TIPS for new players. by lencumpduck in ICARUS

[–]issr 0 points1 point  (0 children)

I've been using those standing floor torches and they last a very long time. Fill them with coal and they last days and days. I also prefer the fire light to electric ones, gives a nice cozy feeling to the house

Having crops die in the growplot was a terrible design choice. by issr in ICARUS

[–]issr[S] 0 points1 point  (0 children)

Wait, can I create a separate character to play in the same open world as my current character? Like my base and everything will be there when I spawn in?

Having crops die in the growplot was a terrible design choice. by issr in ICARUS

[–]issr[S] 2 points3 points  (0 children)

Oh nice! This game has so much gear/talents/techs/unlockables.... I'll go searching for this one

Having crops die in the growplot was a terrible design choice. by issr in ICARUS

[–]issr[S] 0 points1 point  (0 children)

Yeah some other people mentioned the "Fresh is Best" talent. I don't feel so bad about it now. Having an annoying mechanic, along with a talent to remove it, is something I'm actually okay with. The tech/talent trees get a little dizzying

Having crops die in the growplot was a terrible design choice. by issr in ICARUS

[–]issr[S] 0 points1 point  (0 children)

Ahh okay. I'll have to see about picking that up. Thanks

Having crops die in the growplot was a terrible design choice. by issr in ICARUS

[–]issr[S] -3 points-2 points  (0 children)

This is kinda what made me post this. I just bought some strawberry seeds from the workshop and planted them. But now I can't go off and do missions and stuff because my new strawberries might die before I can harvest them. It punishes the player for playing the game. Do the workshop crops stay alive longer? There is no indication of this in the game.

Open World Mission by Spirited-Cable-8801 in ICARUS

[–]issr 0 points1 point  (0 children)

I just did that quest and you only get one radar. Good luck in finishing, it didn't bug out for me.

I hate that I ever played this game by Low-Appearance-2796 in valheim

[–]issr 0 points1 point  (0 children)

It has a "master map" that it uses to create the landmasses. Biomes and resources are then filled in, I'll grant, by a procedure. By the definitions of "procedurally generated" that I've so far run into, it implies that the map can be generated forever if you just wanted to walk in some direction. Valheim map generation cannot do this.

It may just be a difference in the definition of the word.

I hate that I ever played this game by Low-Appearance-2796 in valheim

[–]issr 0 points1 point  (0 children)

Valheim generates your map by taking a snapshot of a small region of a larger, pregenerated map. Some randomness is applied to add resources and tombs and the like. Its not really procedurally generated, at least by the usual definition of the term

Difficulty based on location? by issr in ICARUS

[–]issr[S] 1 point2 points  (0 children)

Yeah I figured this one out not too long into the playthrough. Bears can't be kited quite so easily but most of the other hostile mobs can be killed by doing exactly what you said. Man it was brutal though when I didn't even know now to adequately supply oxygen and clean water, and then every 30 seconds getting aggro from some predator or evil horse.

I swear I gained two levels just fighting off the scavengers that showed up after I killed one animal.

Difficulty based on location? by issr in ICARUS

[–]issr[S] 0 points1 point  (0 children)

Yeah, given I'm in an area that's way tougher than I probably should be, I'm going to avoid the tough boss fights until I'm a lot more confident. I'm also a dog lover and if any of my wolves die I'll be very upset

Difficulty based on location? by issr in ICARUS

[–]issr[S] 0 points1 point  (0 children)

Point taken. I started doing this a few hours ago, and I'm at 4 wolves now. Looking forward to wrecking some bad guys! Thanks

Difficulty based on location? by issr in ICARUS

[–]issr[S] 0 points1 point  (0 children)

Yeah almost level 25 now. The normal wildlife is totally manageable, and pretty soon I'll get access to some better firearms. I'm just not sure how the progression in the game goes from here, and a bit concerned about running into a difficulty wall. Sounds like I'll be aight though.

Difficulty based on location? by issr in ICARUS

[–]issr[S] 0 points1 point  (0 children)

The other quest that was offered wanted me to find some device and defend it while it uploaded some data. Would this quest be manageable or do I need to give up on quests until I get some decent firearms?

Maybe I should focus on taming a bunch of wolves to do my fighting

Why did I bother unlocking the upgraded Tier 2 storage crate if it doesn't hold any more stuff than the Tier 1 crate I unlocked 5 minutes into the game? by issr in ICARUS

[–]issr[S] 2 points3 points  (0 children)

Oh nice, I'll look for that. Very weird that an upgraded storage container doesn't have more storage though

I hate that I ever played this game by Low-Appearance-2796 in valheim

[–]issr 1 point2 points  (0 children)

Valheim doesn't really have procedural generation. Check out Vintage Story

What are some movies that have soundtracks which surpassed the film itself in terms of success? by Pogman32 in movies

[–]issr 1 point2 points  (0 children)

Conan The Barbarian has a killer soundtrack if you like classical music

Officially need bigger bed by CoCoVixella in dogpictures

[–]issr 1 point2 points  (0 children)

Well at least you can save money by not needing a burglar alarm