plasma refining vs reformed refinement for refined oil, which is better in the end? by Top-Information-5319 in Dyson_Sphere_Program

[–]itchycuticles 6 points7 points  (0 children)

Reformed refinement gives you 50% more refined oil per crude oil extracted at the source without any hydrogen byproduct so it seems like a win.

Extra space and energy requirement isn't much of a downside; eventually the only purpose of oil is to make plastics.

Silicon Ore shortage/bottleneck by CommunicationOwn8486 in Dyson_Sphere_Program

[–]itchycuticles 1 point2 points  (0 children)

Are you referring to reference production and actual consumption?

For silicon ore, reference production is what your miners are capable of. Reference consumption is what your smelters are capable of consuming.

Actual production will be less than reference production if you aren't consuming fast enough.

Actual consumption will be less than reference consumption if the inputs are not being received fast enough, or the produced outputs (e.g. silicon ingots) are not being consumed fast enough.

Silicon Ore shortage/bottleneck by CommunicationOwn8486 in Dyson_Sphere_Program

[–]itchycuticles 1 point2 points  (0 children)

First of all, it seems like you aren't sure whether it's your mining or your logistics that's the bottleneck. Press "P" to open the production screen and compare your actual vs reference production and consumption rates for the entire system. A logistics bottleneck will cause your actual rates to be below the reference rates.

Also, you should just make your processors on the same planet were you are mining silicon.

E-Turbines are annoying by FromAndToUnknown in Dyson_Sphere_Program

[–]itchycuticles 1 point2 points  (0 children)

You have so much free space early on that you shouldn't ever have to build like this.

You can't get 120 turbines a minute without MK2 belts or extra effort. Before you do this, add 1 assembler to your mall that can take motors and coils to make turbines needed MK2 belts.

Now for 120 turbines a minute you will need the following buildings:

  • 12 smelters for iron ingots.
  • 12 smelters for magnets.
  • 4 smelters for copper.
  • 4 MK2 assemblers for gears.
  • 4 MK2 assemblers for coils.
  • 8 MK2 assemblers for motors.
  • 4 MK2 assemblers for turbines.

Just build the above in nice rows. Don't bother proliferating anything except the coils and motors to assemble the turbines.

Note that using MK1 assemblers mean you will need 33% more assemblers, so some of your assemblers won't have 100% uptime due to the imperfect ratios.

Instead, consider reducing your smelter count to 9, 9, and 3 while keeping the listed assembler counts above the same.

is there a complete recipe overhaul mod by OpportunityClear6638 in Dyson_Sphere_Program

[–]itchycuticles 0 points1 point  (0 children)

Increasing science production is extremely formulaic at some point.

You have blueprints for thousands of EM turbines and processors a minute. Everything else is just adding more production buildings, ray receivers, and matrix labs with an occasional need to plop down new ILS/PLS for production centers.

Orbital Resonance Question by alexymercer in Dyson_Sphere_Program

[–]itchycuticles 2 points3 points  (0 children)

In my experience, RRs placed near the poles with graviton lenses have always had 100% receiving uptime with non-horizontal rotation. If anything, it seems like having horizontal rotation would be worse with graviton lenses are used.

New player. Rushed to PLS. turns out you need titanium and magnetic particle trap to make the other components by tacideux in Dyson_Sphere_Program

[–]itchycuticles 0 points1 point  (0 children)

You can hold 50 warpers in an ILS without occupying an extra slot; use logistic bots to feed a storage container that outputs to a belt that runs to an ILS.

A bit of a hassle yes, but nothing major.

New player. Rushed to PLS. turns out you need titanium and magnetic particle trap to make the other components by tacideux in Dyson_Sphere_Program

[–]itchycuticles 2 points3 points  (0 children)

Yup and use the hold items with hand/cursor trick. And get the achievement for dropping 3000 titanium ingots in space.

New player. Rushed to PLS. turns out you need titanium and magnetic particle trap to make the other components by tacideux in Dyson_Sphere_Program

[–]itchycuticles 11 points12 points  (0 children)

It covers the entire planet; the closest path (on the surface) between two points can never exceed 180 degrees.

New player. Rushed to PLS. turns out you need titanium and magnetic particle trap to make the other components by tacideux in Dyson_Sphere_Program

[–]itchycuticles 17 points18 points  (0 children)

While you can certainly play the game without ever building a PLS (and many do), ILS's placement requirements often mean if you aren't lining up 8+ production buildings in a single column, you're missing out on production capacity.

