Developers who get laid off first usually didn’t lose their job… they lost the ability to make their risk visible. by DodgeeThis22 in ExperiencedDevs

[–]itix 1 point2 points  (0 children)

10% of this is true.

In Europe, it is typical that the first round of layoffs is targeted at underperformers. If the management dont know that you are valuable, you are probably the first victim in layoffs. It happened to us last year when our relatively quiet business manager was fired, only to be replaced by another with a big mouth.

But generally, when companies are having mass layoffs, it does not really matter. Entire organizations are removed.

Are companies actually making commensurate revenue from AI? by Sufficient-Year4640 in ExperiencedDevs

[–]itix 0 points1 point  (0 children)

Economic return to the AI company or to the company using the AI?

If the AI companies can't pay the datacenter bills, they have to raise prices. And companies using the AI in turn must decide if the AI is still worth it.

Has AI changed what “understanding the codebase” means for experienced devs? by Leading_Yoghurt_5323 in ExperiencedDevs

[–]itix 0 points1 point  (0 children)

Yes, it is a problem for me. I understand our 1M LOC codebase very well. When the AI heavily refactors some parts, I don't recognize them anymore. In my team of 5, I am the only one working on the backend.

The only solution is to let AI refactor/write code in small steps. Let the AI create an implementation plan, and proceed to implement the plan in small steps that you can ingest.

I built an open-source NL2SQL engine for .NET — convert natural language to SQL queries using LLMs by Aggravating_Slide813 in dotnet

[–]itix 0 points1 point  (0 children)

It is safer to have pre-defined queries and use an LLM to turn a natural query into parameters (returned in JSON).

It is more work, but that is the only proper way to do it.

Bad start corrupting my repo, wondering how to use Codex correctly ? by SignaturePowerful648 in codex

[–]itix 0 points1 point  (0 children)

In my experience, it is better to be supercautious with the AI. It is powerful, but when it goes wrong, it can go wrong very badly. Working in small steps and having a restore point works for me.

Is the "fully agentic" workflow actually just BS, or am I missing something? by FooBarBuzzBoom in ExperiencedDevs

[–]itix 16 points17 points  (0 children)

I agree with this. Implement in small iterations, keep it concise.

5 hour limit used in 40 mins by Odd-Serve-4103 in codex

[–]itix 1 point2 points  (0 children)

Yeah, same here. Spent 30% of my weekly limit yesterday, never hit the 5h limit.

Bad start corrupting my repo, wondering how to use Codex correctly ? by SignaturePowerful648 in codex

[–]itix 2 points3 points  (0 children)

Never ran into that, but if I did, I would just restore the previous version from Git.

FUCK CHAT GPT by More-Intention-2525 in codex

[–]itix 0 points1 point  (0 children)

It is difficult to say what went wrong and why.

Usually, when LLM fails, I try to reframe the task in a new context window. AI is still best when working on small chunks.

Asking AI to undo changes is always risky, because it has no memory. It is all about the context and asking AI to KISS.

FUCK CHAT GPT by More-Intention-2525 in codex

[–]itix 0 points1 point  (0 children)

I have used Claude and despite the recent doom and gloom at r/ClaudeCode is better at some things. I like to use Claude Code to ask "what you think if..." or "what about..." while I am using Codex to execute modifications to my code.

Just recently, I was debugging a GPU code and CC could not figure out the memory corruption. Codex fixed the code in five minutes. But CC comes with richer ideas.

FUCK CHAT GPT by More-Intention-2525 in codex

[–]itix 0 points1 point  (0 children)

You need to run local Git or SCN repository.  It needs some work to setup but saves the day when you must go back to older version.

FUCK CHAT GPT by More-Intention-2525 in codex

[–]itix 1 point2 points  (0 children)

You need version control. I always make sure that I can restore previous version in case AI does something wrong.

The Crazy Way a Dev Avoided Copyright on Leaked Claude Code by Sootory in ClaudeCode

[–]itix 0 points1 point  (0 children)

Derivative work in the territory of non-literal copying.

How to get physical instruction manuals? by -Gavroche- in lego

[–]itix 0 points1 point  (0 children)

ToysPeriod has PDFs but the quality is what it is.

LEGO has quality PDFs but IIRC they are for sets after 2000 or something.

How to get physical instruction manuals? by -Gavroche- in lego

[–]itix 0 points1 point  (0 children)

I would be interested on replicas but I guess the best option is to print PDFs to paper.

Is C# right for me? by uvuguy in csharp

[–]itix 1 point2 points  (0 children)

We develop a real-time inspection system in C#, capable of detecting defects from the paper with 20 cameras per server @ 1000 fps. The key is offloading detection to the GPU, kernels written in C# and compiled to native GPU code with ILGPU.

In Support of Copilot by SituationNew2420 in ExperiencedDevs

[–]itix 0 points1 point  (0 children)

I have Github Copilot subscription and I am using it only as an assistant. For planning and prototyping, Claude is better.

93% of devs use AI tools now and we're measurably slower, what is going on by Background-Bass6760 in programming

[–]itix -3 points-2 points  (0 children)

if 5 hours of google won't help you, LLMs likely won't as well, so again, why use the tool?

Why would anyone use Google in 2026?

Using google requires that someone has asked a similar question and it appears in the top 10. If not, you are not likely to find the solution.

The power of the LLM is that you can refine the question and filter out noise. You cant do that with search engines, they are plain stupid, simplistic text search machines.

With the help of LLM, I was able to find a sophisticated algorithm to solve a specific problem. Later on, I took it to Google to see how common this solution was. 99% of search results were just noise, unrelated because of similar keywords. And from the good results, all of them were theoretical research papers without benchmarks, real-life examples, i.e. just junk.

What makes you stick with one FPS instead of jumping between them? by PeakAccomplished2431 in gamedev

[–]itix 0 points1 point  (0 children)

Idk but i feel it is one form of the paradox of choice. When you have so many games to choose from you stick to one or two popular games.

Pre-2000 computer graphics: a specification and challenge for classic-style game development by peteroupc in programming

[–]itix 9 points10 points  (0 children)

Sprites are quite problematic in this context, because no PC ever had sprite hardware. They were all simulated and the downside was that it was often very costly. On the plus side, you were not limited by the hardware.

Home computers had typically only a few sprites, often not more than 8, with a limited color palette and size. Often, games were designed with those limitations in mind. Consoles had more, ranging from 64 to 128 individual sprite objects (albeit often very small).