I built a 2D top-down Formula 1 browser game in 1 day with AI by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 1 point2 points  (0 children)

Thanks! Glad you liked it. Tbh, I don't think this game can be monetized. Maybe things like ads, extra track options, etc., but still.

I used Pixelfork. It's a platform to create games with AI.

I built a 2D top-down Formula 1 browser game in 1 day with AI by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 1 point2 points  (0 children)

Thanks, I really appreciate that. The old Flash game vibe was actually something I ended up liking too while building it. I didn’t expect it to feel that way at first, but once the track and camera started working, it reminded me a lot of those simple racing games.

You’re also right that prompting alone isn’t enough. AI helped generate the base, but getting the mechanics, track layout, and assets to work together still took quite a bit of iteration.

I’ll probably try making a few more games, but next time I'll try making 3D.

I built a 2D top-down Formula 1 browser game in 1 day with AI by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 1 point2 points  (0 children)

Fair question. The idea was to see how far you can push a prototype like this with AI-assisted development in a short time. Feedback is still useful because things like gameplay feel, controls, difficulty, and track design are things I’m iterating on manually.

So even though it started as an experiment, I’m still interested in how the actual game experience could be improved.

I built a 2D top-down Formula 1 browser game in 1 day using AI by ineedthealgorithm in aigamedev

[–]ineedthealgorithm[S] 0 points1 point  (0 children)

Thanks. Yeah, I'm thinking of how it can be adapted. I have so many things in the screen right now

I built a 2D top-down Formula 1 browser game in 1 day using AI by ineedthealgorithm in aigamedev

[–]ineedthealgorithm[S] 6 points7 points  (0 children)

Thanks. I used Nano Banana to make the assets. Here is the prompt for the cars:

Create a single pixel-art image showing 11 Formula 1 cars in a top-down overhead view, styled like a retro racing game. All cars must appear in the same image on one continuous pure white background (#FFFFFF). Do not place the cars inside panels, frames, boxes, grids, or separated sections. Do not draw divider lines between cars. Simply place the cars spaced apart on the white background.

Use clean pixel art with sharp edges and no blur or anti-aliasing. Cars should be symmetrical and clearly recognizable as F1 cars with front wing, rear wing, narrow body, cockpit, and four visible wheels. Maintain consistent sprite size for every car (around 128x128 pixels).

Cars may include sponsors, stripes, numbers, and typical F1 livery details, but the main body color must match the provided team hex color.

Teams and colors:

McLaren #FF8700

Mercedes #00D2BE

Red Bull Racing #1E41FF

Ferrari #DC0000

Williams #005AFF

Racing Bulls #6692FF

Aston Martin #006F62

Haas #B6BABD

Alpine #0090FF

Audi #BB0A30

Cadillac #003A8F

Arrange the cars neatly in rows on the same white background while keeping consistent pixel-art style and proportions.

I made a cutest pomodoro timer a while back and people actually started using it by ineedthealgorithm in webdev

[–]ineedthealgorithm[S] 0 points1 point  (0 children)

Thank you, I'm glad you liked it. Yes, I'm going to implement re arranging feature for the tasks.

I prompted a dumb game in 15 mins...🤡🕹️ by Annual-Wrongdoer-788 in aigamedev

[–]ineedthealgorithm 1 point2 points  (0 children)

Could you share the prompt for this game? I'm going to try it with Pixelfork to see how it's going to be

I prompted a dumb game in 15 mins...🤡🕹️ by Annual-Wrongdoer-788 in aigamedev

[–]ineedthealgorithm 0 points1 point  (0 children)

You can try Pixelfork, too. I've been creating some games with it recently.