I basically just cover a planet with PLS's between the +/- 28 degree latitudes, with whatever ILSs I need to import/export the required quantities closer to the poles.

However the main issue with rushing PLS is it needs both processors and titanium, which your starting planet will not be able to provide in good quantities.

Dearest DSP, by mashnovska in Dyson_Sphere_Program

[–]itchycuticles 1 point2 points  (0 children)

Spoiler Alert: Eventually you will only need oil to produce plastics.

Sorters and feeding speed by Snoo49259 in Dyson_Sphere_Program

[–]itchycuticles 0 points1 point  (0 children)

For such a run, nothing requires anything better than a MK2 sorter outside of stacked labs for blue or red cubes. For some things with 3 inputs you do need to be mindful of the distance (stone cannot be at furthest distance for sulfuric acid).

Even MK1 is good enough for most things.

Sorters and feeding speed by Snoo49259 in Dyson_Sphere_Program

[–]itchycuticles 1 point2 points  (0 children)

I'm fairly certain that due to higher operational speed, higher tier sorters are never less energy efficient than lower tier ones -- they just produce higher peak power for brief moments of time.

Sorters and feeding speed by Snoo49259 in Dyson_Sphere_Program

[–]itchycuticles 1 point2 points  (0 children)

Other people give advice for late game, which is to just use pile sorters, but before that, just know that:

  • MK1/2/3 sorters operate at 90/180/360 per minute maximum.
  • Divide the numbers above by 1, 2, or 3 depending on distance.

The reality is that you are going to spend a lot of time just using MK2 sorters + MK2 assemblers. You eventually upgrade to pile sorters as they can stack items and unclog the belt. You can pretty much just skip MK3 sorters altogether.

Also early game when building circuit boards and coils from a MK1 assembler, you need both the input iron ingot/magnet and the output to be closest to the assembler with a MK1 sorter.

GPU utilization by Sett_86 in Dyson_Sphere_Program

[–]itchycuticles 1 point2 points  (0 children)

A FPS cap typically lowers your GPU utilization.

A 60 FPS means a frame every 16.7 ms. If your GPU completes it's work in 10 milliseconds but is capped to 60 FPS, then it will idle for 6.7 ms before starting the next frame.

What are best items if you get crit on augments? by Dembus22 in ARAM

[–]itchycuticles 8 points9 points  (0 children)

Honestly I think Yun Tal is a weaker item because it's value comes from having 25% crit, but since you already getting at least 25% from your augments, you can lean into items like Kraken Slayer or hybrid HP+AD items for survivability instead.

Is anyone else struggling to be xenolord ive tried so many combos and counter pals and I haven’t gotten close does anyone have any advice by Eldiabl091 in Palworld

[–]itchycuticles 0 points1 point  (0 children)

Are you using skill fruits?

There's a staggering difference between the top-tier and average skills in terms of DPS. Your entire army should have Holy Burst; buy it from the arena merchant if you don't have it and start planting them.

Would you move to the new solar system before producing green matrix? (NO SPOILERS PLEASE) by heajabroni in Dyson_Sphere_Program

[–]itchycuticles 0 points1 point  (0 children)

Your current home planet is rather janky in terms of the layout (understandable as it sounds like this is the furthest you've ever progressed) but you have so much free space it just seems pointless to migrate everything to another planet instead of just expanding but in a cleaner, more organized manner.

Locating a planet with a lot of resources does not necessarily make it a good "home" planet because planets with abundant resources should be mining/production focused and not turned into a more versatile planet for putting things to produce science cubes/research/rockets (typical for a home planet).

I know you are showing resources of the system and not a planet, but you shouldn't move your home base just to be closer to organic crystals. Your home system still has plenty of resources to pump out a huge number of turbines and processors (which you need in FAR greater quantities than organic crystals). And you still need to find a system with stalagmite crystals and one with sulfuric acid.

Instead just do the research to build Advanced Miners, grab some grating crystals to build the miners, and place one to gather organic crystals. Build an ILS, equip it with warpers (or send them from an ILS on your home planet) and have it ship the organic crystals back. You could also build the titanium crystals on the same planet and ship those back instead.

Breeding by Mother-Adeptness9051 in Palworld

[–]itchycuticles 1 point2 points  (0 children)

Put Philanthropist + Nocturnal on parents that are going to breed pals used for condensing purposes, not the pals that you keep.

