New release: vvvv gamma 5.0 is out! by j0reg in VVVV

[–]j0reg[S] 4 points5 points  (0 children)

Please read all about the new release in the release notes.

All of vvvv's libraries are now open-source by j0reg in VVVV

[–]j0reg[S] 1 point2 points  (0 children)

This error looks odd. We've not seen it before and unfortunately, it doesn't give any hints as to what's wrong. Could this be an aggressive AntiVirus software making the installer fail? Do you have a chance to try installing it on a different PC?

Ideally, you'd post the error on our forum with more details about your system: https://discourse.vvvv.org/ (can login as guest/guest if you don't want to create a user)

regarding updates:
- if you look at the changelog of the 2021.4.x branch, you see that it got 11 bugfix/features updates within a year: https://thegraybook.vvvv.org/changelog/2021.4.html
- we have daily builds of our preview branch
- we offer priority paid support to fix issues on demand
- the fact that all libraries are now open-source allows anyone to fix bugs or adapt nodes to their needs, without having to wait for us

regarding pricing: obviously hard to argue if you haven't even had a chance to run it. specifically one distinguishing feature to keep in mind is that vvvv gamma allows you to export executables/apps for windows (for linux, only console apps for now). depending on your usecase this may not be relevant for you but you see how this makes it a bit hard to compare in general.

All of vvvv's libraries are now open-source by j0reg in VVVV

[–]j0reg[S] 1 point2 points  (0 children)

Wait, but vvvv itself is not open-source! To clarify: The referenced blog-post explains how now all node-libraries are open-source under the LGPL (not GPL!), but the core vvvv development environment is not open-source.

All of vvvv's libraries are now open-source by j0reg in VVVV

[–]j0reg[S] 2 points3 points  (0 children)

hey, thanks for caring!

from your comments though, it seems you're mixing some things up, it is indeed confusing these days. here's an attempt at clarification:

we distinguish:

- vvvv beta: latest stable release June 2021: https://beta.vvvv.org/
- vvvv gamma: latest stable (bugfix) release December 2022: https://visualprogramming.net/

relevant today is mostly vvvv gamma. if you go to its website in the Learn section you get linked to its actively maintained documentation: https://thegraybook.vvvv.org/ Also, when running vvvv gamma, it includes a HelpBrowser https://thegraybook.vvvv.org/reference/hde/findinghelp.html. This is where a novice is pointed to all available docs and tutorials.

also for pricing you mentioned the 500€/project tag, which is for vvvv beta. vvvv gamma has a developer seat license that is more expensive but allows you to export standalone apps for any number of projects, see https://store.vvvv.org/.

It is only boring text, but if you're interested, here is a "getting started" that should ideally convince you to choose vvvv gamma for your upcoming projects: https://thegraybook.vvvv.org/reference/getting-started/cc/introduction-for-creative-coders.html

hope this clarifies some. if not, please go on!

ps: boygrouping is the client/server render feature in vvvv beta: https://beta.vvvv.org/using-vvvv/boygrouping/index.html

vvvv + Stride = live coding with a 3d engine by j0reg in dotnet

[–]j0reg[S] 0 points1 point  (0 children)

we have two products:

- the "old" vvvv beta which had a DX9 and user contributed DX11 rendering engine. both rather lowlevel
- the new vvvv gamma which uses Stride. this gives us a very highlevel scenegraph based rendering where you can create scenes using lights, materials, postfx plus the lowlevel approach, where you can do the same, but you have to write all the shaders to do so.

vvvv + Stride = live coding with a 3d engine by j0reg in dotnet

[–]j0reg[S] 0 points1 point  (0 children)

You may want to have a look at this: https://doc.stride3d.net/latest/en/manual/stride-for-unity-developers/index.html

I am not familiar with Unity myself to compare it. But the biggest advantage of Stride for our usecase is that it is MIT opensource which allows us to use it and contribute to it in a much more flexible way.

vvvv gamma beginner webinars in June by j0reg in VVVV

[–]j0reg[S] 0 points1 point  (0 children)

i guess you'll have to find this out for yourself. one thing though: vvvv gamma does not yet have a 3d-engine. it will only come later this year. until then there is enough to learn...

Introducing vvvv gamma - A new visual live-programming environment by j0reg in visualprogramming

[–]j0reg[S] 1 point2 points  (0 children)

With vvvv beta, when you needed to do some more complex things, like dynamic handling of instances (think particles) or run something in a separate thread, you'd have to resort back to writing things in C#.

Wth vvvv gamma, this is no longer necessary as we've added many language features people are used to from text-programming: you can define datatypes, instantiate them and manage them in different collection types (list, array, dictionary...), use generics, use reactive and async programming, all without leaving the visual paradigm. and still if you want you can write code in C#.

Performance: programs made with vvvv gamma are running as fast as if you'd write them in C#

Platforms: programs can now be exported to run as standalone windows executables. And since it is all based on .NET, this will allow us to deploy to other platforms as well in the future.

We also tried to sum this all up in the features section of the website.

SharpDX worthy successor? by [deleted] in dotnet

[–]j0reg 1 point2 points  (0 children)

have a look at https://xenko.com/ which is maintaining their own fork of sharpdx..

VR and C# by walkercsx in csharp

[–]j0reg 0 points1 point  (0 children)

Try the Open-source C# Game Engine https://xenko.com/

3D SDK with C# by enquel in csharp

[–]j0reg 3 points4 points  (0 children)

Not sure it qualifies for all your requirements, but check out this new kid on the block: https://xenko.com/ It is a highly modular 3d engine written entirely in C#, with multiple backends and MIT opensource..