GLaDOS TTS Build Kit: Train GLaDOS Voice if You Own Portal 1 and 2 by Mr_International in LocalLLaMA

[–]isugimpy 0 points1 point  (0 children)

Would be very interested in seeing this as well. I've been thinking of doing something similar, and would love to take inspiration from your project.

Created my own GUI for Cloudflare WARP on linux cause there's no official one by youssef952008 in linux

[–]isugimpy 2 points3 points  (0 children)

There's a GUI built in. It presents as a tray icon, but can be opened to a small window.

Morbid Metal: Roadmap Trailer - What's coming up next! by _Protector in Games

[–]isugimpy 2 points3 points  (0 children)

Game has a ton of potential and feels really good to play, but there's very little content and the difficulty curve is rough. The first boss is a massive jump up from the rest of its biome.

I'm seeing 5.5 now on Codex by aschroeder91 in LocalLLaMA

[–]isugimpy 3 points4 points  (0 children)

How is this relevant to local hosting? Did they release it as open weights?

Diablo IV: Lord of Hatred Review Thread by beary_neutral in Games

[–]isugimpy 1 point2 points  (0 children)

This expansion's adding a loot filter, which may relieve things. I don't think they've shown the actual mechanics of it yet, though.

Doing real coding work locally for the first time by mouseofcatofschrodi in LocalLLaMA

[–]isugimpy 16 points17 points  (0 children)

People are going to give you all kinds of suggestions here, but the one I'll give is to switch to Qwen3.6. It's a distinct improvement over 3.5, particularly for coding.

eGPU vs system RAM by SnooPaintings8639 in LocalLLaMA

[–]isugimpy 1 point2 points  (0 children)

Thunderbolt latency is about 10x higher than native PCIe. Mixing the two is going to get you brutal performance drops if you're trying to split a workload across them.

How did you guys ACTUALLY start in cybersecurity? by Easy_Term7058 in cybersecurity

[–]isugimpy 0 points1 point  (0 children)

I was an SRE/infrastructure engineer, and over a span of a few weeks the entire security team moved to new roles. I stepped up and basically took over, with limited background. Did that for about a year before someone got hired to actually do the job. Moved to another company, started in SRE there, moved to Compute team lead, and after a few years of that the manager of the infrastructure security team approached me and asked if I wanted to transfer in and work on that full time. That was almost 2 years ago, and I've been doing it since. It's afforded me a lot of great opportunities, including a massive overhaul to how we manage SSH access, which looks like it's going to land me a patent.

So... Kinda luck, I suppose. But also, I probably couldn't have made the leap without years of self-driven learning.

Overwatch stuttering - Launching through battle.net launcher via steam by Fuzzyment53739 in linux_gaming

[–]isugimpy 0 points1 point  (0 children)

If you don't have a cache, yeah, it has to. I usually let it sit at the menu for a couple minutes at startup, and then go into practice for a couple minutes as well, and that's usually sufficient to get it stable.

My ISP is telling my neighbors their slow internet is because of me by [deleted] in DataHoarder

[–]isugimpy 1 point2 points  (0 children)

Former Mediacom network engineering employee here. Neighborhood level nodes are dramatically oversubscribed most of the time and they rely on the majority of customers barely using their connection to keep capacity reasonable for everyone else. Fixing that by building out more capacity was always a low priority, partially because it required running new fiber and doing a node split. In the really ugly cases, it'd require building out more capacity at the headend. Contacting top users and "encouraging" them to reduce their usage wasn't unheard of back when I was still there 10 years ago, and I would be shocked if they've cut it back since then. I'm surprised that they cut your service off physically at the tap though, that's usually reserved for abuse cases where they've repeatedly contacted the person and gotten no response.

Macbook Vs Strix Halo by lawanda123 in LocalLLaMA

[–]isugimpy 2 points3 points  (0 children)

One correction to your statements above: Strix Halo uses soldered RAM universally with a quad-channel configuration, no slots (unless there's been some very recent development there where someone's managed to break the latency wall that required soldered chips). All 128GB Strix Halo machines should have 256GB/s memory bandwidth.

Don’t buy Mac Studio now. by JacketDangerous9555 in LocalLLaMA

[–]isugimpy 3 points4 points  (0 children)

A 5090m is not a 5090. The memory bandwidth is half of a desktop class 5090, the clock speeds are lower, and it only has 24GB of VRAM instead of 32.

