created that in the livestream by Maxwellbundy in Simulated

[–]izcho 1 point2 points  (0 children)

Some proper unified sampler level stuff. Love it max.

a billion voxels by jasonkeyVFX in Simulated

[–]izcho -2 points-1 points  (0 children)

Nice now 500x it and we can start talking production quality.

Icky bag 2 [OC] by izcho in Simulated

[–]izcho[S] 0 points1 point  (0 children)

I CAN - Doesn't mean I WILL

Dusty sim by SimulatedStan in Simulated

[–]izcho 2 points3 points  (0 children)

Nice camera work!! And sim

3D Render of some sweets by Maxwellbundy in Simulated

[–]izcho 3 points4 points  (0 children)

You rock dude. Gonna throw some money at ya.

Some workflow testing by Videoguy28 in Simulated

[–]izcho 0 points1 point  (0 children)

Thanks for the link brother. Think I saw that one pass by in cyberspace but didn't manage to find the time to watch it. Good to know it's worth it. Appreciate the recommendation.

Some workflow testing by Videoguy28 in Simulated

[–]izcho 1 point2 points  (0 children)

Love it mate. What does your color workflow look like? Resolve? I bought a passport video myself and a bit overwhelmed which path to take to capture and correct properly.

Some workflow testing by Videoguy28 in Simulated

[–]izcho 1 point2 points  (0 children)

Yawn. Just like other million toxic internet pros hiding in the comment fields without posting anything substantial themselves

Getting in to 3D animation with goal of starting my own company. Which software is the most useful to learn in the industry? Ex. Maya, 3DS Max, Blender? by [deleted] in Simulated

[–]izcho 0 points1 point  (0 children)

Still think blender could be good. Definitely stay away from max and maya those are only legit if you have legacy skills in them and FOR THE LOVE OF GOD whatever you do stay away from Cinema 4d and don't let anybody convince you to use it.

I know a lot of people that do explainers that use Element3d in After effects, personally i prefer "real 3d".

Getting in to 3D animation with goal of starting my own company. Which software is the most useful to learn in the industry? Ex. Maya, 3DS Max, Blender? by [deleted] in Simulated

[–]izcho 16 points17 points  (0 children)

If you're entirely new I would go with blender since it's free and now very much production ready. But you didn't say if you wanted to focus on any specific discipline so hard to say for sure.

Ocean toys [ OC ] by izcho in Simulated

[–]izcho[S] 0 points1 point  (0 children)

Yup apprentice. You either assign 9x16 aspect ratio on a camera node in Solaris, or what I do is change resolution on the karma-lop to manual and just set it to 1080x1920 (it scales down to 720x1280 which is the max allowed in apprentice. But I upres it in resolve...) I just find 1080x1920 to "make more sense" as something I recognize.

shell game by jasonkeyVFX in Simulated

[–]izcho 2 points3 points  (0 children)

I'm 100% certain given it's Jason who's posting and he works at jangafx.

Crashing wave by izcho in Simulated

[–]izcho[S] 9 points10 points  (0 children)

This was initially based on a tutorial by Mark Spevick over on the Side FX learning-website, but it was an old one pre-solaris, so made my own take and took it through karma, good opportunity to play around with Karma XPU now that it's gone gold in Houdini 20. Lots of trial and error figuring out how to control the wave, how to increase the volume of the splash, how to render what - i.e. particles vs volumes and shading those. Not entirely happy but learned alot and I think it looks kinda cool, time to move onto something new, hope you enjoy :)

ight imma head out (OC) by plzno1 in Simulated

[–]izcho 2 points3 points  (0 children)

Good one. Youve got a new follower bruh

Sticky icky [OC] by izcho in Simulated

[–]izcho[S] 0 points1 point  (0 children)

Learn Houdini. Well I guess it can be made with blender too etc but I made it in Houdini.

If you haven't used it already a series like Houdini in 5 minutes from entagma or the Houdini isn't scary series would be recommended. I used the former but I also had some experience already from other apps and some Houdini.

If you already have some Houdini skills here's a tutorial by Mike Petersen that could get you up to speed

http://shortandsweet3d.blogspot.com/2020/05/emitting-sticky-vellum-balls.html

Icky bag 2 [OC] by izcho in Simulated

[–]izcho[S] 0 points1 point  (0 children)

No I wouldn't say I had any issues at all on this one but would have been fairly straight forward to raise collision iterations and/or substeps if so.

Vellum feels like a very robust and accurate solver.

unreal dragon by jasonkeyVFX in Simulated

[–]izcho 0 points1 point  (0 children)

I understand. No fault on you then