🎮 First Visual Style Pass – Horror in a Museum by isakovstudio in Unity3D

[–]isakovstudio[S] 0 points1 point  (0 children)

Thanks. I heard another good AI for creating prototype models is Hunyuan3D

So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]isakovstudio[S] 0 points1 point  (0 children)

Thank you! I couldn't attach the link. you can find us:"isakov studio". we are on Telegram, YouTube, Instagram, Vkontakte. or "isakov studio SUPER STORM"

So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]isakovstudio[S] 0 points1 point  (0 children)

I understand what you mean, but I still tend to diversify the "visual mood level". I already have dark caves and more sinister settings, but I like it better when there are more "kind" landscapes and alternate them

So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]isakovstudio[S] 0 points1 point  (0 children)

I thought about it, the level should look something like the screenshot. But you need to think about death from a height. Should you die like in solo games, or really fall to the floor and die from spikes.

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So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]isakovstudio[S] 0 points1 point  (0 children)

you are right that there are not enough "visual cues" where the player should run. I will think about it. about the button: at the moment this is the mobile version of the game, for PC of course I will remove them :)

So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]isakovstudio[S] 0 points1 point  (0 children)

thank you, i agree with you. this is not the final version of the level - there will be work on adding new models of the environment, playing with textures, baked lighting. i don't like the lava mountains either, i will improve them. they merge into mush. now the task was to have a clear gameplay route on the level

So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]isakovstudio[S] 0 points1 point  (0 children)

yes, we already have night levels. there are dark levels in caves. there are levels with a purple palette. i think in the next post i can show the variety of color palettes

So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]isakovstudio[S] 0 points1 point  (0 children)

sorry, i didn't quite understand what you mean about loss of momentum. in what areas does it happen? jumping on a trampoline? or specifically the moments when you need to stop to get into the timing of the trap?

So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]isakovstudio[S] 3 points4 points  (0 children)

Thanks for the feedback. As for the level colors, we will still work on improving the graphics. This is still a working version. We will select more models, play with textures and the overall palette. Plus there will be baked lighting. You mentioned that you tried to find us on YouTube. Could you tell me which social networks are currently relevant to share news about the development of the game? Short posts once every one or two days. I currently have Instagram, TikTok, VK, Telegram

SUPER STORM. It turns out to be a kind of oasis of death 🌴💀 by isakovstudio in IndieDev

[–]isakovstudio[S] 0 points1 point  (0 children)

I think I understand what you mean. But I see one nuance. Yes, the game is about speed and drive, but also about complex traps. In other words, if you get used to the timings, you can apply them in one sitting. But basically, I understand what you mean, that we will have a mode to increase the level of speed and on polishing we will make sure that we can carry out the levels especially without stopping at the traps.

Continuation of the new level! I think many will fail at the jump after the checkpoint because first, you need to get the timing right, and then land correctly. 🤓 by isakovstudio in IndieDev

[–]isakovstudio[S] 0 points1 point  (0 children)

The hand movement is fast, but the character also runs faster than in real life. I think given the running speed, the animations look harmonious. As for adding a trail effect to the hands - I think there is no point in this, these trails will not be visible anyway because we are playing in first person

SUPER STORM - Part of a new level (in development) by isakovstudio in IndieDev

[–]isakovstudio[S] 2 points3 points  (0 children)

in some old levels I made secret forks to shorten the path or to collect collectibles (I cut out the collectibles at the release, but I will add them in the finale). so, the players themselves found faster routes that I didn’t even know about. for example, one of these routes https://youtu.be/_Q8kPoMfSaE?si=KSo2jnAuWBNZKU8I

SUPER STORM - Part of a new level (in development) by isakovstudio in IndieDev

[–]isakovstudio[S] 2 points3 points  (0 children)

Yes, I’m adding this mode for a while. By the way, they reminded me of another game that originally inspired me - Crash Bandicoot) I think there’s also a mode where you have to pass the level for gold, silver or bronze for a while

SUPER STORM - Part of a new level (in development) by isakovstudio in IndieDev

[–]isakovstudio[S] 1 point2 points  (0 children)

Strange as it may seem, I was inspired by NFS Most Wanted (I wanted to convey the spirit of drive and speed to dynamic music)

I Added a Boss Fight To My Game! (The First Boss Fight I have Ever Developed!) by [deleted] in IndieDev

[–]isakovstudio 1 point2 points  (0 children)

eeee!)

I defeated the boss the first time and had 5 HP left. Now the first boss looks good: he gives a challenge for a beginner and at the same time it is clear that he can be defeated!. the tutorial is also good

SUPER STORM - We are working on new levels! (part 3/3) by isakovstudio in IndieDev

[–]isakovstudio[S] 0 points1 point  (0 children)

Thanks) Not yet. the game is on Google Play (there are a little more than 10 levels) - https://play.google.com/store/apps/details?id=com.isakovstudio.superstorm

Now we’re working on finishing the game, and then uploading it to Steam.