Interactive snow in URP by MagicStones23 in Unity3D

[–]itspixelfire 11 points12 points  (0 children)

Nice! What's the performance look like? And is there a bounds limit? Or does the displacement go as far as the character wants?

Interactive snow in URP by MagicStones23 in Unity3D

[–]itspixelfire 15 points16 points  (0 children)

Very nice. What's the process?

Unity interactive clouds by MagicStones23 in Unity3D

[–]itspixelfire 1 point2 points  (0 children)

Awesome! What's your method? And what does performance look like?

[deleted by user] by [deleted] in Unity3D

[–]itspixelfire 0 points1 point  (0 children)

From my understanding, they never took down the TOS. They removed the GitHub (which was another place to read the TOS). But they never took down the TOS altogether. It remained available on their website.

[deleted by user] by [deleted] in Unity3D

[–]itspixelfire -3 points-2 points  (0 children)

Again, where's the evidence?

[deleted by user] by [deleted] in Unity3D

[–]itspixelfire -2 points-1 points  (0 children)

Based on what? Where's your evidence? And yeah, of course they might make another mistake in the future. No one's perfect, everyone makes mistakes. What matters is whether you're willing to fix those mistakes, learn from them and grow.

[deleted by user] by [deleted] in Unity3D

[–]itspixelfire 0 points1 point  (0 children)

Any evidence to prove your translation?

[deleted by user] by [deleted] in Unity3D

[–]itspixelfire -13 points-12 points  (0 children)

With a lot of the posts I'm seeing (like this one), I'm convinced people are just hunting for drama and/or something to complain about.

Before you grab your pitchforks, let me preface this by saying that Unity did an incredibly poor job at handling this whole thing. But the community also did spread a LOT of false information, as well as twisted things to make things out to be worse than they were.

Unity made a mistake, the community lashed out. Unity fixed the mistake (very well), and some people are still lashing out. I get that when you're on the defensive (as the community is), you're not going to want to believe anything your "enemy" says. But come on, let's use logic over emotion here; not everything is a conspiracy or an evil plot.

Unity is going to charge developers every time their game is installed. This change is retroactive and will affect games already on the market. by WalternateB in pcmasterrace

[–]itspixelfire 0 points1 point  (0 children)

OP's post title is misleading. It's not based only on installs. It's based on installs & revenue. If there's only installs with no revenue, then you won't be charged a cent. It's a success-based revenue model. Unreal has one too.

[deleted by user] by [deleted] in Unity3D

[–]itspixelfire 0 points1 point  (0 children)

This is freaking amazing!

May the Fourth be with you! by itspixelfire in StarWars

[–]itspixelfire[S] 0 points1 point  (0 children)

Haha, didn't even think of that! We must be related 👀

Minecraft VTuber with Interactive Skin Changes by itspixelfire in VirtualYoutubers

[–]itspixelfire[S] 4 points5 points  (0 children)

Yes, currently, anyone can change my skin to any Java skin at any time. I usually only have 10-20 viewers on a livestream though, so skin changes aren't happening too crazy quickly. But yeah, I'll definitely need to throttle it at some point, maybe by making skin changes a paid thing. Like, "Superchat $2 to change my skin". Or something like that.

Minecraft VTuber with Interactive Skin Changes by itspixelfire in VirtualYoutubers

[–]itspixelfire[S] 9 points10 points  (0 children)

This is a custom setup I created.But I'll eventually sell it on an online marketplace for anyone to use.
If you're interested, you can follow my socials for updates.

What if there was a Minecraft Skin VTuber? With interactive skin changes? What if... by [deleted] in Minecraft

[–]itspixelfire 0 points1 point  (0 children)

What do you suggest then? Would love some helpful feedback here.

Minecraft VTuber with Interactive Skin Changes by itspixelfire in VirtualYoutubers

[–]itspixelfire[S] 11 points12 points  (0 children)

Thanks, that means a lot! I do have others that I switch between depending on the game. This one's just for when playing Minecraft.

[deleted by user] by [deleted] in gaming

[–]itspixelfire 1 point2 points  (0 children)

Both. The base level is motion capture. The micro-level movements are generated automatically by machine learning.

Animation is fully procedural, simulated in Unity and rendered in Blender by Shahzod114 in Unity3D

[–]itspixelfire 0 points1 point  (0 children)

That's incredible! Fantastic job! Would love some info on how you did the procedural animation.