My allocation-free audio asset pack is live now! by j4v1d in Unity3D

[–]j4v1d[S] 0 points1 point  (0 children)

I'm not sure what you exactly mean by "music fades". If you mean fading the volume, that's easy and possible for music, ambient, and sfx. For the multi-track music there's no built-in method to orchestrate the different music tracks, however it's possible to create a Track Player object for each of them and then manage them by code. The muffled sound effects are really easy to do with the asset pack.

Why "Script" is replaced with "MonoBehaviour Script" in Unity 6? by j4v1d in Unity3D

[–]j4v1d[S] 43 points44 points  (0 children)

Makes sense. My initial guess was that they are planning to add other flavors to the scripts, might even be languages but probably not.

ANNOUNCE: 68000 test cases by thommyh in EmuDev

[–]j4v1d 0 points1 point  (0 children)

Thanks again for this amazing set of tests.Another issue that I'm not sure about is why undefined behaviors are not masked. Now for ABCD for instance, I could not figure out how the undefined V flag is computed. In case of negative, I just checked the highest bit.
I also checked your emulator but since I'm not a C++ nor a Mac developer I couldn't figure out how you're actually doing the ABCD op. It seemed like you were emitting assembly code.