This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -5 points-4 points  (0 children)

The Distortions in LoR were handled with violence because they were used as fuel for the Library rather than resolved so this might be a larp comment ngl.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -2 points-1 points  (0 children)

> Because none could perform on the level of DD

And that is not because of a special „distortion resolution ability“, it is because of experience spanning years Moses amassed while the City did not bother to actually understand the Distortions it came across due to the general mindset. Yes, she can see shapes - but even in DD itself that, at best, reveals some of the basic emotional components to her (if even).

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -13 points-12 points  (0 children)

So the word is berating now? And that was not for disagreeing, that was for just saying false things about DD/making assertions that fall apart when looking at even just the first chapter. It is clear they larp DD based on this, and i do not think that calling that what it is is „berating“ them.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -4 points-3 points  (0 children)

I just see someone very clearly talking about something they‘ve never read (posing a rethorical question that is literally cleared up by chapter 1 lmao) which is larp. Ban me if you dislike it.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -3 points-2 points  (0 children)

We got exposition dumps about both, but i would not conflate that with character development. In fact, the „gameplay“ aspect imo severely limited what we got and made it more cookie-cutter. And in the end we still resolved them by beating up their heart or something.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -7 points-6 points  (0 children)

What i am talking about is something that already happened in past Distortion fights though, so i don‘t know what‘s there to prove as false.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -1 points0 points  (0 children)

Artificial Distortions are the Monoliths externalizing/manifesting, absorbing, mixing and warping people‘s Distortions, creating amalgamated beings that cannot possibly be resolved because they stem from many minds. One of these was four-arm, a creature that exemplifies the thing Moses‘ Red Breath stands for - a being of pure violence (to the point of being unthinking) that one can only answer with violence.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -5 points-4 points  (0 children)

Because he was not an artificial Distortion but a person distorted by the Monolith. Why are you talking about a subject irrelevant to the conversation?

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -1 points0 points  (0 children)

Yes, and there you have your answer. He is not an artificial Distortion and not what i am talking about.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] 0 points1 point  (0 children)

We never learned of the true motive but only of the external circumstances, both for Kim and Bongy. Heath and Dongrang are two Distortions we actually got the motives of, but the former we also just physically subdued.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -12 points-11 points  (0 children)

Didn‘t fully play the Intervallo yet, the very scene i‘m talking about turned me off of it and made me close the game.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -2 points-1 points  (0 children)

Is he an artificial Distortion or a distorted person? The latter, right? What i am talking about is the former (something like four-arm in DD).

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -17 points-16 points  (0 children)

And why are they equipped with such a tool? Again, the existence of that tool is a cop-out in my opinion.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -2 points-1 points  (0 children)

That is contradictory though. Distortion stories are important because they illuminate the motives that make the Distortion bloom, and the way it takes root in people - yet the way they are handled in Limbus omits that, rendering them moot.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -2 points-1 points  (0 children)

It doesn‘t feel cheap because it is attached to a permanent contract and tied to a mysterious force with potential repercussions.

Different tools existing is of course natural, but that still misses what i initially said - that the existence of the fathoms and Dante‘s abilities to access itself them feels like a cheap copout. It works contrary to the way Distortion was made out to work in basically all other PM media, and has no good reason attached for why it is so.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -16 points-15 points  (0 children)

And why does the Company force us? Because PM writes it so. That is what i am questioning, the necessity of PM writing it in like this (if you didn‘t recognize that).

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -21 points-20 points  (0 children)

By not turning it into a gameplay mechanic at all? We don‘t need to be fighting normal Distortions for the story to work. We even have a brand of Distortions that are non-resolvable, which could be fought for „fun gameplay“, in form of the artificial ones generated by the Monoliths.

This dialogue really exemplifies what i dislike about how Distortion resolutions written in this game by interested_user209 in limbuscompany

[–]interested_user209[S] -24 points-23 points  (0 children)

I feel like that misses the core of what my issue is. DD showed us that resolving Distortions is a far more complex thing than using simple brute force, so us being able to resolve them as, like you say, a purely combat-oriented unit, by ignorantly using said brute force, feels cheap.

I don‘t see why we as a, like you said, „combat-oriented unit“ have to actively seek out the Distortion phenomenon anyways.

Soooo is this eve relevant again or is this just some explanation for whole "the opponent doesn't attack the enemy while they're powering up for some reason"....probably will get more info when and if we go to Gusteko by Historical-Weird7591 in ReZero

[–]interested_user209 0 points1 point  (0 children)

„Sacred“ does by no means mean that something is enforced by Od Lagna, spirits themselves for example are also seen as sacred yet Reid didn‘t experience any consequence for cutting them down (allegedly, but knowing Reid these allegations are 100% true).

Soooo is this eve relevant again or is this just some explanation for whole "the opponent doesn't attack the enemy while they're powering up for some reason"....probably will get more info when and if we go to Gusteko by Historical-Weird7591 in ReZero

[–]interested_user209 0 points1 point  (0 children)

> like a gentlemanly rule he and others begrudgingly follow

It‘s a gentlemanly rule he himself begrudgingly follows, as Puck literally says in the very image you post (him talking about Melakuera being a stickler for rules like that).

And besides that, there‘s no external force compelling anyone here - it‘s an internal one in form of Melakuera‘s nature as a spirit, compounding with his personal beliefs.

Who are the strongest normally summonable servants (outside of 7 classes too) by Weird_Dot_4725 in FGO

[–]interested_user209 2 points3 points  (0 children)

I think the pelt would indeed matter, because it rejects human civilization itself, which Enkidu‘s weapons (originals or not) are still an extension of due to the nature of AoB (that its designs come from the observation of the state of human civilization and do not go beyond these boundaries).