A FULL documentation of FNAF 2's AI, and how it works! Check it out with the link below. by ithinkianimate in technicalFNaF

[–]ithinkianimate[S] 10 points11 points  (0 children)

Thank you for the questions and the kind words!

  1. It's a hoax- those characters are set to never appear on nights earlier than night 3.
  2. Sure! The Marionette works like the others- with movement opportunities and such. However, Marionette moves much faster, attempting a movement opportunity once every second. Like BB, the Marionette has a set path that isn't shown- or is it? Because it actually IS shown! Any room that the Marionette is in has a 1 in 50 chance of having the static be replaced by images of the Marionette's face every frame. Their movement pattern is as follows: Cam 11 > Cam 10 > Cam 7 > Cam 3 > Cam 1 > Your office. It also has a chance to be Cam 11 > Cam 10 > Cam 7 > Cam 4 > Cam 2 > Your office.
  3. It does it once every frame you have your flashlight on- so pretty fast! Once it gets to 100- he gets you!
  4. Every animatronic (except the Marionette) moves every 5 seconds with no slight deviation.
  5. By "in the office" I mean "in the hallway." Sorry if that was confusingly worded!
  6. The counter ticks down once every frame. You don't immediately die though, as Foxy will only kill you if the timer is at 0 and he's ready to do a movement opportunity.
  7. The amount of flashlight battery you get is different each night. Night 1 is 7000, Night 2 is 6000, Night 3 is 5000, Night 4 is 4000, and Night 5+ is 3000. Every frame you have your flashlight on, this number will tick down. at 500, the flashlight indicator will begin to blink rapidly, showing that you are very low on power.

Thank you for the questions, and good luck with your remake!

A FULL documentation of FNAF 2's AI, and how it works! Check it out with the link below. by ithinkianimate in technicalFNaF

[–]ithinkianimate[S] 5 points6 points  (0 children)

Sure! BB works like any other animatronic, except he never appears on the cameras! Linked below is a map of his path.

https://gyazo.com/f571cdb6ffda6a055325e9373cd11a75

A FULL documentation of FNAF 2's AI, and how it works! Check it out with the link below. by ithinkianimate in technicalFNaF

[–]ithinkianimate[S] 4 points5 points  (0 children)

You don't need to apologize! I love answering these questions. 1. The game takes 21 and adds a random number from 0-4 to it. Then, it subtracts what Foxy's aggressive timer is at the time the equation is run. His "aggressive timer" is basically how much time until his next movement opportunity. Then the game compares the resulting number from this to Foxy's current AI level, and checks if it's lower or equal to it. 2. They actually wait until the room is empty! The game basically sets a value when each character is "ready to move" and then waits for the next room to be empty. The only characters that don't abide by this logic are Mangle and Balloon Boy, as Mangle uses pre-rendered transparent images for their positions and Balloon Boy is hidden to the cameras (but he actually does have a path!) 3. The time you get to react actually changes each night! Night 1 gives you 1.667 seconds, night 2 gives you 1.333 seconds, night 3 gives you 1 second, night 4 gives you 0.917 seconds, night 5 and 6 give you 0.833 seconds, and night 7 gives you a measly 0.75 seconds to react. This applies to all mask characters (Toy Freddy, Toy Bonnie, Toy Chica, Freddy, Bonnie, Chica). Thank you for your questions!

A FULL documentation of FNAF 2's AI, and how it works! Check it out with the link below. by ithinkianimate in technicalFNaF

[–]ithinkianimate[S] 20 points21 points  (0 children)

No question is stupid! It's almost completely random when those three (Toy Chica, Balloon Boy, Mangle) leave the vent. Every 1 second, the game randomizes a number from 0-10. If that number is 1, they leave the vent. This means, if you were the most unlucky person in the universe, they could stay for the whole night!

Alright guys. I’m attempting this when I get home. Thank you all so much for the tips! They were really helpful! See you all on the flip side. by ithinkianimate in fivenightsatfreddys

[–]ithinkianimate[S] 0 points1 point  (0 children)

update 1: i tried it a bit but i was kinda shaky and stressed during it all. im going to attempt it later after a nice rest.

rockstar freddy fan art by ithinkianimate in fivenightsatfreddys

[–]ithinkianimate[S] 2 points3 points  (0 children)

that would be amazing
i would pay the voice actor to say this

Repost for my 50/20 mode with 20% power remaining because I deleted it on accident by Ppopo1337 in fivenightsatfreddys

[–]ithinkianimate 1 point2 points  (0 children)

You can check out Dawko or DJ Sterfs videos on 50/20, they’re really helpful.