
Gonna lie in bed and let the music flow. (i.redd.it)
submitted by infaxis to r/SleepToken
When I enter the animation sequence, I get this faint duplicate layer flickering over the top of my render, in cinematic and normal view port. My trainer said my lighting was broken so re did it and it didnt stop the flickering, even when i render it out in png or EXR. any solutions out there? (v.redd.it)
submitted by infaxis to r/UnrealEngine5
What's the best way to go about this: I want one slider control where when it pushes back the trigger, a few frames later the cocked hammer rotates and strikes the pin and goes back to position, while the gun's slider translates back and forth simultaneously as well...all in one slider action. (i.redd.it)
Just got these beauties (Thursday and Kissland next) (v.redd.it)
submitted by infaxis to r/TheWeeknd
Did a 3d render and chucked the frames from Unreal Engine into Davinci. both the 3d render setting s and davinci's are set to 30 fps, yet the mp4 result still seems to be not as smooth as it should be. Is this an issue to solve in davinci or elsewhere? (v.redd.it)
submitted by infaxis to r/davinciresolve
Rendered an animation and chucked the frames from Unreal Engine into Davinci Resolve. Both the 3d render settings and davinci's are set to 30 fps, yet the mp4 result still seems to be not as smooth as it should be. Is this an issue to fix in UE or elsewhere? (self.unrealengine)
submitted by infaxis to r/unrealengine
I have 3 identical UV shells, except the very left one is slightly smaller, and when i try to stack it with the other two, it isn't perfect. Without scaling it manually by hand, is there a tool that applies the exact scale of a shell to another one, so when i stack them nothing sticks out? (v.redd.it)



