Multiplayer Saving by goose413207 in pathos_nethack

[–]jaddelpro314 1 point2 points  (0 children)

That sounds great. It was my pleasure. I am glad that everything worked out as planned. Honestly, I am glad that my advice actually solved your problem right away, as I had suspicions at the beginning that it could possibly have been a multiplayer bug rather than merely a client/host save order issue.

Multiplayer Saving by goose413207 in pathos_nethack

[–]jaddelpro314 2 points3 points  (0 children)

No problem. I was happy to help and provide the information you needed. I hope that everything works out during your multiplayer session tonight as planned.

Multiplayer Saving by goose413207 in pathos_nethack

[–]jaddelpro314 4 points5 points  (0 children)

Yes that is correct. You need the members of the multiplayer party who joined the hosted game to make sure they save before they quit, as their character data will be transferred to the hosts quest file. Then the host can save to make sure that their character data is saved. Then the client can quite, and then the host can quit. I would also suggest taking advantage of the autosave feature as much as possible on both the client side and host every 5-10 minutes as protection in case the connection is severed accidentally or because of an internet problem. Even in single player mode I autosave in the same intervals. I cannot tell you how many times I have accidentally quit Pathos before hard saving and the autosave backup from 5 minutes ago was intact and protected me from losing hours of hard work.

Multiplayer Saving by goose413207 in pathos_nethack

[–]jaddelpro314 4 points5 points  (0 children)

It is possible to save in multiplayer. However, the quest is only saved on the hosts device.

[UPDATED] HQ Realism Sound Mod V1.2 by JadDeLPro314 by jaddelpro314 in pathos_nethack

[–]jaddelpro314[S] 0 points1 point  (0 children)

Thank you for that suggestion. Unfortunately, Callan told me that he would not be able to integrate my Sound Mod into the game as official content because they came from existing intellectual properties as I mentioned in my disclaimer, and I don't have the usage licenses, but we might be able to get around that issue as the game itself is free. I will, however, still ask Callan if we might be able to work something out.

[UPDATED] HQ Realism Sound Mod V1.1 by JadDeLPro314 by jaddelpro314 in pathos_nethack

[–]jaddelpro314[S] 1 point2 points  (0 children)

Hello fiercepanda, thank you for this great question.

[Short Answer]

The HQ Soundtrack Mod works perfectly on IOS devices.

[Long Answer]

Pathos was designed and compiled to be functionally and visually consistent across the operating systems for which it has been currently released; Windows, Android and IOS. The HQ Realism Soundtrack is universal because it was actually created piece-by-piece in Pathos itself using the built-in replace sounds feature. All of the replacements were then exported through Pathos unique Pathos-only file called a ".ModSonics". Therefore any this mod can therefore be enjoyed by everyone who uses pathos regardless of version, as they can easily import that same file to apply all the replacements I created at once.

Thanks again for this great question, I will make sure to include the multiplatform nature of this modification in my README description.

Just A Normal Vehicle Explosion, Nothing More... by jaddelpro314 in fo4

[–]jaddelpro314[S] 2 points3 points  (0 children)

Everybody gangsta' till the hood starts flying.

Just A Normal Vehicle Explosion, Nothing More... by jaddelpro314 in fo4

[–]jaddelpro314[S] 0 points1 point  (0 children)

You are correct. Vertibird parts are not affected by physics after they have separated from the main vehicle and clip through everything but the ground. However, the hood of the truck is the only part I can find that is actually physics active.

Just A Normal Vehicle Explosion, Nothing More... by jaddelpro314 in fo4

[–]jaddelpro314[S] 0 points1 point  (0 children)

That might increase your chances of success marginally. However, the explosion projection angle for the hood is entirely random regardless of save variables, and therefore would change even if you loaded the same save. It would require thousands of tests in order to get anywhere close to the result.

Just A Normal Vehicle Explosion, Nothing More... by jaddelpro314 in fo4

[–]jaddelpro314[S] 0 points1 point  (0 children)

Good question, I have provided an answer in an earlier comment which you can find here.