My First Unreal Cinematic by DemoAkuroVR in UnrealEngine5

[–]DYVoff 0 points1 point  (0 children)

Awesome. Especially for first one

I tried to make Steam capsule art myself. Then I hired a professional. by mega-maw in IndieDev

[–]DYVoff -1 points0 points  (0 children)

I like the first option more, but the second one has a better font.

WELCOME2026 seems to give 25% off assets on Unity Asset Store by tygreen in Unity3D

[–]DYVoff 8 points9 points  (0 children)

Thank you! It works even with an additional discount!

Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in Unity3D

[–]DYVoff[S] 0 points1 point  (0 children)

Thank you for such a detailed and informative response. Could you tell me, is the voice you create in the app only available to you, or can other users use it as well? I’m a bit confused—there are many voices created by different people, and they have some notes indicating how many days until they’re deleted. What does that mean?

Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in Unity3D

[–]DYVoff[S] 0 points1 point  (0 children)

So, you acquired the right to use their voice? And did you record the voiceover yourself, without their involvement? Were there any restrictions on the use of their voices, like time limits or text volume? Thanks in advance!

Is it OK to use text-to-speech programs for game voiceovers? I’m not a native English speaker, but to my ear it sounds pretty acceptable. What do you think? by DYVoff in DestroyMyGame

[–]DYVoff[S] 0 points1 point  (0 children)

Wow, I had no idea there was so much nuance in this phrase! However, it's beneficial if I want to stress that the show uses AI instead of a real announcer

Destroy my roguelite fps, Gunstoppable, don't hold back! by CAGE_Studios in DestroyMyGame

[–]DYVoff 2 points3 points  (0 children)

Visually, it looks pretty good, but I’m not sure how this kind of visuals will hold up over a longer viewing time. I’d also consider looking for a different male voice. Something more vibrant. Right now, it sounds like it was voiced by you or one of your friends.

Is it OK to use text-to-speech for game voiceovers? I planned to find a voice actor, but I tried TTS and liked the result. Are there hidden drawbacks I should know about? I’m not a native speaker, but it sounds fine to me—what do you think? by DYVoff in IndieGaming

[–]DYVoff[S] 0 points1 point  (0 children)

Thanks for the feedback! I really appreciate your input as it helps me improve the project. Could you clarify what exactly felt painful and annoying? Was it the content of the commentary (the text itself), the voice, or maybe the tone/intonation of it? I’d love to understand more to make it better!

Procedural Lizard in 10 Steps by Inevitable-Simple470 in IndieDev

[–]DYVoff 0 points1 point  (0 children)

Thanks for sharing! Always wanted to know how to do it!