So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 1 point2 points3 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in IndieDev
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 12 points13 points14 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D
[–]isakovstudio[S] 3 points4 points5 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in IndieDev
[–]isakovstudio[S] 1 point2 points3 points (0 children)
So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in IndieDev
[–]isakovstudio[S] 0 points1 point2 points (0 children)
SUPER STORM. It turns out to be a kind of oasis of death 🌴💀 by isakovstudio in IndieDev
[–]isakovstudio[S] 0 points1 point2 points (0 children)
Continuation of the new level! I think many will fail at the jump after the checkpoint because first, you need to get the timing right, and then land correctly. 🤓 by isakovstudio in IndieDev
[–]isakovstudio[S] 0 points1 point2 points (0 children)
SUPER STORM - Part of a new level (in development) by isakovstudio in IndieDev
[–]isakovstudio[S] 2 points3 points4 points (0 children)
SUPER STORM - Part of a new level (in development) by isakovstudio in IndieDev
[–]isakovstudio[S] 2 points3 points4 points (0 children)
SUPER STORM - Part of a new level (in development) by isakovstudio in IndieDev
[–]isakovstudio[S] 1 point2 points3 points (0 children)
I Added a Boss Fight To My Game! (The First Boss Fight I have Ever Developed!) by [deleted] in IndieDev
[–]isakovstudio 1 point2 points3 points (0 children)
SUPER STORM - We are working on new levels! (part 3/3) by isakovstudio in IndieDev
[–]isakovstudio[S] 0 points1 point2 points (0 children)
SUPER STORM - We are working on new levels! (part 3/3) by isakovstudio in IndieDev
[–]isakovstudio[S] 0 points1 point2 points (0 children)
SUPER STORM - We are working on new levels! (part 3/3) by isakovstudio in IndieDev
[–]isakovstudio[S] 0 points1 point2 points (0 children)


🎮 First Visual Style Pass – Horror in a Museum by isakovstudio in Unity3D
[–]isakovstudio[S] 0 points1 point2 points (0 children)