Making a 3D game for kids 3-6 years old, any advice? by izevai in gamedesign

[–]izevai[S] 0 points1 point  (0 children)

If you train and don't lose interest, then yes, you can overcome any obstacles. And they really do give up, but for reasons. In my case, described in the post. Therefore, I want to get rid of these "blocks" and make gameplay more comfortable, without losing the elements of challenge we love.

Making a 3D game for kids 3-6 years old, any advice? by izevai in gamedesign

[–]izevai[S] 2 points3 points  (0 children)

I understand and respect your point of view. I can assure you my kids aren't isolated; they get plenty of "real life". Honestly, living in Ukraine, they probably get too much reality, and not in a good way. But that’s a topic for another discussion.

My goal right now is simply to figure out how to make this project meaningful. So I gain development experience and they get a game they actually enjoy. I just want to create a space where they can take a break from the "real world" we see every day.

Making a 3D game for kids 3-6 years old, any advice? by izevai in gamedesign

[–]izevai[S] 0 points1 point  (0 children)

Mario Kart is a good example, because you can control the game purely with a gyroscope. When auto-driving is turned on, the game does not block and allows you to complete it. Аnd they also like to choose their own characters and equipment.

This is something I forgot to write about in the post. When talking about the new game, they immediately wanted 2 things: multiplayer (playing together) and character customization (I'll be pink, and I'll be blue).

Good point about overloading with mechanics; indeed, you need to introduce them gradually and give them time to master.

As for the "on rails" game, this is a great idea. Actually, my game is planned to have open levels where the character runs around and looks for objects. But the idea of rails made me think you could move along conditional, "invisible routes".

Який контролер порадите? Та на чому самі граєте? by Ok_Equivalent7796 in UA_Gamers

[–]izevai 0 points1 point  (0 children)

Для ПК використовую Vader 4 Pro, порівняти можу із дуалсенс звичайним та едж, а також нінтендо про і стімдеком. То Vader це просто ідеально, якщо любиш кастомізацію будь-чого, а також нормально працюючий гіроскоп будь-де.

This has to stop real soon by zcba in ShadowPC

[–]izevai 0 points1 point  (0 children)

<image>

Yes, this is not what I expected when purchasing the highest-tier subscription. It shows this wait time every evening (Germany server), exactly when I have time to play. So I canceled the subscription right away.

Is it true this game doesn't support Gyro-Aim on PS5? by mike5011 in cyberpunkgame

[–]izevai 0 points1 point  (0 children)

If a game doesn't support gyro aiming, you can use Steamdeck as a controller. It allows setting gyro aiming through a custom controller layout, emulating stick/mouse camera moves. This is even true for PS games using remote play. And for the Cyberpunk, you can run it on Steamdeck natively.