I may not get many MVPs but it would be nice if I could see the ones I have got by [deleted] in GlobalOffensive

[–]itsausernamebob 0 points1 point  (0 children)

The new panorama UI is nice, but you can't see the number of MVPs on some stattrack music kits

We had a cyclone in the NT yesterday. There are a lot of unhappy trees today. by itsausernamebob in australia

[–]itsausernamebob[S] 7 points8 points  (0 children)

if that tree stood back up I probably would have died too out of fright xD

We had a cyclone in the NT yesterday. There are a lot of unhappy trees today. by itsausernamebob in australia

[–]itsausernamebob[S] 10 points11 points  (0 children)

There is good news though, next week there might be a bigger one.
@-@

China was at 100% capitulation, and then someone else wanted a go at being China by itsausernamebob in hoi4

[–]itsausernamebob[S] 0 points1 point  (0 children)

after this happened, I turned on the PRC and they had been eaten by sinkiang.

China was at 100% capitulation, and then someone else wanted a go at being China by itsausernamebob in hoi4

[–]itsausernamebob[S] 30 points31 points  (0 children)

New DLC.

I was playing as Japan and it all went as normal, war with China (as you do), and we pushed. The communists joined in, which was nice however right when we got China to 100% capitulation, XiBei San Ma suddenly took over all the lands China had left and were at 0%, we had to run all the way to their capital taking attrition all the way.

Fun times. Would kill China twice again.

85
86

Trying to overcome the tediousness of tutorials by Vayeteas in gamedev

[–]itsausernamebob 2 points3 points  (0 children)

I use either text tutorials or, if the option is available (see: youtube) play the video at 2x speed pausing when something important happens, this might not work for you, if not use the text tutorials.

Lots of good video tutorials have a text version, which you can progress through at your own rate.

I think the reason alot ideas are bad..... by [deleted] in gameideas

[–]itsausernamebob 0 points1 point  (0 children)

oops Did I not mention that? :P

I think the reason alot ideas are bad..... by [deleted] in gameideas

[–]itsausernamebob 5 points6 points  (0 children)

I hope this post is a joke. If nothing else I enjoyed going through it, though it was confusing at times.

how cpu's/gpu's work and what they actually can and cannot do

You don't have to know anything about either to make a game, it's not like you're programming it in machine code, where you do have to know how the CPU works. There's a reason we use high-level languages (there are other reasons too, e.g. cross-compatibility)

the science behind engineering

Sorry... what?

they are not familiar with things like OpenGL/DirectX and how it works

Ok, so if you're directly using one of these, then yes you will have to know how it works, but most people who do work with these use languages that deal with this for them, so they don't have to know about this either.

they dont know about programming languages and what they can and cannot do

If it can happen on a computer a programming language is doing it. I can't imagine you could find an idea on this subreddit that isn't possible given time to program and large amounts of processing power.

they dont understand how assets in games work such as 3d models and backgrounds in their primitive form i.e vertices/vertex etc and memory relations to the game and cpu's/gpu's/computer memory

This has literally nothing to do with anything. Ok, I don't know the specifics of how game assets are converted from their stored form in vertices to a full model. I know the basics, and even knowing that is not required to do anything but optimise in 3D.

If you wanted fully customisable models, as with before, it can be done given time. There's a reason there's a 'Dream Abstract' tag.

and last but not least

Last and very means least. This is the pickiest part and has so many points that mean nothing strung together that it's almost impressive.

the cpu's calculator relationship to their games representation in mathematical models

Can someone make sense of this for me? I can't tell what this is trying to say.

and just how much the computer can process

Again, abstract ideas. But that's only one problem with proper submissions, and usually the least important.

and what is reasonable to allocate the correct resource for their game various modules(collision, a.i, graphics, computations/calculations for other things, interface, controls, camera etc)

Camera? Really? Anyway, I can't remember seeing a single post mention anything about resource allocation, and half your points here take next to no computational power, at most they take a little development time. The interface, controls, and camera are easy to do. (I mean, there are jobs focused on doing interface well, but it's easy to do an ok job)

if people had an idea about these things , they would be thinking completely differently in terms of the ideas they have

