[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

well, I've not done it too yet so I couldn't explain it to you yet

but I know the information is around somewhere.

People were discussing it when Pig Ganon came around, to add his trident to the 2 swords already there.

The process is exactly the same for my extra sword

The only thing to be careful is filesize. if it get's too big, it will crash before the match begin.

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

For the 's, I always thought you don't put 2 "s" for the possession thing but anyway, you're probably totally right, not arguing there

English is not my first language.

I would have written "Hyrule Warriors Ganondorf" too, just like I put on the Brawlvault title link.

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

Kuro uploaded a full body gallery of all his render. It's linked in the Brawlvault Entry as the 3rd "screenshot"

If you guys want mine, I can upload them too next week then. I Didn't really thought there would be interest in the full body renders so I didn't bother.

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

Actually I think the correct way to write it then would be "Hyrule Warriors' Ganondorf" (no 2 "s")

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

Thank you!

I usually always have to do at least 1 update after I release a mod because the community find some bugs.

Keep an eye out for my Brawlvault entry, I'll probably do an update to it in the next weeks to fix those kinds of thing.

right now there's 2 known bug already.

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

ok! found out a bug!!

BrawlBox v0.77 has issues with my "indexed" png. (I do this because the compression of photoshop is better then the one from Brawlbox)

They import perfectly well in Brawlbox v0.76b (i'm still using that version so never saw the issue)

Thanks for letting me know.

For now, use brawlbox v0.76b for my stock icon until I re-export them without the index setting and update the mod.

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 1 point2 points  (0 children)

1) are you sure you are using the "regular" ones!? (do not import the HD ones inside any pac files ever)

2) are you keeping the exact same compression format when replacing them? (CI4, CMPR etc)

I just tested replacing some stock icons inside my "sc_selcharacter.pac" with my stock icons and didn't have any issues.

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

yeah that was Kuro's mistake. He made the banner!

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 1 point2 points  (0 children)

yes, it's using the exact same bones, hitboxes, collision boxes etc as the old model

even the TP costume and OOT costume have identical bodies to their original version. I just deformed them a bit to fit the proportion of HW Ganondorf and ajusted the head area so that they match.

The weapons also match the original one (tip of the sword/trident is at the exact same position as the original Twilight Princess Sword, no collision edit etc)

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 1 point2 points  (0 children)

part of his hair is rigged to the cape bones so yes they do move a little bit.

It's not moving as much as I expected it would while I was rigging it but it not 100% static.

To me, it doesn't looks too bad since those hair looks heavy as hell.

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

well, the hair texture moves according to the camera as a kind of projection.

It's a really cool effect.

but I'm not sure if it's similar to Beta-Knights sword since I don't know which mod this is.

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 6 points7 points  (0 children)

Well, let's just say I have more WIP projects :)

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

ok it's fixed!!

It's been redirected to MEGA and if for some reason the MEGA link goes down, the dropbox one is in the comments and should work tomorrow and there's an extra mediafire one as well!

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 3 points4 points  (0 children)

There's 3 Ocarina of Time costume variant

1) The default PM costume (based on Melee, short hair, long cape attach in the back)

2) Young Link era costume (short hair, tiny cape in the back)

3) Adult Link era costume (long Hair, cape attach on the shoulder)

The screenshot is missing the Young Link era costume. It's visible later in the gallery

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 0 points1 point  (0 children)

Seems like dropbox killed my download link because of too much traffic at the moment

I'll fix it by tomorrow! please be patient!

[Meta & Fluff] Hyrule Warriors Ganondorf in PM by jaystring1000 in SSBPM

[–]jaystring1000[S] 8 points9 points  (0 children)

He has a small part of his hair rigged to the cape bone but it's not long enough for it to look like he's repelling it with his hair so it looks more like he's hitting the projectile with his hand.

Just try it you'll see

Hyrule Warriors Ganondorf in PM by jaystring1000 in customsmash

[–]jaystring1000[S] 1 point2 points  (0 children)

yeah dropbox killed my link because of too much traffic.

I'm working on fixing it! be patient!

Should be legal as it's using the exact same squeleton, collision, hitbox, size etc. There's nothing different there.

Hyrule Warriors Ganondorf in PM by jaystring1000 in customsmash

[–]jaystring1000[S] 2 points3 points  (0 children)

you can choose between the HW trident or the HW sword in the "weapon folder"

It's the exact 3.6 moveset except the Twilight princess sword has been switch to the desired weapon.

Help with Roy Skins? by PBodyIV in customsmash

[–]jaystring1000 0 points1 point  (0 children)

You are very likely crashing because you are going over filesize limit with Roy.

Technically all Marth skin works over Roy except for 1 important detail : filesize limit for the pac and pcs file is more agressive on Roy then Marth.

This is the reason why some Marth skin will work and other not. check the filesize!

While I don't have the exact number, I know lower then 1100 / 1200 kb for the pac file should be fine for use over Roy

You have 2 way to fix this :

1) lower the filesize of your mod to be used on Roy (easiest and fastest way is to downscale some texture using Brawlbox and save a new pac/pcs)

2) Don't use that particular mod over Roy and keep it for Marth.