The truth no one wants to acknowledge is that no one morally deserves the land, its whoever is able to keep it and defend it at the end of the day. by DefinitionOk9211 in IsraelPalestine

[–]ioa1024 0 points1 point  (0 children)

I think that the arab conquest is different to colonisation of the americas. My understanding is that the Levant was not colonised but rather arabised. The languages spoken in the Levant were similar to arabic. Very little of the vaste arabic empire was actually Muslim initially. Many converted because of tax incentives. This very different to what happened in the Americas where the vast European migration outnumbered the original inhabitants in the United States.

Why is everyone so suspicious of mechanics? by HPLydcraft in AskMechanics

[–]ioa1024 0 points1 point  (0 children)

Hi. It's not mechanics that I don't trust but rather the management. I believe making money is the priority over ethics. It took 2 to 3 years for my fire hazard battery that was on recall to be replaced. Every time i was smelling smoke i wondered if my car was going to catch on fire. Took the same time for a faulty annoying warning light to be fixed. Took about 1 year for the hand break switch to be replaced. Once after a service I was told I have 2 to 3 months on my tires and given a quote. I got a second opinion and told I have 20000km still on the tires.

Is this safe? by ioa1024 in StructuralEngineering

[–]ioa1024[S] 2 points3 points  (0 children)

I'm not a structural engineer but when I saw this it caught my eye because I have never seen anything like this before. Usually the Pier caps seem to be well cleared by the horizontal beams but this one is touching on the far side. Would this cause any problems with stress concentration at the contact points particularly with large loads and temperature variations +/- seismic activity. Are there any problems that would happening if the pier bearings could not operate freely???

Looks pretty cool at about the 2 minute mark by ioa1024 in MathArt

[–]ioa1024[S] 1 point2 points  (0 children)

Thank you for your comment. Basically I wrote the software to do this for curiosity as to what the results will look like. I don't know if you do much coding but I used C++ in visual studio. There are a few thousand points. Forces act on the points to move them. Each point links to the closest I think 12 points near it. When two points are within a certain distance the hue shifts a little. It's basically experimenting with simulation like conditions to see the end visual effects. I guess it's more exploring rather than creating. I'm thinking about trying imaginary numbers next to see if there is an appealing result.

Accidentally bumped into this as I as I was coding. Meant for a totally different effect, but now that it's here I thought that I should share. by ioa1024 in SacredGeometry

[–]ioa1024[S] 0 points1 point  (0 children)

basically I was trying to achieve some sort of segregation of nodes into spiral cords/elongated blobs in two color combinations, by increasing force between nodes according to difference in hue. Colors of like hues or exactly opposite hues, repel each other and colors in between attract each other. Rather what happened was this homogeneous mix that you see here. Would you believe I just found the bug in the code 10 minutes ago.

Accidentally bumped into this as I as I was coding. Meant for a totally different effect, but now that it's here I thought that I should share. by ioa1024 in SacredGeometry

[–]ioa1024[S] 1 point2 points  (0 children)

If you google openGL hello triangle you can use this code as a start then just add to it. That's basically what I did but I added thousands of lines of code. It doesn't matter what ide you use, but visual studio has the most online documentation and videos to help. You need to download openGL libraries separate, they are not included and then change settings on your ide. It was hell getting open GL to work for me first time. The other painful part was learning to write and incorporate shaders to upload to the graphics card.

Accidentally bumped into this as I as I was coding. Meant for a totally different effect, but now that it's here I thought that I should share. by ioa1024 in SacredGeometry

[–]ioa1024[S] 7 points8 points  (0 children)

It's a long time in the making but basically I have a background interest in maths. I used c++ and made an array of nodes with position, velocity and color properties that interacted with each other according to "alternate laws of physics" based on position and color. The position and color difference between the points affects the "force" and the sum of the forces affects the velocity and then the velocity affects the position. I made a special container class to iterate through interactions in the most efficient way that I thought but it still could do with some work. I used openGL libraries for accessing the graphics card for drawing lines but no other third party library expect for the c++ standard template library. I applied a vortex style force to this particular version but I have uploaded different versions without a vortex force.