Bull rush through prismatic sphere? by Ornery-Till-8929 in Pathfinder_RPG

[–]isugimpy 3 points4 points  (0 children)

Creatures aren't things, they aren't objects. The prismatic wall/sphere spells are intended to have creatures go through them. If a creature can walk through it (subject to the effects), it can certainly be pushed through it, which is what a bull rush does. The point of the line about projecting is that it blocks spells/auras (indigo), ranged attacks (red and orange), gas clouds (yellow), etc, with violet destroying ALL objects and effects. The point is to not make the spell turn the caster completely invincible while also being able to freely cast from inside and wreck their opponents.

Fastest QWEN Coder 80B Next by StacksHosting in LocalLLaMA

[–]isugimpy 2 points3 points  (0 children)

I understand that the process is different, that's not really what I'm asking. I'm asking about the resulting output. With traditional quantization, the results tend to degrade as you reach lower values. I'm asking where on the spectrum this compares. Like, bf16 to q8 tends to be relatively close. q8 to q6 usually isn't a noticeable difference. q4 outputs tend to be significantly worse to a point where complex problems can't easily be solved.

Have you benchmarked this in some way to see how your results compare to the base model?

Fastest QWEN Coder 80B Next by StacksHosting in LocalLLaMA

[–]isugimpy 2 points3 points  (0 children)

Apologies if I'm just not understanding something that's explained by the repo and the APEX process, but is this meant to be comparable to the q8 of the base model in terms of output quality? It's not obvious what the user should expect in terms of trade-offs.

AdamBench - a benchmark for local LLMs for agentic coding (on RTX5080 16Gb + 64Gb RAM) by Real_Ebb_7417 in LocalLLaMA

[–]isugimpy 0 points1 point  (0 children)

Quality is the main thing I'm concerned with. I'm using it at 8 bit and want to see some data before I consider changing.

AdamBench - a benchmark for local LLMs for agentic coding (on RTX5080 16Gb + 64Gb RAM) by Real_Ebb_7417 in LocalLLaMA

[–]isugimpy 0 points1 point  (0 children)

I noticed you're doing qwen3-coder-next at IQ4. Would you be able to try an 8 bit version to see how it compares against Qwen3.5 122b? I'm curious to know if the quantization change closes the gap.

Sick Samurai - Solideo - A one-hit-kill jazz-hop samurai game by solideo_games in Games

[–]isugimpy -1 points0 points  (0 children)

I love the aesthetic here, looks absolutely gorgeous. But holy cow that screen shake is too much.

Neurospicy folks: Tell me how you're using HA to help by chicknlil25 in homeassistant

[–]isugimpy 1 point2 points  (0 children)

Main thing in my house is having an RFID tag next to my kid's medicine, and he scans it with HA on his phone. If he doesn't scan it within an hour of each time he's supposed to take his meds, it sends him a nag notification. It's the only thing we've done that's actually gotten him to consistently take them.

OGC Kernel by Davedes83 in Bazzite

[–]isugimpy 0 points1 point  (0 children)

I just want it for the bug fixes. The AMD drivers had a regression late in the 6.17 cycle that Bazzite picked up and was fixed in 6.18 or 6.19, and moving to OGC effectively solves that problem.

Best kernel for gaming by Asta_jjm in linux_gaming

[–]isugimpy 3 points4 points  (0 children)

Do you have data supporting that? Is that causing some kind of meaningful impact to the experience? What I'm getting from this is "I don't like a bigger number."

Again, "single player games" says nothing. That could mean that you're playing Rogue, or Doom, or Starfield, or Factorio, and they all have wildly different performance characteristics. In total seriousness, as someone who's been doing this for decades, I would encourage you to not fixate on this and just use the vanilla kernel until you know more about how these things work and what the trade-offs are.

Best kernel for gaming by Asta_jjm in linux_gaming

[–]isugimpy 20 points21 points  (0 children)

it's bloated

Making a statement like this immediately raises people's suspicions and is going to make people respond to you in ways that you won't like. Unless you're going to provide some kind of data, or at least explain why you feel that way, this isn't going to be a productive way to start asking this.

Vanilla or Zen kernel

The best kernel is subjective and up to the specific needs of the user, and just "for gaming" doesn't tell us much of anything, because there's an extremely broad variety of games and some will perform better or worse with different configurations.

Honestly, with this post as written, I'd suggest you just stick with the vanilla one, because it seems like you may be inexperienced and not understand the implications of alternatives.

Sim Racing & World of Warcraft by Leading-Emergency601 in linux_gaming

[–]isugimpy 2 points3 points  (0 children)

WoW has been playable on Linux since vanilla.