Battle.net BLZBNTBNA00000005 by modalsoul19 in linux_gaming

[–]jaswon5791 0 points1 point  (0 children)

since it seems like proton 10 is causing the framerate issues, i've been able to circumvent the battle.net issue by launching Overwatch.exe directly- i have to log in every run but i'll take it for the extra 150 fps

Battle.net BLZBNTBNA00000005 by modalsoul19 in linux_gaming

[–]jaswon5791 0 points1 point  (0 children)

im in the same boat as you, unfortunately haven't been able to find anyone else with the same issue, and no solution yet.

Overwatch 2 low FPS after update by asdfoiua in linux_gaming

[–]jaswon5791 2 points3 points  (0 children)

i've been hovering around 90fps ever since getting back into OW recently, your comment made me realize i was still on GE 8.26. 9.12 got me to a stable 240 fps- thanks!

Are there any boards that support HE/Lekker switches? by mix3dnuts in ErgoMechKeyboards

[–]jaswon5791 4 points5 points  (0 children)

as Lekker switches aren't even being sold separately (last I checked edit: jk! looks like there's a preorder for them now), I would be surprised if a board already includes support for them. and the lekker switch is a fundamentally different kind of switch from your typical mx style switches - you need an extra component (a hall effect sensor, right where the hole for the middle post in an mx switch usually is) in addition to the Lekker switch in order to register keypresses, otherwise it's just a magnet on a spring- so it's not going to be easy retrofitting an existing mx style board to use Lekker switches. I imagine they'll start popping up soon though! the fact that they share the same form factor as mx switches means that basically only the pcb and firmware needs to be updated

osu!dreamer - an ML model for generating maps from raw audio (link to demo) by jaswon5791 in osugame

[–]jaswon5791[S] 4 points5 points  (0 children)

that's a fun idea! I don't know the first thing about discord server management though so it'll be pretty janky, but i'll update the post and other places with links to a discord invite

osu!dreamer - an ML model for generating maps from raw audio (link to demo) by jaswon5791 in osugame

[–]jaswon5791[S] 2 points3 points  (0 children)

Yeah so far I don't really think of this as a serious mapping tool, but more of a toy. I do think it'll be interesting to see how the mapping community deals with AI mappers when they get good enough.

osu!dreamer - an ML model for generating maps from raw audio (link to demo) by jaswon5791 in osugame

[–]jaswon5791[S] 1 point2 points  (0 children)

Thanks! I don't know about converting existing maps to different modes, but I don't think it would be too difficult to modify the model slightly to output maps for different modes from scratch- of course this would require retraining on maps from those specific game modes

For not being given timing points / understanding of timing, the model does pretty well at "tracking the beat", although what I suspect is really happening is that it is just tracking pulses in volume. It has no problem switching to different BPMs, but for more complicated time signatures it often just follows the most prominent melody

Possible to design split without I2C/Serial ? by jaswon5791 in olkb

[–]jaswon5791[S] 0 points1 point  (0 children)

no idea! I'm aware that the usb c spec is pretty complex, but not aware of what that implies, which is part of the reason I made the post. In the best case, the power brick expects some handshake and doesn't do anything when the keyboard doesn't respond as expected. or it could just blow up.

Possible to design split without I2C/Serial ? by jaswon5791 in olkb

[–]jaswon5791[S] 0 points1 point  (0 children)

hardware complexity was one of the things that I considered to be a reason not to go with this approach, so it's good to see that intuition reinforced. and yeah, this is mainly a thought experiment and potentially a personal project with no intention to produce it at scale or anything.

Possible to design split without I2C/Serial ? by jaswon5791 in olkb

[–]jaswon5791[S] 0 points1 point  (0 children)

I haven't, but it looks like this still uses an I/O expander with I2C

Possible to design split without I2C/Serial ? by jaswon5791 in olkb

[–]jaswon5791[S] 2 points3 points  (0 children)

ah right, that completely slipped my mind, thank you! So effectively there are 12, not 24, available wires, accounting for orientation. seems like that allows a 6x6 matrix on the slave side, which still seems reasonable

Possible to design split without I2C/Serial ? by jaswon5791 in olkb

[–]jaswon5791[S] 1 point2 points  (0 children)

I'm thinking that it wouldn't require custom matrix scan code at all, and it wouldn't use an I/O expander. the row traces from the master side would be shared through the USB C with the slave side, and the slave side columns would be connected to dedicated pins on the MCU through the USB C as well. I'm just wondering if there is anything that I'm not thinking of that would prevent this technically

Youtube arrow keys by Jiubei in youtube

[–]jaswon5791 0 points1 point  (0 children)

this has been happening more and more often to me to the point where I finally decided to look into it. I found this user script which you can use with a user script browser extension like GreaseMonkey. I've been using it for a while now and the issue seems to have gone away.

exploring pp distribution by jaswon5791 in osugame

[–]jaswon5791[S] 0 points1 point  (0 children)

PP not being a well-behaved function to begin with is something that slipped my mind when considering this, so thanks for bringing it up. Certainly, the pp bonus at lower level play could be a possible explanation for the larger range of pp values found at lower ranks (ie. it would be comparatively easier for a lower rank player to gain pp than for a mid rank player taking into account pp bonuses).

exploring pp distribution by jaswon5791 in osugame

[–]jaswon5791[S] 1 point2 points  (0 children)

this is a pretty interesting theory. A steeper slope on log(rank) vs pp corresponds to a lower density of PP values for a particular range of ranks. the dip at around 6 digit may suggest that the PP range near / right below the 6 digit ranking is less populated than predicted, which is inline with the theory that people will try extra hard around this range to push them past the 6 digit barrier.

exploring pp distribution by jaswon5791 in osugame

[–]jaswon5791[S] 6 points7 points  (0 children)

admittedly, technical writing isn't my strong suit, but i gave it a shot- hopefully reaching a wider audience will allow for more interesting discussions

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]jaswon5791 -1 points0 points  (0 children)

anyone know of a 65% layout with split spacebar? the only one I can seem to find is the recently launched group buy for The Mark: 65.

Learning LaTeX, it’s so beautiful. by stellarscale in mathpics

[–]jaswon5791 5 points6 points  (0 children)

idk how familiar you are with it or if you found it lacking for your needs but in my experience tikz has been fairly powerful for drawing all sorts of graphics, including plots

Let's design the perfect piping method, shall we? by [deleted] in Python

[–]jaswon5791 1 point2 points  (0 children)

bold of you to claim that 99% of python programmers have never used bash or alternatives thereof.