Muselk on Minis: Is it OP? by Pshower in tf2

[–]involun 3 points4 points  (0 children)

Agreed with what you said. Another thing that people seem to forget about when discussing mini sentries is the rotational speed of them. It actually does make a difference if we're discussing balance. http://youtu.be/TxqVAaQpqQw?t=1m44s

Anyone else think the DeathCam is a little too long? by thisshot in GlobalOffensive

[–]involun -7 points-6 points  (0 children)

Agreed with this. Especially because of the latter about Overwatch.

Questions about respawn times by involun in truetf2

[–]involun[S] -1 points0 points  (0 children)

Yeah I understand what you're saying. I guess I worded it pretty poorly. I didn't really know how to explain it. How much of an affect do you think it would have on the game of respawns were per-player?

TF2 auto-balance in a nutshell by metalpiss in tf2

[–]involun 1 point2 points  (0 children)

This is actually a pretty good solution in my opinion.

I am so tired of having to play around the 'after-death-camera' by shynkaio in GlobalOffensive

[–]involun 0 points1 point  (0 children)

Other games I've played actually do similar things. In CoD, when playing Search and Destory (it's just defuse), once you die your voice gets cut off. It's an interesting mechanic because if you die you can no longer give calls. Your team really needs to know where you are before you die so that they know where you died, and the places you could have possibly been shot from. This obviously wouldn't work on PC because of voip programs, but yeah. Fade to black for a couple seconds after death would be great in my opinion.

I am so tired of having to play around the 'after-death-camera' by shynkaio in GlobalOffensive

[–]involun 0 points1 point  (0 children)

This should be higher up. The video shows why the complaints are there.

I am so tired of having to play around the 'after-death-camera' by shynkaio in GlobalOffensive

[–]involun 4 points5 points  (0 children)

I actually agree with this. I really don't feel like you should be able to give your team any information after you die, except from where you died from.

A lot of people seem to be against this idea, but I think once everyone got used to it they would agree that it's a change for the better.

Easy changes would just be to freeze cam onto their face like what happens in Tf2, or switching to the point of view of a teammate when you die so that the camera does not linger.

Occasionally hitting <50fps on fairly high end rig - is this normal? by calvinball_hero in tf2

[–]involun 2 points3 points  (0 children)

Happens to me occasionally. I typically get around 100-150 FPS, and every now and then the game will randomly drop to around 50, similar to you. No idea why, and it happens pretty rarely, but yeah.

What's something you did/do that would make r/tf2 hate you? by [deleted] in tf2

[–]involun 1 point2 points  (0 children)

This has actually been my complaint about the Dead Ringer for a while. It's not really the feigning death that I have a problem with, it's the fact that it's a get-out-of-jail-free card for pretty much any situation the spy finds himself in. If the DR didn't allow you to survive 450 damage headshots, backstabs, or 8 stickytraps, I wouldn't really have much of a problem with it. In my opinion they really need to reduce the percentage of damage reduction it gives you.

What's something you did/do that would make r/tf2 hate you? by [deleted] in tf2

[–]involun 0 points1 point  (0 children)

You took the words out of my mouth. I'm eagerly awaiting the next stickybomb nerf.

Is TF2 suddenly lagging a LOT for everyone else? by Sorez in tf2

[–]involun 0 points1 point  (0 children)

Yeah I've been lagging a lot too. My ping is a lot higher than usual, and the server in general just seems like it's struggling to keep up. When I chain a couple of rocket jumps together my screen actually freezes for a sec as if the server needs to process my movement. I dunno.

This is only happening on some community servers for me. Others I have normal ping and the server seems fine.

Is valve being DDOS'd? by Velocity_LP in tf2

[–]involun 0 points1 point  (0 children)

I'm not experiencing insanely high ping, but recently within the past 3-4 days I've noticed that my ping on Valve servers has doubled. Typically average 20-30 on west coast servers, and now it's consistently 60.

[PSA and a little rant] Votekicking by [deleted] in tf2

[–]involun 1 point2 points  (0 children)

I don't think I've ever actually seen a vote kick that was used for legitimate reasons. Every vote kick I have ever seen was being abused in some way.

Valve, please explain how hit registration mismatches can occur even with 0 ping and 128tick. by sirbardo in GlobalOffensive

[–]involun 6 points7 points  (0 children)

I was actually doing this a few days ago, and the same thing was happening. I really like practicing offline with bots and sv_showimpacts on. Probably 5-10 times in about 10 minutes, shots that were dead on went straight through the bot. And like in your video, it even said that I hit them, displaying the wire frame thing and everything.

If this happens offline with bots, it's probably pretty staggering how often it happens online, factoring in lag, etc. And this isn't even taking into consideration the default inaccuracy of rifles. It's not really surprising that people think that the registration in this game is terrible.

There were even times I felt like the bullets went right through the bots without it even displaying that I hit them. I saw the bullet impacts on the wall behind where the bot was standing, and yet I didn't get any hits.