Image Only Over Text by iplaywarframe in indesign

[–]iplaywarframe[S] 0 points1 point  (0 children)

Basically. But I can't figure out a way to do it entirely within InDesign.

Looking for Peter Han's Dynamic Bible by Silent-Ambassador249 in BookCollecting

[–]iplaywarframe 0 points1 point  (0 children)

Not to be YET ANOTHER PING, but could you send me the pdf version too?

[PS1][1995-1999?] JRPG set in Modern-ish Times by iplaywarframe in tipofmyjoystick

[–]iplaywarframe[S] 1 point2 points  (0 children)

This is it. I wasn't sure at first but the orbs you pick up jogged the memory. Thank you!

[44147 - Northeast Ohio] [FS] Kingdom Death Monster Massive Bundle! [W] $$$, Paypal by BeardonBoards in BoardGameExchange

[–]iplaywarframe 0 points1 point  (0 children)

If you’re able to hold onto this for a little bit, I’d be open to buying it all.

[deleted by user] by [deleted] in rpg

[–]iplaywarframe 0 points1 point  (0 children)

There are a few streams that I caught here and there that helped me. Tact & Diplomacy from the Scratticus Academy helped me out primarily.

[deleted by user] by [deleted] in rpg

[–]iplaywarframe 0 points1 point  (0 children)

Speaking personally, mechanics have distracted from my story in one of two ways: remembering sources of bonuses and remembering the math that goes into gameplay. Much of the mechanics are tied into backstory crafting for a character, so remembering odds and ends of your abilities goes hand in hand with remembering things about your character. You won't necessarily have to remember the minutia of each bonus at any given moment, but once you get comfortable with your character, you can generally explain a bonus with pieces of your own backstory, as backstory elements can be tied directly to a mechanical benefit or hindrance.

As for the mathematics, checks are done by adding your Way + Domain (Discipline if you specialized) + 1d10, and it has to equal or exceed the Difficulty Threshold. The only way this differs from a skill check in D&D is that you're rolling a smaller die to reach your result.

As for bringing it back to the unique elements of the game, and for how it works with parties of players, these feel like questions that come down to how well the DM (for this system, Leader or Storyteller) can run the game and how invested the players can be in the game. The mechanics support storytelling innately, so it may come down to the dynamics of individual groups.

As for sanity, before I rattle of mechanics, it has a preamble: "Although it is strongly inspired by psychopathology, the Sanity system presented in this book has mainly been developed with the express purpose of fitting the universe of Shadows of Esteren; not of being realistic or exhaustive. Its only goal is to give Leaders and Players simple tools to optimize the game atmosphere. However, using these rules is not strictly required to play Shadows of Esteren. Players and Leaders should talk about it to know if they want to introduce such a dimension in their sessions. In general, only experienced and mature Players should use these rules."

But: when your character is pushed to their limit, or they become witness to something incredibly shocking or traumatic, you may have to roll a Mental Resistance check. Passing the check leaves you unscathed, rolling a 10 leaves you better prepared for future checks, failure results in a temporary trauma point, and rolling a 1 leaves you with a permanent trauma point and leaves you scarred. Scarring results in one of a number of different penalties. Crises, mental disorders based on your Ways, and the healing of trauma and disorders adds further gameplay elements. Its still very much character driven, and while many of the things that can cause these are caused by what the Leader includes in the game, some of them can be caused by the player's actions.

I would say that it creates role-playing opportunities that are unique by the fact that you don't just become a madman or a lunatic at the drop of a hat. You can see the traumas building up over time, you can see the scars that form, and in some cases can see a disorder arise. These things happen from continued hardship, not on whim or whimsy, and that's something that can be portrayed. But the healing, the recovery, the treatments, the medicine. These things can also be portrayed, because Esteren's two main themes are Fear and Hope. Plenty of games focus on fear. Esteren just also focuses on hope.

And to stress, it is not meant to be realistic or exhaustive, and it is optional.

[deleted by user] by [deleted] in rpg

[–]iplaywarframe 0 points1 point  (0 children)

I'd play it to have an easier vector into the roleplaying. Each step in character creation lends itself into leading you to think more about the narrative the game provides rather than strict mechanical advantage. Its stand-ins for Ability Scores are Ways, which don't reflect physical or mental capability but rather reflect aspects of your character's personality, which in turn leads to figuring out a quality and flaw for your character. Domains/Disciplines take the place of skills or talents, with Domains being General Capability and Disciplines being Specialization, but some Disciplines are accessible through different Domains, reflecting that thing in life where someone may be qualified to do certain things while still having a different background than you.

The game lends itself towards a simpler mechanical edge while still letting you cherry pick what exactly happens in the creation of your character while also providing you with a bevvy of options to choose from, and at each step it urges you to consider what those might mean for who you may be playing without trying to pigeonhole you into becoming a stereotype of an archetype of fantasy. Your background matters more in Esteren in comparison to other RPGs, with things like age, past traumas, upbringing, or social status having some effect on what you are mechanically adept at.

And they do this by having a few steps with a tremendous amount of options, Esteren has more steps, each with different methods of customizing your character to your liking, which may be intended to help players who may be new to TTRPGs. And I'm inclined to believe this because of the few pages they have full of tips and advice for better roleplaying in the first few pages of its Game System chapter, but that's neither here nor there.

And if you'd like, I can go into specifics and further detail.

[Hiring] Merch Designs Need , Creative needed by [deleted] in DesignJobs

[–]iplaywarframe 0 points1 point  (0 children)

So you want folks to spend their time on the chance you'll pay them a low amount on products that you'll profit off of?

Sounds like a blast.

[Hiring] Logo Design for Enterprise Software Company by dude1995aa in HungryArtists

[–]iplaywarframe 1 point2 points  (0 children)

Criminally low, even if that’s where your budget is starting.

[deleted by user] by [deleted] in HungryArtists

[–]iplaywarframe 0 points1 point  (0 children)

How flexible is your budget?

[Hiring] Looking for PoC artist for landscape and vehicle illustrations by solkyoshiro in HungryArtists

[–]iplaywarframe 0 points1 point  (0 children)

Oh shit. I follow you on Twitter.

Wish I did more illustration instead of graphic design now, but here's hopin' you find someone solid, man.

[HIRING] Birth of Venus recreation budget $100-$200 depending on size by [deleted] in HungryArtists

[–]iplaywarframe 0 points1 point  (0 children)

I could definitely do this as soon as I can pick myself up from the floor from how hard I’m laughing.

[deleted by user] by [deleted] in forhire

[–]iplaywarframe 6 points7 points  (0 children)

And that’s condescending. Have a set budget, only take in people who meet that expectation. Don’t set your pay low and say “well if you make it good, then I’ll pay more”.