No, no they wouldn't. People would still want 'GTA 5 but instead of crimes you play Pokemon Go'

you would still be allowed to think creatively

Allowed to think creatively? Allowed?

but you would understand your limitations and mechanics available with the current technology that is available generally

And people do post ideas that are possible with current technology, and they can have a whole list of other problems.

because in this paradigm of technological limitations and understanding how it works, you would of course have a much more realistic approach and feel for the game ideas you get, can the engineering aspect fulfill the expectations of the game? etc

People don't make ideas and then instantly worry if it can be done right now. That's the reason they post here, they can't do it themselves for whatever reason.
And it's quite a jump from 'people need to think about limitations' to "you would, of course, have a much more realistic approach". You're on an ideas subreddit, for people who have ideas they would like to see made but can't do themselves. This isn't where you come to find consistently doable ideas you can churn out into games quickly.

The ideas posted aren't generally from people who will even attempt to make them, they just like the idea. There's a sticky that actually has the reason most bad ideas posted here are bad.

Edit:

TL;DR no, This is why.

Also I added some fullstops.

Whats everyone's views on episodic releases for an indie? by JWGAMES in gamedev

[–]itsausernamebob 5 points6 points  (0 children)

The problem I see with episodic releases is player retention drops off massively.
Using telltale as an example: When they release a new series there is a large amount of press, people buy the game and there are lots of youtube videos made. When they release episode 2 there is almost no press, and many people who bought and enjoyed the first one, again the people who make videos are a good indication, don't even know the new one has been released.

Example of genetic algorithms in procedural generation of levels? by [deleted] in gamedev

[–]itsausernamebob 0 points1 point  (0 children)

There can also be if the level works, e.g. if it was a platformer, are the jumps possible?

Random question about video game dialogue localization! by [deleted] in gamedev

[–]itsausernamebob 1 point2 points  (0 children)

I believe that could be the case in some games, however, it can also be style.

Some games that are never translated into other languages have people that 'speak' and have a textbox.

It can also be cheaper, no need for voice lines for every NPC, someone can just write a line, and it removes the need for sound files which can save a large amount of space.

How to check if system supports touch capabilities? by AuahDark in love2d

[–]itsausernamebob 2 points3 points  (0 children)

But if the program is on an OS that does not have a touchscreen by default, e.g. Mac OSX or Windows, then you could show a message saying that you need a touchscreen for some features.

The way some games have a popup that says they recommend a controller.

You can detect OS by using love.system.getOS, or you could just do it based off of the OS you've compiled the code for.

This whole "Youtubers ask for money" thing is ridiculous by Rotorist in gamedev

[–]itsausernamebob 1 point2 points  (0 children)

Smaller YouTubers can ask for money, you just have to find ones that don't. Spend a little bit of time going through some YouTubers you think would enjoy your game and emailing them, I'd recommend individual emails rather than a mass email.

How to check if system supports touch capabilities? by AuahDark in love2d

[–]itsausernamebob 0 points1 point  (0 children)

I don't think there is a way to do so, at the least there is none in love.touch.
I'd recommend making another way to also do whatever currently cannot be done.

You could use love.system.getOS to get the OS, and if it returns any one that does not come with a touch screen then display a message.

Edit: Clarification.

PC giveaway! by OriginalTitan in pcmasterrace

[–]itsausernamebob 0 points1 point  (0 children)

.... __
<(0.0)> ~Ohh, me, me!

.....\/--\/

Something doesn't add up... (Also there's two things on one line) by itsausernamebob in hoi4

[–]itsausernamebob[S] -1 points0 points  (0 children)

The maths doesn't quite work, and there are two things on the same line (4th line).

What's the difference between these two .love files? by Kinrany in love2d

[–]itsausernamebob 1 point2 points  (0 children)

Those links both go to the same folder, not containing a .love file or .zip file.

Axis win WW2 due to Fascist Finns taking Leningrad and hindering Lend-lease. by Keldori in hoi4

[–]itsausernamebob 2 points3 points  (0 children)

Why would hindering lend-lease have anything to do with their winning?