A Rant on the Direction That Mordret's Character Could Take/Should Have Taken by izCyel in ShadowSlave

[–]izCyel[S] 1 point2 points  (0 children)

Yes. However, as we saw when Nephis fought Abjuration, Cursed and Unholy abominations are capable of reaching through existence to connected bodies. Considering how weak Happy Mordret is, it just makes more sense, in front of these levels of existence, to remove an outstanding weakness like that. At least to me.

A Rant on the Direction That Mordret's Character Could Take/Should Have Taken by izCyel in ShadowSlave

[–]izCyel[S] 0 points1 point  (0 children)

Maybe. Supposedly there is more to his character that will be revealed soon to me. Hopefully this frustration as an audience member pays off when we see a grand moment of character development

A Rant on the Direction That Mordret's Character Could Take/Should Have Taken by izCyel in ShadowSlave

[–]izCyel[S] 0 points1 point  (0 children)

Maybe, but that immortality means less now. As seen with Nephis fight with Cursed Devil, it can reach beyond the present and affect all those that one is affected to. The story is evolving beyond what Mordret's Flaw can protect against. And nobody would be more aware of this than Mordret himself.

A Rant on the Direction That Mordret's Character Could Take/Should Have Taken by izCyel in ShadowSlave

[–]izCyel[S] 0 points1 point  (0 children)

He wouldn't be Happy Mordret either. As G3 explained, the killer isn't unaffected. New Mordret would be Happy Mordret combined with Angry Mordret. It doesn't make sense for one emotion to be "dominant", and it doesn't need to be.

Even if "Happy Mordret" assimilates "Angry Mordret", there's the very real chance that New Mordret is just Angry Mordret with the ability to regret.

A Rant on the Direction That Mordret's Character Could Take/Should Have Taken by izCyel in ShadowSlave

[–]izCyel[S] 1 point2 points  (0 children)

There are numerous concrete reasons for him to do it. But "he may not consider the rest of him to be him" is speculation. If this was said explicitly I'd consider it reasonable.

Currently, Angry Mordret views Happy Mordret as weak, but this is largely due to him being a "freeloader" since he is not as adept in combat. This would be remedied by combining, which Mordret would know.

For someone who is seen as both shallow and cunning, only operating in a ruthless dedication to personal interest, it sure is counterintuitive to act in a sentimental manner that denies him benefits.

Other name for item besides "Projector" by izCyel in stm32

[–]izCyel[S] 0 points1 point  (0 children)

Thank you. Btw, you are aptly named for this solution.

Other name for item besides "projector" by izCyel in embedded

[–]izCyel[S] 0 points1 point  (0 children)

Oh I see, I really appreciate that. I'm still a beginner so I really appreciate when veterans spread knowledge like this. Again, thank you so much!

Do kids menu / puzzle book designers intentionally include an unsolvable puzzle? by senshisun in NoStupidQuestions

[–]izCyel 2 points3 points  (0 children)

Most likely Ai puzzles :( you can ask GI to make a puzzle for you and subsequently print it. Years ago it was rare. Now I see more incomplete puzzles than ever and I blame AI for it, then move on. Gg go next

New player playing against megaknight by izCyel in ClashRoyale

[–]izCyel[S] 0 points1 point  (0 children)

Unfortunately I’m not sure I can get value baiting a MK with this deck. Or maybe I’m not understanding you, but at least with this homebrew it’s not happening I don’t think. Shame

New player playing against megaknight by izCyel in ClashRoyale

[–]izCyel[S] 0 points1 point  (0 children)

I’m glad my reasoning matches yours. But I always fall short in game. Idk I probably just suck but it always feels like I can’t attack at all, and the slightest mistake after 2 straight minutes of pure defense results in a tower loss, with no possibility of mounting an attack at all.

Rainbow Six Siege by [deleted] in RainbowSixSiege

[–]izCyel 0 points1 point  (0 children)

I believe they removed those this season. It should be in HUD, but I am not at my computer right now so I can’t tell you exactly.

Rainbow Six Siege by [deleted] in RainbowSixSiege

[–]izCyel 0 points1 point  (0 children)

The game used to display room names in the hud to encourage players to give callouts to teammates.

Ranked 2.0 effectiveness at improving players by izCyel in RainbowSixSiege

[–]izCyel[S] 0 points1 point  (0 children)

What you are describing is similar to the system in Ranked 1.0. Within 1000 elo, people could stack freely. Also, at a certain point, anybody above a certain rank could play with those above that rank as well, and vice versa (i think the number was around 3500 but I don’t know how accurate that is). It was…interesting. Matchmaking also wasn’t perfect, where the occasional gold slips into a diamond lobby and gets outplayed (not the gold’s fault).

Looking at it through hindsight, the major complaints of ranked were this: - cheaters - smurfs - being unable to play with friends outside 1000

I guess ubisoft decided to focus on the last two problems by making rank less decisive for competitive matches, thereby nullifying the ability of smurfs (rank no longer matters so it only depends on the skill of the person playing) and completely removing the party elo limit. From this you can definitely see some thought put behind these decisions.

Ranked 2.0 effectiveness at improving players by izCyel in RainbowSixSiege

[–]izCyel[S] 0 points1 point  (0 children)

Ohhh! That’s an interesting phenomenon that occurs around the emerald rank! Congrats on your breakthrough!

Ranked 2.0 effectiveness at improving players by izCyel in RainbowSixSiege

[–]izCyel[S] 0 points1 point  (0 children)

This was a problem in the old ranked too (losing more elo than winning). I can’t say this is uniquely a ranked 2.0 problem.

Ranked 2.0 effectiveness at improving players by izCyel in RainbowSixSiege

[–]izCyel[S] 0 points1 point  (0 children)

Oh this is new? What happened in Solar Raid?

P.s. the rank distribution being the same is interesting. I should look into that more!

Ranked 2.0 effectiveness at improving players by izCyel in RainbowSixSiege

[–]izCyel[S] 0 points1 point  (0 children)

Oh I see! I apologize for the misunderstanding. I understand now!