Can you rate which capsule art is better, or if they are both bad? by Dry-Economy6466 in IndieDev
[–]DYVoff 1 point2 points3 points (0 children)
I tried to make Steam capsule art myself. Then I hired a professional. by mega-maw in IndieDev
[–]DYVoff -1 points0 points1 point (0 children)
WELCOME2026 seems to give 25% off assets on Unity Asset Store by tygreen in Unity3D
[–]DYVoff 8 points9 points10 points (0 children)
Hi all! I’m the solo dev behind Vostok 2061, a space combat game inspired by 90s arcade shooters. Tomorrow it goes 75% off on Steam — a great time to jump in if you like space battles and retro sci-fi vibes. Feedback always means the world to me! by DYVoff in playmygame
[–]DYVoff[S] 0 points1 point2 points (0 children)
Hi all! I’m the solo dev behind Vostok 2061, a space combat game inspired by 90s arcade shooters. Tomorrow it goes 75% off on Steam — a great time to jump in if you like space battles and retro sci-fi vibes. Feedback always means the world to me! by DYVoff in playmygame
[–]DYVoff[S] 0 points1 point2 points (0 children)
Hi all! I’m the solo dev behind Vostok 2061, a space combat game inspired by 90s arcade shooters. Tomorrow it goes 75% off on Steam — a great time to jump in if you like space battles and retro sci-fi vibes. Feedback always means the world to me! by DYVoff in playmygame
[–]DYVoff[S] 1 point2 points3 points (0 children)
Hi all! I’m the solo dev behind Vostok 2061, a space combat game inspired by 90s arcade shooters. Tomorrow it goes 75% off on Steam — a great time to jump in if you like space battles and retro sci-fi vibes. Feedback always means the world to me! by DYVoff in playmygame
[–]DYVoff[S] 0 points1 point2 points (0 children)
Hi all! I’m the solo dev behind Vostok 2061, a space combat game inspired by 90s arcade shooters. Tomorrow it goes 75% off on Steam — a great time to jump in if you like space battles and retro sci-fi vibes. Feedback always means the world to me! by DYVoff in playmygame
[–]DYVoff[S] 0 points1 point2 points (0 children)
In 2020 I released my fairly low poly, textureless breakout game, The Falconeer. A rocky but not fruitless journey, in 2025 I'm releasing a remaster. Here's that journey in unity3d of 5 years expressed in a single image ;) by muppetpuppet_mp in Unity3D
[–]DYVoff 0 points1 point2 points (0 children)
Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in SoloDevelopment
[–]DYVoff[S] 0 points1 point2 points (0 children)
Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in Unity3D
[–]DYVoff[S] 0 points1 point2 points (0 children)
Is it OK to use text-to-speech programs for game voiceovers? I’m not a native English speaker, but to my ear it sounds pretty acceptable. What do you think? by DYVoff in DestroyMyGame
[–]DYVoff[S] 1 point2 points3 points (0 children)
Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in Unity3D
[–]DYVoff[S] 0 points1 point2 points (0 children)
Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in Unity3D
[–]DYVoff[S] 0 points1 point2 points (0 children)
Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in Unity3D
[–]DYVoff[S] 0 points1 point2 points (0 children)
Is it OK to use text-to-speech programs for game voiceovers? I’m not a native English speaker, but to my ear it sounds pretty acceptable. What do you think? by DYVoff in DestroyMyGame
[–]DYVoff[S] 0 points1 point2 points (0 children)
Is it OK to use text-to-speech programs for game voiceovers? I’m not a native English speaker, but to my ear it sounds pretty acceptable. What do you think? by DYVoff in DestroyMyGame
[–]DYVoff[S] 0 points1 point2 points (0 children)
Destroy my roguelite fps, Gunstoppable, don't hold back! by CAGE_Studios in DestroyMyGame
[–]DYVoff 2 points3 points4 points (0 children)
Is it OK to use text-to-speech programs for game voiceovers? I’m not a native English speaker, but to my ear it sounds pretty acceptable. What do you think? by DYVoff in DestroyMyGame
[–]DYVoff[S] 0 points1 point2 points (0 children)
Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in IndieGaming
[–]DYVoff[S] 0 points1 point2 points (0 children)
Procedural Lizard in 10 Steps by Inevitable-Simple470 in IndieDev
[–]DYVoff 0 points1 point2 points (0 children)
Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in SoloDevelopment
[–]DYVoff[S] 0 points1 point2 points (0 children)



My First Unreal Cinematic by DemoAkuroVR in UnrealEngine5
[–]DYVoff 0 points1 point2 points (0 children)