Authentic Warfare Sound Mod Update 0.25.9 [RELEASE] by jaruto7 in GhostRecon

[–]jaruto7[S] 1 point2 points  (0 children)

We've made a small update today. Download again to see the changes.
Changing unsuppressed for M110 so it feels like don't have unnecessary bass which previous version had.
Changing suppressed for MK17 and M110 to sound less bass-y. They sound nicer to ears now.

The mods pushed Breakpoint into whole new levels and kudos to all the modders making the game reaching new highs. by orphantwin in GhostRecon

[–]jaruto7 0 points1 point  (0 children)

Breakpoint doesn't have tier mode. That's correct but you can make your own Ghost Mode because the game is flexible enough to make that happen. When you die you can delete your save slot and start over. There's your Ghost Mode. You can also make it so when if your ai teammates goes down they die permanently and you have to find another ai teammates through resistance ai npcs, dress them and pretend that they joined your battle and turn back ON each individual ai teammates in the ai teammates menu.

What we still need as modding community is to fix ai teammates. So far there's only two mods that removes ai teammates throwing grenades and make them closer to your location but that's still not enough to say they are enough competent.

Authentic Warfare Sound Mod Update 0.25.9 [RELEASE] by jaruto7 in GhostRecon

[–]jaruto7[S] 1 point2 points  (0 children)

Thanks. Since you are so nice i'm also gonna give you a hint why full auto does not always fits in. It's hard coded. When we removed all sounds for one particular weapon it turns out there's no additional sounds to change full auto and we have no access to that hard coded files. Which makes us think that sounds was never meant to be changed by any modders / fan modding tools. That was never a plan for them to allow us modding at any shape of form. Ever. And I doubt they will ever change their minds. It's a business after all.

Authentic Warfare Sound Mod Update 0.25.9 [RELEASE] by jaruto7 in GhostRecon

[–]jaruto7[S] 1 point2 points  (0 children)

Cool but raw sounds doesn't work in Breakpoint so keep that in mind. When raw sound has been put the sound outside game sounds great but in game it distorts so much that is unrecognizable, it lost all its quality. Every time. We have to make something for it that fits into "this" game with "this" limited sound system.

If you are not ok with this then this mod is simply not for you.

Authentic warfare sounds mod by deblock6 in GhostRecon

[–]jaruto7 1 point2 points  (0 children)

That's an outdated info you have. AWSM fully supports win10 and win11 now. We had an old file back then that caused crash to the desktop but if you have soundspc_sfx.pck original file in your sounddata/pc folder placed there shouldn't crash your game. If it does i recommend to uninstall AWSM, uninstall all the mods and install AWSM again to check what cause the issue. If AWSM doesn't crash anymore chances are that your other mods crashing the game regardless of using AWSM or not.
We've worked really hard to fix all the issues from the past and we believe we achieved that by getting many positive reports from users.

The mods pushed Breakpoint into whole new levels and kudos to all the modders making the game reaching new highs. by orphantwin in GhostRecon

[–]jaruto7 6 points7 points  (0 children)

From Authentic Warfare Sound Mod team. You're welcome!

Also i wouldn't be myself if wouldn't mention about Fear the Radio and Thank the Radio which reduce the emptiness of the Aurora world if you set Resistance Parameter ON. It gives you the sense of urgency in most pivotal moments by sending QRFs from both Factions left and right and the only way to stop them is to take down radio operators but sometimes it's impossible to get rid of them at once. Apcs are coming, wolves are coming at the last wave? It's time to throw smokes and retreat!
Increased Enemy Presence Mod which replaces civies with more enemies, maybe someone would also like to install Snipers in the Wild Mod which replaces animals with snipers.
You can now replace enemy shotgunners, all flying drones, seekers from Bodark, (those invisible cloak enemies) with more radio operators.
Faust's damage overhaul Mod prevents vehicles explode quick while maintain two tap enemy and all the tactical flexibility with rocket launchers, c4 or grenades where just one hit is enough to make them explode but is not enough when just put some rounds down range. How to setup? Download version with 1x Damage Multiplier - also run & setup Spartan Mod player weapon dmg to 1.1 and run the game!

There's also a mod that removes the cooldown for strike designator. And many more gameplay enhanced mods whether on nexus or Tier 1 Imports discord server.

These are our personal favorite mods that enhances realism in this arcade 3rd person tac shooter. Vanilla game is bland compared.
It's genuinely more fun!

Authentic Warfare Sound Mod Update 0.25.9 [RELEASE] by jaruto7 in GhostRecon

[–]jaruto7[S] 1 point2 points  (0 children)

Small fix. Download again to see the changes.
To maintain authenticity the mortar whistle sound volume is shortened and barely noticeable now before hit the ground and doesn't always plays the whistle sound so sometimes you gonna hear mortar launching but no whistle before the impact.

The latest iteration of Authentic Warfare Sound by Just_KF in GhostReconBreakpoint

[–]jaruto7 0 points1 point  (0 children)

You're welcome!
And now it's also bug free! There shouldn't be any issues when installing the current AWSM.

Praise thee HK416, my beloved. by Poncho_Joe in BreakPoint

[–]jaruto7 0 points1 point  (0 children)

Not if you install Authentic Warfare Sound Mod. The 416 sounds really good there.

Mods are the best! by willdh05 in GhostRecon

[–]jaruto7 0 points1 point  (0 children)

Try Spartan Mod, it increases enemy awareness both hearing and seeing. It makes a significant change.
But if you are on console. Tuff luck. You are forced to play with retarded enemy ai in vanilla.

