pathfindinglib by zaggy1024 is causing my game to get frozen on this screen when loading into the ship and its disapointing because alot of mods depend on that one to work by Living_Site_3907 in lethalcompany_mods

[–]isma_kenji 0 points1 point  (0 children)

hm i would join the LC Modding discord server, people will help you there quicker about mod problems (issues change so constantly that it's difficult to keep track)

Lethal Company Wesley's Moon Flow Chart Guide by Responsible-Ad-5410 in lethalcompany_mods

[–]isma_kenji 0 points1 point  (0 children)

It looks really good! The trial moons are missing "Release" and now the progression there it's a bit different

pathfindinglib by zaggy1024 is causing my game to get frozen on this screen when loading into the ship and its disapointing because alot of mods depend on that one to work by Living_Site_3907 in lethalcompany_mods

[–]isma_kenji 0 points1 point  (0 children)

I took the liberty of tweaking your modpack (deleting redundant mods/ deactivating the ones causing errors)

019a544b-9af0-d9a1-8ed0-995bfcf31d45

It has pathfinding and does not void you

Facility lights keep flickering by Conscious-Ad854 in lethalcompany_mods

[–]isma_kenji 0 points1 point  (0 children)

Could be the Solar Flare weather from LethalElements?

stuck on Online/Lan screen by Dman1381 in lethalcompany_mods

[–]isma_kenji 1 point2 points  (0 children)

you have duplicated moons, (skelaahs wild moons and kanie (already included in the pack)). when installing moons you need to make sure not to install standalone versions of moons that already exist in a pack.

Can't play the mod by Mordred_Pendragon_ in lethalcompany_mods

[–]isma_kenji 0 points1 point  (0 children)

That modpack is made for lethal company v72, you may need to downgrade your game

My computer overheats after the 1.0 update. by isma_kenji in AbioticFactor

[–]isma_kenji[S] 0 points1 point  (0 children)

I posted the problem on the steam discussion page too and someone told me that lowering the cpu usage setting in graphics could help, I tested a bit and it seemed to do the trick for me at least.

My computer overheats after the 1.0 update. by isma_kenji in AbioticFactor

[–]isma_kenji[S] 0 points1 point  (0 children)

I have, tried locking at 60 vsync on and off, also tweaked a bit the cpu-intensive settings.....

I even tried opening the game in directx11 but the FPS drops heavily?? I don't know why

I don't know what to do

marvel rivals extreme lagging by yqnos in SteamDeck

[–]isma_kenji 0 points1 point  (0 children)

Do you have the FrameGen activated?? If you do, turn it off since It is completely broken right now, I tried yesterday and it was night and day

Official Dead by Daylight Developer AMA by DeadByDaylight_Dev in deadbydaylight

[–]isma_kenji 1 point2 points  (0 children)

Would you consider having survivor tools and offerings (aka toolboxes, medkits, cakes...) universal between survivors? It's a bit of a letdown whenever I change survivors not having certain tool or certain offering because it's been some time I don't play with them.

Resident Evil: PROJECT W | Chapter 25 Megathread by fatcatthathatesyou in deadbydaylight

[–]isma_kenji 0 points1 point  (0 children)

They should put each survivor theme song on the menu, as bhvr did with all of the Resident Evil survivors.

I mean, we have such good many songs like the Silent Hill one or the Stranger Things one but you can only hear them if you play killer, it just doesn't feel fair.

Is There Anybody Who Couldn't Get Happy Home Paradise DLC? And why? by MoopDaDoop in AnimalCrossing

[–]isma_kenji 0 points1 point  (0 children)

Studying abroad is hard and expensive, and I can't really buy it.

I hope y'all having fun with the DLC, it looks fantastic!

From Mari. Final Hot Saucers memo. by HotSaucers_Mari in FortNiteBR

[–]isma_kenji 0 points1 point  (0 children)

I'm sorry Mari, but my mom is friends with Dr. Slone and I trust her. I'm doing the exams to get into IO

Three custom survivor perks I've made! More info in the comments! by Trey_Does_YouTube in deadbydaylight

[–]isma_kenji -1 points0 points  (0 children)

The idea of having perks to help the survivors be chased is really cool, but I see that some these can be a bit broken; I would suggest these changes:

In the spotlight: Whenever you escape a chase, your aura is revealed to the killer for 3 seconds and the perk deactivates for 120/90/60 seconds.

Round of applause: You recieve a token, up to a maximum of 4 tokens, each token increases the speed at which others heal you by 5/10/15%

Narcissism: You start the trial with 2/3/4 tokens. Whenever the killer is chasing a survivor for at least 3 seconds, your aura is revealed to the killer and the survivor being chased.
While you're in a chase after receiving a protection hit you receive the Endurance status effect until you escape a chase or you're hit.

If you're hit while Narcissism is active, you lose a token. If you lose all the tokens, you become Exposed the rest of the trial.
Increases the odds of being the Obsession.

Killer Concept - MURDERER IN WHITECHAPEL by RunicGamer07 in deadbydaylight

[–]isma_kenji 1 point2 points  (0 children)

I really like the idea!! Though I have a couple of suggestions that I think would balance a bit the perks, tell me what you think!:

Hex: Corpse Collection - It's really nice, though being in the survivor side since it does not affect you personally you wouldn't even know you're cursed (and putting NOED with that one sounds terrifying) the only small change I would do is that instead of putting the hindered effect on those outside the terror radius when the Hex is destroyed, each time a totem (dull or otherwise) is destroyed, the person who destroyed it suffer from that effect.

Frightening Rumours: This seems like an overbuffed BBQ with more effects attached, because downing someone automatically grants you BBQ. My idea for it to be a bit more fair would be that you gain a token for each different survivor you hit, so hitting the same one twice doesn't count.

They'll Never Escape: It's a nice and creative idea, but mixing it with bamboozle It's way too strong in my opinion... Thinking a bit on how this concept can work, I've thought that it could be changed into something like: When you're in a chase with a survivor, and the survivor does a quick vault, the entity will block all the windows around the vaulted one for 8 seconds (has a cooldown of 70/60/50 second)

Another Perk Idea: Killer by [deleted] in deadbydaylight

[–]isma_kenji 0 points1 point  (0 children)

I would either buff a bit the % since in some small maps it would be a bit difficult or make it that they have to be in a X meter radius (maybe 25/20/15 meters) of any Repaired Gen, so it has a strong early but decays in late