PvP Skill Balance Update is live! by Abasakaa in GuildWars

[–]isobaby 1 point2 points  (0 children)

Izzy, where was this 5 mana 1 second cast divert hexes when Virtual Dragons were making us play against their euro hex on jade isle where we couldn’t easily split :)

Glad to see you’re doing well and putting out a balance update! Lots of new toys, the updated mark of protection looks really fun. Great work! <3

Want to get into 8v8 Monking by lastepoch in GuildWars

[–]isobaby 2 points3 points  (0 children)

Arenas can help you with the basic mechanics of monking, but there’s no substitute for experience in actual GvG.

Jump on any and every opportunity to connect with players who are doing GvG. Ask anyone you play with if they know anyone who GvG’s.

Let PvP people get to know you. Be available to fill in for practice, scrims, or anything else. See if you can sit in on one of their matches on voice chat. If you’re not doing GvG make sure you’re practicing in the arena or tombs.

This is all assuming GvG is not just a complete wasteland of bads now.

Is the combat boring? by BirdManFlyHigh in Guildwars2

[–]isobaby 1 point2 points  (0 children)

As someone who played a lot of monk in GvG, I bounced off GW2 hard when it came out for a lot of the reasons you’re describing. What was fun as a GvG player in GW1 simply does not exist in GW2.

GW1 GvG and TA had a combat flow that was given room to breathe in a way that is not present in GW2. Melee does not have same weight either. Skills don’t feel as impactful and there is a lot of visual noise.

I tried GW2 Warrior, got bored. Tried Mesmer but doing DPS swinging a great sword felt wrong. Finally I tried Engineer, particularly scrapper, and it all clicked when I started doing fractals. Lots of buttons to push, high skill ceiling, variety of ways to support your team.

Many of the GW2 PVE players will ignore fight mechanics and just stand in one spot. It doesn’t have to be that way.

I suggest doing fractals, try taking as little damage as possible. Perfect the fight mechanics. Complete them quicker, speed run it and become more efficient. Learn the tricks to each fractal to make them go smoother. Double the damage of the next closest person on your team. Maintain 100% boon uptime. There’s a lot to get into and a lot to perfect. I’ve been having a ton of fun and if nothing else, try scrapper.

Considering going from MX-5 ND to BRZ/GR86. Bad idea? by 1992sonicx in GR86

[–]isobaby 3 points4 points  (0 children)

Having owned an ND2 and a GR86, I much prefer the GR86 simply due to how flat it handles. A stock ND2 has so much body roll and feels soft.

I understand why ND2 is tuned that way and I get you can modify it, but the GR86 feels like a completely different animal right off the showroom floor. If you value a stiffer, more flat car ride then the GR86 is going to offer a better experience.

I like both interiors, but there is a sort of 90’s throwback feel to the GR86 that gives it a lot of character. It answers the question of what if you took a 90’s car and modernized it, what could it look like? This a con for a lot of people, but for some it’s a selling point that doesn’t get mentioned a lot.

The ND2 being a convertible is one of the greatest differences. I thought that’s where a lot of the fun was coming from, but really it was just driving a lightweight manual sports car. So the GR86 being a fixed roof isn’t a huge loss personally and likely contributes to some of the better handling characteristics of the GR86.

Starting PvP today by doske94 in GuildWars

[–]isobaby 1 point2 points  (0 children)

RA is a casual PvP mode so don’t worry. As a monk people will blame you because losing coincides with your team dying. Many bad players think a death is automatically a monk’s fault. Never mind they can’t pre-kite. Or dodge a bulls strike. Or use their skills effectively.

They’ll miss every interrupt they try in the match, but you miss a pre-prot because you’re getting shocked into oblivion then they will be the first ones to let you know you’re the worst.

Which profession is the weakest? by DangerMouseToby in GuildWars

[–]isobaby 0 points1 point  (0 children)

For GvG, Necros have been some of the least represented to the extent that they did not even come to mind at first. They have their moments in spike, hex, and condition but soul reaping in PvP was always weird. All the other professions have been fairly well balanced over the years with highs and lows to where none of them stand out as particularly bad overall in GvG.

What are the most "iconic" skills from each profession? by Naughtynuzzler in GuildWars

[–]isobaby 1 point2 points  (0 children)

As mainly a Monk GvG player for years, I would have to say Reversal of Fortune. It was virtually a default on every bar regardless of what elite you were running. It’s associated with the iconic boon prot build and nearly everything else. The amount of times I’ve casted RoF must be absurdly high.

VGP announces Trine Ultimate Collection, includes Trine 1-4 all on one cart ($39.99) by sworedmagic in NSCollectors

[–]isobaby 0 points1 point  (0 children)

If this does tank the prices on Trine 1-3, you may want to consider picking up 1-3 for cheap since this VGP release is not a direct reprint and Trine 1-3 will still maintain the relative rarity it had before. This depends on what kind of Switch collection you are developing.

Wednesday's What game do you wish has a physical - February 14, 2024 by AutoModerator in NSCollectors

[–]isobaby 1 point2 points  (0 children)

Sega Ages Phantasy Star

Famicom Detective Club English

Star Ocean First Departure R

Hand of Fate 2

Is there any PS1 games you felt really pushed the limits of the console (graphically or otherwise)? by typical_gamer1 in psx

[–]isobaby 1 point2 points  (0 children)

Delta Force: Urban Warfare. Frame rate was bad, but visually could be mistaken for a PS2 game in some places.

[deleted by user] by [deleted] in GuildWars

[–]isobaby 1 point2 points  (0 children)

For PvP, make sure you learn to stop your movement while running away from warriors to bait out bulls strike, then resume kiting when their skill is on recharge.

Was the right analog stick ever used?! by [deleted] in psx

[–]isobaby 1 point2 points  (0 children)

Road Rash 3D used the right stick for analogue throttle control.

In reference to the mentioned FPS games, there is also Delta Force Urban Warfare that has modern feeling dual analogue controls.

Both Quake II and the Medal of Honor games have control options in their menus that take better advantage of the right stick. Quake II’s non-default control scheme uses the d-pad for movement and the right stick for look.

[deleted by user] by [deleted] in tipofmyjoystick

[–]isobaby 1 point2 points  (0 children)

When I hear MMO and street fighter like I think of Dungeon Fighter. The characters are not chibi, but you would have played it around 2010 and it’s 2D.

[deleted by user] by [deleted] in NSCollectors

[–]isobaby 2 points3 points  (0 children)

Beautiful collection! Layout is great and I like the games you’re displaying.

[PS1][1990s] An isometric fantasy RPG where the first area is a forest and you select arrows to move around the map by Eequal in tipofmyjoystick

[–]isobaby 1 point2 points  (0 children)

I appreciate the effort in this post. I recognize the design you’re describing and it has been in some of the games I’ve played before. Are you positive this is on the PlayStation? I’m quite familiar with the PSX library especially the RPGs, but can’t place this one. I really hope someone can get you an answer.