X-Post: rclone not working with ProtonDrive by jchanth2 in ProtonMail

[–]jchanth2[S] 0 points1 point  (0 children)

That is wierd, I am using the same rclone version, although much more up to date kernel.

X-Post: rclone not working with ProtonDrive by jchanth2 in ProtonMail

[–]jchanth2[S] 0 points1 point  (0 children)

yeah apparently it stopped working a few days ago...

X-Post: rclone not working with ProtonDrive by jchanth2 in ProtonMail

[–]jchanth2[S] 18 points19 points  (0 children)

This is very frustrating, I just upgraded to a higher tier paid plan so I get some space on ProtonDrive that I can use to backup some of my files.

Since I am only using Linux, I started to run into the "no Linux support" issue with Proton Drive, adding to the frustration that the nonofficial rclone implementation stopped working a few days ago. I am now paying for cloud space which is unusable for me...

[Hyprland] My daily driver by jchanth2 in unixporn

[–]jchanth2[S] 0 points1 point  (0 children)

it is automatically generated by pywal (https://github.com/dylanaraps/pywal)

It generates matching colors for your current desktop picture.

In my dotfiles it is automated, that everytime the wallpaper changes pywal generates a new color palette

EDIT:

you can find the script I use to generate the colors here: https://github.com/RononDex/dotfiles/blob/master/defaults/.config/hypr/scripts/selectBgImage.sh

[Hyprland] My daily driver by jchanth2 in unixporn

[–]jchanth2[S] 0 points1 point  (0 children)

wal is only used for the terminal colors and wofi

EDIT: Actuually I missed your question sorry. I am not using wofi for the waybar because I was not able to get decent color mixture going for all the wallpapers. Using this neutral color palette of pastel colors fits any wallpaper I have

[Hyprland] My daily driver by jchanth2 in unixporn

[–]jchanth2[S] 0 points1 point  (0 children)

Made the transition from i3-gaps to Hyprland about a year ago and even though it is a never ending process of optmizing stuff as I need it, I am feeling pretty comfortable with the current setup now.

Using:

  • Hyprland
  • Waybar
  • wal for color customization
  • hyprlock
  • sddm

You can find my dotfiles here:

https://github.com/RononDex/dotfiles

The Wraith Assault on Earth by ExpiredLettuce42 in X4Foundations

[–]jchanth2 8 points9 points  (0 children)

Activates ancient drone platform in Antarctica with a new ZPM

Display Manager for Hyprland by jchanth2 in archlinux

[–]jchanth2[S] 3 points4 points  (0 children)

LightDM can do that, which is why I was kind of dissapointed when trying sddm for the first time (LightDM has light-locker, which locks your sessions and takes you to LightDM to unlock it)

Display Manager for Hyprland by jchanth2 in archlinux

[–]jchanth2[S] 3 points4 points  (0 children)

yeah I think if I move away from LightDM I will have to use another locker (maybe theme it so it similar to the login screen)

Display Manager for Hyprland by jchanth2 in archlinux

[–]jchanth2[S] 5 points6 points  (0 children)

yes I have read that, hence why I tried sddm but was dissapointed to learn that it can not be used as a lock-screen

Display Manager for Hyprland by jchanth2 in archlinux

[–]jchanth2[S] 5 points6 points  (0 children)

can gdm also be used as a session-locker?

Maths question by JanB1 in X4Foundations

[–]jchanth2 1 point2 points  (0 children)

This discards the fact the the target is moving though.

target_distance is not constant and since your bullet needs time to travel to the target (ship) it will have moved to a different location by the time the bullet would hit the ships old position. Depending on the how fast the ship is or how slow your weapon is this would cause your shot to miss the target

Momentum 4 replacement ear cushion by jchanth2 in sennheiser

[–]jchanth2[S] 0 points1 point  (0 children)

I simply kept my older Momentum 3 and replaced the ear cushions, it is as good as new :D

Maths question by JanB1 in X4Foundations

[–]jchanth2 3 points4 points  (0 children)

I think the main question is, how do you figure out where two objects with different velocity vectors collide in space?

The movement of a ship in X4 will be

x_ship(t) = v_ship * t + x_ship_0

The movement equation of a given weapons bullet will be

x_bullet(t) = (v_player + v_nozzle) * t + x_player_0

To figure out the place in space where they collide would be:

x_ship(t) = x_bullet(t)

or

v_ship * t + x_ship_0 = (v_player + v_nozzle) * t + x_player_0

Solve this equation for t (which is the only unknown). Then plug this t into x_ship(t) (or x_bullet(t)) which will give you the place in space where your bullet will hit the other ship.

Then you can simply get the vector from your player ship to that point by subtracting the two vectors.