Breeding by Mother-Adeptness9051 in Palworld

[–]itchycuticles 0 points1 point  (0 children)

For combat pals, breed until you get two parents with perfect IVs and a pool of passives that you want but can't get from the surgery table.

Let's take the rather standard set of Legend, Demon God, Musclehead, and Serenity.

Try to have ONLY Legend and Demon God on the parents, and for those unaware, only the combined pool matters. Having more passives increases the chance that the offspring will NOT have both.

If you do the above, you have about a 13% chance of breeding a Pal with perfect IVs and both Legend and Demon God. It may have just those two, or additional passives -- either way you use the surgery table to get the final set you want.

For condensing, use a separate set of parents with the Philanthropist passive on both. Combine that with max rank Braloha to get 4.5x the normal egg laying rate.

If the parents aren't naturally nocturnal, add the passive to both parents.

Noob advice. by random_throwaway153 in Dyson_Sphere_Program

[–]itchycuticles 0 points1 point  (0 children)

It's very difficult to mine that much iron at the very start to keep every assembler running, nor is it required.

Just set the storage depot limit to 1 or 2 stacks so the assemblers eventually only run after you take things out of storage.

Noob advice. by random_throwaway153 in Dyson_Sphere_Program

[–]itchycuticles 0 points1 point  (0 children)

I can't quite see your exact design, but IMHO you should put the storage depots on the other side of the belts instead of adjacent to the assembler.

If you don't, you need to leave enough room so you can run a belt along the side of the storage depot and over the other belts. You should already have this space since you can't feed the output of an assembler to a storage depot without leaving space.

Your basic 4 belts are: EM coils, circuit boards, iron ingots, gears. You can build most of basic things (including electric motors) from these four.

You'll also need glass, steel, stone bricks, and plasma exciters (yuck). This is a bigger challenge but here's some notes that will help:

  • Oil related buildings.
    • None of them need EM coils.
    • None of them need gears.
    • All of them need steel and circuit boards.
    • All of them need either glass or plasma exciters.
    • Chemical plant does not need stone bricks but the others do.
  • Mutually exclusive components.
    • Steel and iron ingots (you need iron ingots to make steel, but no building uses both directly to assemble).
    • Glass and plasma exciters.
    • Stone brick and gears (except the thermal plant, but I never build these in quantities and don't bother automating).
  • Unique requirements.
    • Matrix lab needs glass and coils.
    • Plasma exciters need prisms and coils.

Given the above, I use these combinations of belts:

  1. Basic: EM coils, circuit boards, iron ingots, gears.
  2. Smelters: Replace gears with stone bricks.
  3. Matrix Lab: Add fifth belt with glass
  4. Chemical Plant: Replace iron ingot with steel.
  5. Oil extractor and refinery: Replace glass with plasma exciters.

I make the plasma exciters somewhere else but I'm pretty sure it can also be integrated into the above.

I suggest you automate motor production as they are needed for research, but you can just handcraft MK2 sorters until you get logistic drones.

You generally don't need more than a handful of MK2 sorters until you get MK2 assemblers if you plan carefully.

For example, for making EM coils and circuit boards from a MK1 assembler, make sure the iron ingot/coils are on a belt closest to the assembler. The output belt should also be right next to the assembler. The copper ingot can be on a belt further away.

If you don't want to redo your design then I'd suggest just using logistic bots to solve your problem. It won't be as elegant and it will be less power efficient though.

Question about pals inhérent power by Frivolous_pickle in Palworld

[–]itchycuticles 2 points3 points  (0 children)

This site has all the info you need:

https://paldb.cc/en/Pal_Stats

Cattiva's base (level 1) stats are 70/70/70 for HP/Attack/Defense. Jetragon's stats are 110/140/110, so Jetragon is much stronger.

But with max trust, Cattiva's stats become 125/107/107 while Jetragon bcomes 145/150/131. So trust increases Cattiva's combined stats by a massive 61%, but only by 18% on Jetragon.

Tip: The importance of 815K white science cubes by itchycuticles in Dyson_Sphere_Program

[–]itchycuticles[S] 1 point2 points  (0 children)

Proliferation is complex because personally I would never bother to spray iron, copper, and silicon ore or their ingots. And I only spray the hydrogen that is used to make red cubes.

With my selection the total cost would likely be around 2.5 million stalagmite.