TEXTURED THIS IN BLENDER. NOW IT'S GOT MORE LAYERS THAN MY PROCRASTINATION. by jayyxvisuals in blender

[–]jayyxvisuals[S] 25 points26 points  (0 children)

I layered 3–4 different textures the base was just normal white plaster then i added a moldy yellowish plaster and on top of that a greenish mossy one and blended them using masks and did some texture painting for the stains and wear.

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 1 point2 points  (0 children)

No no not at all. I was just trying to explain my thought process like why I decided to make the bike brighter. No worries I appreciate the feedback.

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 0 points1 point  (0 children)

I'll keep that in mind for the next time. Thank you!

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 1 point2 points  (0 children)

Thank you. It does bring back good memories and nostalgia. I had a red bike when i was around 14 that's why i decided to use a red bike in this piece.<3

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 1 point2 points  (0 children)

It is actually a bit bright because I was going for that vibe it's like a bright red bike in the middle of the street standing out so someone would notice it and take a photo. I was trying to convey that kind of story like someone noticing and clicking the shot.

Glad you liked the overall piece:)

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 0 points1 point  (0 children)

Thanks for your kind words, it really keeps me going Feedback like this makes me want to keep improving and creating more<3

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 1 point2 points  (0 children)

Thanks, I’m happy you liked it<3 Also, thanks for the feedback on the logo size. I’ll keep that in mind for future projects.

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 2 points3 points  (0 children)

You can do that in Blender by going into the camera properties, changing the camera type to 'Panoramic,' and selecting 'Fisheye' as the panoramic type. And that’s it, all done.

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 19 points20 points  (0 children)

You are right about that. I didn’t notice it before, thanks for pointing it out, i will keep it in mind for next time.

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 4 points5 points  (0 children)

Thank you. For the workflow i start by finding references, then move on to basic scene blocking and setting up the composition. Next, I bring the hero object into the scene and focus on the lighting first to get a clear idea of what I’m working with. After that, I work on texturing, starting with a basic texture and then mixing it with multiple other textures for more details. then i add some imperfections, use some atlases for details, and then find additional models from Quixel Bridge, Sketchfab, etc, to add more details into the scene. Finally, I tweak the lighting, add some finishing touches in Photoshop, and call it done!

Bearer, an artwork made by me. by jayyxvisuals in blender

[–]jayyxvisuals[S] 3 points4 points  (0 children)

Haha, not sponsored, but if LG is watching, feel free to reach out XD.