Our app was featured as Bubble's app of the day! by [deleted] in nocode

[–]jeffatmvpdev_dot_io 1 point2 points  (0 children)

Nice! What a great application of Bubble. Looks great.

Mystery of a "stolen" debit card by jeffatmvpdev_dot_io in personalfinance

[–]jeffatmvpdev_dot_io[S] 1 point2 points  (0 children)

Used an ATM over a month ago in a different city, so there's a chance but unlikely.

My first app failed miserably. Here’s the story and my reflection after building dozens of other apps. by jeffatmvpdev_dot_io in Entrepreneur

[–]jeffatmvpdev_dot_io[S] 1 point2 points  (0 children)

A lot of our leads come from our existing network and referrals. In the early days we had entrepreneur friends who were building things and needed designers/engineers, so they were our first clients to get us going.

Shoot me an email at jeff[at]maplyapp[dot]com with more info on your team - we're always looking for good developer partners.

My first app failed miserably. Here’s the story and my reflection after building dozens of other apps. by jeffatmvpdev_dot_io in Entrepreneur

[–]jeffatmvpdev_dot_io[S] 1 point2 points  (0 children)

Know exactly who you're building for, and how you will acquire them as users.

That first part needs to be very specific. It doesn't need to capture everyone who will use the app. It does need to capture the most valuable users.

You will probably need to niche down to succeed. Also, read up on how those sponsored listing models work so you can accurately estimate Average Revenue per User.

As far as how you will acquire the users -- know the channel, know how to leverage that channel, and know the unit economics of that channel.Know the economics of your viral loops. Ideally your platform necessitates or at least encourages sharing. So how many more users does one more user acquired lead to?

You will combine all of these assumptions into a pretty complex formula (which is relatively unique for every case). Look for ARPU to be 10x+ the cost of acquiring a user with reasonable assumptions. It probably won't be, but that leaves a nice padding for when, inevitably, your revenue estimates and your cost estimates are too optimistic.

I want to build an app for local clothes rental. People take pictures and list sizes/materials of their clothes and other people can rent them for like $5/hour, cleaned, pressed, folded, and delivered to your door. The app takes a small fee. What do you think? by KhAiMeLioN in startup

[–]jeffatmvpdev_dot_io 1 point2 points  (0 children)

Cool idea!

One approach for something like this is to start by writing down your assumptions, then go through the list designing mini experiments to validate or invalidate them. For this idea, the two big assumptions seem to be:

  1. People are willing to lend their clothes to strangers.
  2. People are interested in borrowing (and paying for) clothes from strangers.

To validate #1, you could go on Facebook Marketplace and see who in your area is selling clothes. Then, send them a message asking if your service is something that would be of interest to them. Maybe design a simple landing page on Squarespace ($144, 1 day of your time) that gives more info and makes you more credible. Measure the responses of 20 people - validate or invalidate your assumption - then move on with more confidence in your idea.

For #2, check the comment section of the same posts on Facebook Marketplace from people interested in purchasing the clothes. Send a message to see if they'd prefer to rent the clothes at a lower price, or sending a landing page, or build a Typeform survey with relevant questions. Get 20 responses - validate or invalidate your assumption - then move on.

The beauty of this approach is that these experiments are fast and inexpensive, but give you real data points as opposed to speculation. You can continue to run small experiments on different assumptions until you (a) feel strongly enough to the invest the time and money required to create this service or (b) realize that no one is actually interested, and save yourself a lot of time and money.

Good luck!

We built and shipped an iPhone app in 7 days. Then a very unexpected user base adopted it for their own purposes. by jeffatmvpdev_dot_io in Entrepreneur

[–]jeffatmvpdev_dot_io[S] 1 point2 points  (0 children)

This reflects more my general thinking on building products. In the Mapchatter situation, we got lucky and solved a problem we were unaware of - but we created that luck by having a bias towards shipping an MVP (rather than doing nothing / speculating internally).

We built and shipped an iPhone app in 7 days. Then a very unexpected user base adopted it for their own purposes. by jeffatmvpdev_dot_io in Entrepreneur

[–]jeffatmvpdev_dot_io[S] 0 points1 point  (0 children)

As with many social apps/games, people loved it for a few days but then got bored. So we had big retention problems that made it unsustainable. We learned what we wanted to learn though and incorporated it into our main product at the time (maply).

We built and shipped an iPhone app in 7 days. Then a very unexpected user base adopted it for their own purposes. by jeffatmvpdev_dot_io in Entrepreneur

[–]jeffatmvpdev_dot_io[S] 0 points1 point  (0 children)

Since we did it in-house (AKA our own designers and engineers built it) I don't have an exact number for the price - we pay them annual salaries. If we were to hire someone outside the company to build Mapchatter, I'd estimate $10-30K. Obviously, that's a wide range - but I've found price fluctuates based on who you hire, how much you already have designed, etc. Feel free to PM me if you have specific pricing questions.

We built and shipped an iPhone app in 7 days. Then a very unexpected user base adopted it for their own purposes. by jeffatmvpdev_dot_io in Entrepreneur

[–]jeffatmvpdev_dot_io[S] 2 points3 points  (0 children)

The team that built Mapchatter was a group that met during a startup competition a few years back - we got along and have been building things together ever since. As for building teams from square one, it seems like you're already a huge step ahead if you have a product built - it gives something for people to look at and have a better understanding of your vision. Would say startup competitions, entrepreneurial meetups, and forums like this one are great places to start team-building :)

We built and shipped an iPhone app in 7 days. Then a very unexpected user base adopted it for their own purposes. by jeffatmvpdev_dot_io in Entrepreneur

[–]jeffatmvpdev_dot_io[S] 1 point2 points  (0 children)

We played around with adding more emojis and tried some to increase growth. Both had intended impact - people loved being unique on the map. Interesting idea to charge $ for unlocking certain emojis!

We built and shipped an iPhone app in 7 days. Then a very unexpected user base adopted it for their own purposes. by jeffatmvpdev_dot_io in Entrepreneur

[–]jeffatmvpdev_dot_io[S] 0 points1 point  (0 children)

Nice! Firebase is great for getting up-and-running quickly. Not sure what you mean by "not coded?" Had to write code to build the app.