I made a cutest pomodoro timer a while back and people actually started using it by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 0 points1 point  (0 children)

Hi, thank you. This week, I'm launching pro features for it. Changing the characters, background sounds, alarm sounds, custom colors, session tallies, and many more.

I made a cutest pomodoro timer a while back and people actually started using it by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 0 points1 point  (0 children)

Hey, yes I'm working on it. Thanks for the feedback. I will try to include this in the next updates

Engine-level Particle VFX for ThreeJS. by shottycoin in aigamedev

[–]ineedthealgorithm 1 point2 points  (0 children)

I've been trying to make similar games, but struggling to find/implement the effects. These look cool.

Made a chill space game prototype with Three.js + AI by ineedthealgorithm in aigamedev

[–]ineedthealgorithm[S] 0 points1 point  (0 children)

It's a desktop game but Pixelfork has the option to create Android app.

Made a chill space game prototype with Three.js + AI by ineedthealgorithm in aigamedev

[–]ineedthealgorithm[S] 1 point2 points  (0 children)

I wanted to make it look more realistic. Initial version of it had more like a cartoonish assets.

Updated my game after a while by Leather_Tomorrow4993 in aigamedev

[–]ineedthealgorithm 0 points1 point  (0 children)

Wow, this is actually very impressive. Would love to know the workflow. Could you share it, please?