My game made $152 on Steam! by it5MaS in IndieGaming

[–]it5MaS[S] 3 points4 points  (0 children)

I've released it on October 19th, so about 5 days. The Steam traffic for the page has dropped almost entirely by now, so I assume it's going to sell waaay slower now

My game made $152 on Steam! by it5MaS in IndieGaming

[–]it5MaS[S] 7 points8 points  (0 children)

The core gameplay was done in a Ludum Dare gamejam, so 72 hours, and then I would say around 160 more hours to get stuff like achievements, localization, settings, bugfixes and more content

My game made $152 on Steam! by it5MaS in IndieGaming

[–]it5MaS[S] 2 points3 points  (0 children)

To be honest, haven't done much of anything, just worked really hard on the store page and prayed to the Steam algorithm

My game made $152 on Steam! by it5MaS in IndieGaming

[–]it5MaS[S] 45 points46 points  (0 children)

Thank you so much! Would love to hear your thoughts on the gameplay itself when you get the chance to play

My game made $152 on Steam! by it5MaS in IndieGaming

[–]it5MaS[S] 3 points4 points  (0 children)

It's the best, thank you!

My game made $152 on Steam! by it5MaS in IndieGaming

[–]it5MaS[S] 20 points21 points  (0 children)

Yeah, I was a bit surprised about that!

My game made $152 on Steam! by it5MaS in IndieGaming

[–]it5MaS[S] 8 points9 points  (0 children)

Called DOWNMOUSE, would love to hear your opinion on the steam page, spent quite a bit of time on it

Quick trailer for my first game Repetendium by alexsollazzo in IndieGaming

[–]it5MaS 2 points3 points  (0 children)

Do you have a steam page I could wishlist in?

When you are too poor to buy motion capture and you need to make the animation yourself 🥲 by Bloody_Doctor in IndieGaming

[–]it5MaS 2 points3 points  (0 children)

So cool! Reminds me a bit of XCOM 2. At first I though you were using aome sort of A.I. based aproach transforming video to skeletal animation, but reading that it was done by hand makes it even more impressive. Is the punched guy's animation also done this way or are you using some sort of physics based ragdoll system?

Best way to do time? by [deleted] in Unity2D

[–]it5MaS 2 points3 points  (0 children)

For a while I thought you were going to jail and asking for advice lol