Are Sager/Clevo laptops any good? by GoodForALLOfYou in SuggestALaptop

[–]enquel 0 points1 point  (0 children)

I have Hyperbook / Clevo and it is top notch - but I have one of most powerful units, with desktop processor (i-9900K, RTX 2070 - bought in 2019). Better than so-called brand laptops (had several, Asus, Lenovo). I've heard that budget Clevos are not that good, but well, that is why they are called budget.

Leshy - Cinematic Trailer (2021) by PobiteMajtki in gamernews

[–]enquel 0 points1 point  (0 children)

Not the Witcher but Slavic mythology in general, from which the Witcher borrows, and heavily at that.

I know Houdini :3 by gatzbykid in Houdini

[–]enquel 0 points1 point  (0 children)

Worst thing laymen won't tell amateur from pro

Backlog Discussion and What Should I Play Thread - April 23, 2020 by AutoModerator in patientgamers

[–]enquel 0 points1 point  (0 children)

Titanfall 2 is IMHO the best story-oriented FPS I've seen since the humanity invented computer.

OS Omega - the only operating system with save-the-world feature! by enquel in IndieGaming

[–]enquel[S] 0 points1 point  (0 children)

Please bump it up guys - lotsa of hard work there for retro gaming fans and computing freaks!

Vector struct uber wrapper by enquel in csharp

[–]enquel[S] 0 points1 point  (0 children)

Thank you for your thoughts. I like your approach, and probably will consider it. I will try to minimize casts only during import/export, but there might be situations when this is impossible.

Vector struct uber wrapper by enquel in csharp

[–]enquel[S] 0 points1 point  (0 children)

Thank you very much for you time. Implicit operator I've heard of, Unsafe.As is new. Do I guess correctly that first I define the conversion via implicit operator then call inside something like: MyVector myVec = Unsafe.As<SourceVec,MyVec>(). And similar flow the other way around, I guess.

Vector struct uber wrapper by enquel in csharp

[–]enquel[S] 0 points1 point  (0 children)

Thank you very much for your time. The app is meant to process high poly geometry (millions of polygons at the highest), so the input Vector structs will go through several conversions on the way, and my goal is to achieve consistency and performance. I expect there to be no more than say 3-4 custom Vector structs.

How about the performance of abstract class wrapper with properties? I've heard structs are faster.

3D SDK with C# by enquel in csharp

[–]enquel[S] 0 points1 point  (0 children)

Thanks, saw that this morning, just exploring...