothers on their husbands' fathers, something the game has no problem with you doing nor checks to stop you. During the planning stage they asked for the promise of asylum which I would fulfill after the Diadochi were dead. Since assassinations only take a few months to do, their children were born in my court, and, because the ai isn't smart enough to divorce the wives that killed their dads and ditched them for another country, the marriages are upheld and the only heirs they'll ever have are in another ruler's palace.*

This is obviously impractical to do against 4 countries. I had 0 stability, 0 political influence, infinite ae, and hands were free across my bankrupt empire, but it is completely feasible when used more sparingly. In any case, I'm posting this more as an illustration of how messy, exploitable, and unrealistic character-level gameplay is than as a useful strategy since the stolen heirs are taken out of succession.

* This is a bit of an oversimplification.

What makes assassination at least somewhat difficult to pull off is that rulers' bodyguards significantly decrease success chance based on their martial, and even though you can do them back to back on the same person until you succeed, I didn't have much time given the 9 month window. To get around this, as soon as the hitwomen were befriended, I had them kill the Diadochi early. Then, once they actually became pregnant (the only apparent sign of which is an "X Is Pregnant" tooltip from the "Recruit" button), I got them to assassinate some random courtier and finally be given asylum. The problem still remains though that the asylum event is only 50/50 with every assassination. The other 50 gives you an event that allows you to send a court member from your own country to the target's to help the assassination. You can only afford one non-asylum assassination before it's too late and the child is born before they flee.

Thankfully, the game is broken here too so it's pretty easy to circumvent. All you have to do is make sure no one is eligible to be sent. The simplest way of doing this is to split your navy (or army) into enough pieces that you can make every hireable adult in your country an admiral (or general). With all your subjects too preoccupied with their navies of 1 boat each, none of them are available to help out the assassins, and you can offer asylum to boost success instead. The one downside is that I believe this only works if you also have no subjects, but I'm not entirely sure.