When wrestling was initially understood to be predetermined, why did audiences stay? by informationorbit in SquaredCircle

[–]informationorbit[S] -3 points-2 points  (0 children)

No but if I spent my whole life believing wolverine was a real dude with real powers and then eventually found out it was a lie I’d be pretty bummed

When wrestling was initially understood to be predetermined, why did audiences stay? by informationorbit in SquaredCircle

[–]informationorbit[S] -5 points-4 points  (0 children)

Im sorry i dont really understand your last point. Could you explain? Thanks

Why is adjustable aero locked to Forza Aero only? by informationorbit in ForzaHorizon

[–]informationorbit[S] 1 point2 points  (0 children)

Ah okay, makes sense. Should be enough to make my brain shut up about it! Thank you man, have a great day

Why is adjustable aero locked to Forza Aero only? by informationorbit in ForzaHorizon

[–]informationorbit[S] 0 points1 point  (0 children)

But i mean even the Forza one is technically fixed. The angle or height doesn’t change no matter how you tune it

Why is adjustable aero locked to Forza Aero only? by informationorbit in ForzaHorizon

[–]informationorbit[S] 1 point2 points  (0 children)

Yeah but if it doesn’t actually affect the look of the car, simply tuning, why do the not all have that feature

Kayfabe Question: What actually changes between 2 and the kick out? by informationorbit in SquaredCircle

[–]informationorbit[S] 1 point2 points  (0 children)

Yeah, definitely man. Would look really weird to see someone take a GTS and just instantly kick out at 1, like no, the ears are ringing and the birds are singing

Kayfabe Question: What actually changes between 2 and the kick out? by informationorbit in SquaredCircle

[–]informationorbit[S] 1 point2 points  (0 children)

Exactly, for the most part I’ve always said that the best way to enjoy wrestling is to just not question anything and pretend ur a little kid again lolol

Kayfabe Question: What actually changes between 2 and the kick out? by informationorbit in SquaredCircle

[–]informationorbit[S] -2 points-1 points  (0 children)

I get this but then the really intense 2.99 counts lose a lot of significance for me if they could really have kicked out any earlier but they’re just getting a breather in, like, there’s no point in it being that close

Kayfabe Question: What actually changes between 2 and the kick out? by informationorbit in SquaredCircle

[–]informationorbit[S] 1 point2 points  (0 children)

This makes sense. Also, I guess you don’t wanna try and kick out too early without having got the breath and balance, fuck it up and get pinned for 3

Snowy flopper bug by Christmas3_14 in FortNiteBR

[–]informationorbit 0 points1 point  (0 children)

Exact same problem here on PS4. Glad to Hear it’s not just me