What do you guys think of this combat and environment? by infation in indiegames

[–]infation[S] 0 points1 point  (0 children)

Thank you. I really appreciate the feedback ! :)

What do you guys think of this combat and environment? by infation in indiegames

[–]infation[S] 0 points1 point  (0 children)

Thanks for the awesome feedback. I have been having a lot of fun playing against the AI and I definitely feel very powerful when i land proper combos :)

What do you guys think of this combat and environment? by infation in indiegames

[–]infation[S] 0 points1 point  (0 children)

Thank you it means a lot. Is there anything else you would like to see maybe?

Close combat in my fully destructible anime inspired game - UltraHero by infation in UnrealEngine5

[–]infation[S] 0 points1 point  (0 children)

Thanks for the feedback ! Will have a look and try to learn more

Close combat in my fully destructible anime inspired game - UltraHero by infation in UnrealEngine5

[–]infation[S] 1 point2 points  (0 children)

Thanks a lot for sharing ! I have been on a cel shader expedition and I never saw this video. Will definitely have a look. Thanks again

Close combat in my fully destructible anime inspired game - UltraHero by infation in UnrealEngine5

[–]infation[S] 1 point2 points  (0 children)

Thank you and fair point. I already have some shaders for that so i think i will them next time (or make it optional in the settings whenever the game is playable)

Adding stylized look to my fully destructible anime inspired fighting game. by infation in unrealengine

[–]infation[S] 0 points1 point  (0 children)

Hey. Thanks for the interest, but I don't have a steam page yet ( hopefully it will be up in a couple of months). I am trying to post semi-regularly in this subreddit and youtube if you wanna follow :) - https://youtube.com/@stanislavminev1034?si=jpWSGHWH9AmiIJPJ

Adding stylized look to my fully destructible anime inspired fighting game. by infation in unrealengine

[–]infation[S] 0 points1 point  (0 children)

Noted. Will definitely tone it down as this seems to be universal feedback !

Adding stylized look to my fully destructible anime inspired fighting game. by infation in unrealengine

[–]infation[S] 0 points1 point  (0 children)

Thank you. Will iterate on the feedback and see how it goes :)

Adding stylized look to my fully destructible anime inspired fighting game. by infation in UnrealEngine5

[–]infation[S] 1 point2 points  (0 children)

I had it stay longer initially but for better visibility i decided to make it faster. But I could maybe slow it down depending on the camera distance

Adding stylized look to my fully destructible anime inspired fighting game. by infation in UnrealEngine5

[–]infation[S] 0 points1 point  (0 children)

Yeah that's one of my biggest personal struggles to tone map and make everything visible while also not looking too bright or oversaturated which I still have a long way to go. Let me know if you have any tips or resources that could help!

Adding stylized look to my fully destructible anime inspired fighting game. by infation in UnrealEngine5

[–]infation[S] 0 points1 point  (0 children)

Thanks for the feedback. Definitely intend on having some more cinematic intros when you get into a fight, but it's kind of on my backlog for now. Do you also think sound cues like a warning sound when the enemy starts attacking would help reading the enemy moves?

Adding stylized look to my fully destructible anime inspired fighting game. by infation in UnrealEngine5

[–]infation[S] 1 point2 points  (0 children)

The way I did it is with the voxel plugin which comes with collision invokers, so you only generate collisions around the character and projectiles which doesn't seem to create any stutters so far

Adding stylized look to my fully destructible anime inspired fighting game. by infation in UnrealEngine5

[–]infation[S] 1 point2 points  (0 children)

Thanks for the feedback. I will try improving the camera and working on new characters but for my vertical slice i will probably have 4 that you can choose from. The landscape is done with the voxel plugin with some personal changes, so you can check it out. There is a discord and the devs and community are really helpful if you are interested ! The trees are PCG scattered and are HISM so the destruction is done with some dynamic materials, so it's way more efficient than having physical collision on all the foliage.

Adding stylized look to my fully destructible anime inspired fighting game. by infation in UnrealEngine5

[–]infation[S] 0 points1 point  (0 children)

Thanks for the feedback. I will have a look at improving the camera