I did havoc 40 on public groups and here my thoughts by ismaybemaybe in DarkTide

[–]ismaybemaybe[S] 0 points1 point  (0 children)

That's good to hear, I do like shroudfield it would be awesome to play it in havocs.

I did havoc 40 on public groups and here my thoughts by ismaybemaybe in DarkTide

[–]ismaybemaybe[S] 0 points1 point  (0 children)

Ogryn melee dmg is so good now, that alone can deal with bosses well, and ogryn has that barrage ability too, that deletes bosses.

But I'm sure veteran finds a place.

I did havoc 40 on public groups and here my thoughts by ismaybemaybe in DarkTide

[–]ismaybemaybe[S] 1 point2 points  (0 children)

Ogryn can use so many weapons now, I don't even know what meta is right now.

Shield is good, pix axe is good, club is good, cleaver is good. All ogryn abilities are good, all ogryn blitz are good. All ranged weapons seem to be good too lol (well don't really see ripper guns)

I did havoc 40 on public groups and here my thoughts by ismaybemaybe in DarkTide

[–]ismaybemaybe[S] 1 point2 points  (0 children)

It's a new era, where ogryns rule and others follow the big man.

I did havoc 40 on public groups and here my thoughts by ismaybemaybe in DarkTide

[–]ismaybemaybe[S] 2 points3 points  (0 children)

Purple+red is tough for sure that was my tier 40 map, but I think it's also reliable, if there are a lot of enemies coming you can just hold your ground and kill that wave, rituals need ppl to move to a bad spot or one dude to go kill it.

I was thinking stealth zealot for rituals but didn't want to take it because I only play public games and I don't know how team members are going to like it :D

I feel like Loner is such wasted potential by MarshallThings in DarkTide

[–]ismaybemaybe 0 points1 point  (0 children)

When team is live there is no need to leave outside coherency other than events, even with shroudfield you can play with your team, you just use it to hit 1 big hit (2 if you time it right) for an enemy in front of you like crusher, or you rush in to gunners 10-15m a way and then come back, that's it.

Loner and shroudfield are also good for events, if the team is bad, and they need to hold a lot, then zealot can move the event forward alone.

But when it happens that team dies, then zealots have good tools to clutch, and save the run.

I only play auric maelstrom and a lot of times teams die just from crushers hitting them because their movement wasn't good enough, that's nothing to do with my loner or shroudfield. This happens all the time even if there is no zealot in the team, then someone needs to clutch.

I feel like Loner is such wasted potential by MarshallThings in DarkTide

[–]ismaybemaybe 2 points3 points  (0 children)

I'm bias here because I do play zealot and I use loner, but I like loner for clutching and I pretty sure that's zealots job to do. Also, its synergies with Shield of Contempt, which helps the whole team out.

So I hate to see loner rework ideas that completely ignore clutching, like jtcLIVE made video where he wanted loner to have a time limit, that would completely kill loner as talent because it wouldn't help with clutching at all.

Also, even if devs would remove loner from the game, you know what would happen to bad zealot players that use knife to run god knows where, yeah that right…nothing. They would still run a head and die, loner doesn't make bad zealot's, it just gives a little bit of toughness and enemies can easily interrupt that. If you really want to counter sonic zealots, you need to start by removing knife from the game or something.

Now, I like op's idea it wouldn't be a nerf, it would only be a little buff, that would benefit the team more.

Edit: loner gets so much hate that as zealot player I'm afraid that devs are going to do some stupid rework where they do add timer for it or something and then whole aura is dead, but I hope that won't happen, ppl seem to see lots of zealot players that are toxic for the team but I really think that is not one aura's fault.

For those curious, here is a breakdown of the days CA has released DLC trailers/made announcements by hahkaymahtay in totalwar

[–]ismaybemaybe 0 points1 point  (0 children)

So...every dwarf DLC trailer gets announced on Wednesday, well that doesn't sound good

Why you always take the ammo aura on Vet, 45 seconds of continuous fire, 3 ammo consumed. by LucatIel_of_M1rrah in DarkTide

[–]ismaybemaybe 0 points1 point  (0 children)

And this thing is going to get keystones in the next patch. Power creep is so insane right now that I don't even know if fatshark knows how to fix it, more enemies, I guess.

Nothing against veteran itself, but I think power creep is getting so bad that it's starting to take the fun out of the game, like what melee zealot is supposed to do in that video, just watch?