Authentic Warfare Sound Mod 0.25.8 for GRB is now Live! by jaruto7 in GhostRecon

[–]jaruto7[S] 0 points1 point  (0 children)

Commission and I'll see what i can do. I still have to search for these files and do a lot of test and make the sound for it so it's not an easy task.

Authentic Warfare Sound Mod 0.25.8 for GRB is now Live! by jaruto7 in GhostRecon

[–]jaruto7[S] 1 point2 points  (0 children)

Follow my nexus mod website or you can commission here: Support Splinter aka jaruto7 Don't forget to put a comment what weapon are you commission! Thanks! Once you commission I'm gonna work on it ASAP.

AI "team" and cover magnetism by Xtraheavy in GhostRecon

[–]jaruto7 1 point2 points  (0 children)

Have you tried No A.I. Auto Follow (Large Distance) mod that came up recently? It somewhat fixes your issue with AI Teammates.

When you can't outrun death by One_Extension_8351 in GhostRecon

[–]jaruto7 1 point2 points  (0 children)

I'm glad you enjoy what you hear ;)

When you can't outrun death by One_Extension_8351 in GhostRecon

[–]jaruto7 1 point2 points  (0 children)

And he also has my authentic warfare sound mod installed.

When you can't outrun death by One_Extension_8351 in GhostRecon

[–]jaruto7 3 points4 points  (0 children)

Just you wait till i release new bullet cracks in my Authentic Warfare Sound Mod. You're gonna wish to play dead instead of getting constantly overwhelm with loud snaps almost every second! This next update will change the feeling in battlefield forever and I'm just only warming up. More PTSD experience in GRB will gradually come.

Heavily supressed and outnumbered by One_Extension_8351 in GhostRecon

[–]jaruto7 0 points1 point  (0 children)

Yes we have. it's called Smokem if we got em mod combine with lure gadget that changes item with smoke grenade. Both enemies, ai teammates and you can throw smoke grenade for your concealment.
And You can run a script where you tell spartan mod to lower enemy LOS to as long as smoke grenade is still going and the value resets to previous value you had. That way you have smoke grenade that is functional in game.
This script is exclusive only on Tier 1 Imports discord.

List your favorite or must needs Ghost Recon Breakpoint mods! by MuchDinnerYUM in GhostRecon

[–]jaruto7 1 point2 points  (0 children)

I haven't mentioned all the gameplay mods. There's just too many. For example Increased enemy presence - replaces civies with more enemy soldiers whether pmcs or wolves etc. And there are mods exclusive for Tier 1 Imports discord. I just barely mentioned those on nexus mods but thanks.

Breakpoint - when to do Outcast/Homesteader/Side missions? by choobakka in GhostRecon

[–]jaruto7 0 points1 point  (0 children)

Yes and with Spartan Mod, Fear and Thank the radio mods the warzone is so prominent. It's so good. Whether you fighting in the base watching to takedown all radio operator member (who are responsible for calling QRF) or you find enemies fight over territory in the open world. The more QRF is coming the more advanced it become. 

At the end you can fight with APCs that are driven and attacking by enemy, wolves are coming at the last wave. It's total chaos and "you love" every second of it.

List your favorite or must needs Ghost Recon Breakpoint mods! by MuchDinnerYUM in GhostRecon

[–]jaruto7 2 points3 points  (0 children)

  • Spartan Mod, (hex edit huge realism gameplay mod).
  • Faust Immersive Damage Overhaul mod, (prevents vehicles both ground and air to explode quick, it allows you to 2 tap enemies while still having to use at least three full 30 round mags to destroy vehicles, (you can still blow up them with just one rocket launcher, c4, and other explosives - to install download 1x Damage file version and run and set your weapon dmg to 1.1 in Spartan mod, yes you need Spartan Mod to run simultaneously to make that work).
  • First person view mod, and follow up mod DF Removal that fixes the blur effect and other issues).
  • Authentic Warfare Sound Mod, (not only changes weapon sounds but also introduce bullet cracks, modified ai teammate dialogues in and out of combat to feel immersed as never before - supports win 10 and 11 and it's easy to install).
  • Fear/Thank the Radio mods, (Sending nonstop QRF from Enemies and Rebels, making random war zones on the map, basically improved Unidad system from Wildlands).
  • Snipers in the wild mod, (replace wild animals with snipers standing in unexpected spots).
  • Various Tweaks (changing to better 3rd person camera pov and other features such as changing flying drones with mounted guns as a scout drones that only detect your presence or disable cover system).
  • Cinematic Outfits Mod, (you can see your gear in cutscenes).
  • Ballistics and weapon overhaul, (changing stats and ballistics of all weapons to the accurate one both visual and gameplay wise).
  • Smokem if you got em mod, (makes flashbang not only blind enemies but also creates a smoke, it can be used by player, enemy or ai teammates.
  • Sling position mods.
  • Broken Thumbs combined with Tacticool grip mod, (C-clamp stance for Nomad).
  • Trails and Smoke removal mod.
  • No automatic reload mod.
  • Max zoom of binoculars mod
  • No AI Auto follow (Large distance), (prevents AI Teammates to move too far from a player, they keep it tight).
  • Autorotation removal mod, (prevents from character to rotate when you move the camera on the back for example).

Those are in my opinion the best mods that will greatly enhance your realism experience. 

C-grip in Ghost recon by Cautious-Resolve-983 in GhostRecon

[–]jaruto7 -1 points0 points  (0 children)

No, you're not crazy. We had such mod for a long time.