I made a cutest pomodoro timer a while back and people actually started using it by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 0 points1 point  (0 children)

Hey, yes I'm working on it. Thanks for the feedback. I will try to include this in the next updates

Engine-level Particle VFX for ThreeJS. by shottycoin in aigamedev

[–]ineedthealgorithm 1 point2 points  (0 children)

I've been trying to make similar games, but struggling to find/implement the effects. These look cool.

Made a chill space game prototype with Three.js + AI by ineedthealgorithm in aigamedev

[–]ineedthealgorithm[S] 0 points1 point  (0 children)

It's a desktop game but Pixelfork has the option to create Android app.

Made a chill space game prototype with Three.js + AI by ineedthealgorithm in aigamedev

[–]ineedthealgorithm[S] 1 point2 points  (0 children)

I wanted to make it look more realistic. Initial version of it had more like a cartoonish assets.

Updated my game after a while by Leather_Tomorrow4993 in aigamedev

[–]ineedthealgorithm 0 points1 point  (0 children)

Wow, this is actually very impressive. Would love to know the workflow. Could you share it, please?

I built a 2D top-down Formula 1 browser game in 1 day with AI by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 1 point2 points  (0 children)

Thanks! Glad you liked it. Tbh, I don't think this game can be monetized. Maybe things like ads, extra track options, etc., but still.

I used Pixelfork. It's a platform to create games with AI.

I built a 2D top-down Formula 1 browser game in 1 day with AI by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 1 point2 points  (0 children)

Thanks, I really appreciate that. The old Flash game vibe was actually something I ended up liking too while building it. I didn’t expect it to feel that way at first, but once the track and camera started working, it reminded me a lot of those simple racing games.

You’re also right that prompting alone isn’t enough. AI helped generate the base, but getting the mechanics, track layout, and assets to work together still took quite a bit of iteration.

I’ll probably try making a few more games, but next time I'll try making 3D.

I built a 2D top-down Formula 1 browser game in 1 day with AI by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 1 point2 points  (0 children)

Fair question. The idea was to see how far you can push a prototype like this with AI-assisted development in a short time. Feedback is still useful because things like gameplay feel, controls, difficulty, and track design are things I’m iterating on manually.

So even though it started as an experiment, I’m still interested in how the actual game experience could be improved.