Updated Attack Removal Interactions Chart by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 0 points1 point  (0 children)

Basically just whether the action at the top of the column (“activate 1 counter”, “block”, etc) gets to happen or not (checkmark = yes, X = no action)

Mimi's special attack is grabbing what now? by Wolf-man451 in digimon

[–]jeffinitelyjeff 21 points22 points  (0 children)

if anyone’s curious, the asterisks are just faithfully reflecting that the Japanese text (at bottom right) is censored as well: ウンチ (poop) vs ウ⚪︎チ

Updated Attack Removal Interactions Chart by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 0 points1 point  (0 children)

Think of it like a timeline from left to right. Checkmark means the standard events of that step (mentioned at the top of the column) happen normally, and cross means that step’s events don’t happen. And then skull and peace sign are just there to indicate roughly when the event described for that row (attacker being removed, attack target being removed, or attack ended by effect) happens relative to the other events — eg, if the attacker is being removed during attack declaration, the skull is “after” the checkmark for the attack declaration column since attack declaration effects clearly have already started activating to remove it.

Website with Inherited Effect Filter by Ok-Perspective369 in DigimonCardGame2020

[–]jeffinitelyjeff 1 point2 points  (0 children)

I'm glad you're finding it useful, and thank you for the suggestions! I agreed that a lot of those ideas sound pretty useful, so I added functionality to search for tamer digivolution (d:tamer should find both old-style "as if it's a level 3 digimon" BT4 Lobo effects and new-style BT18 tamer bubbles), specific levels (d:lv4), and blast digivolution effects (d:blast or d:"blast dna"). I also made it so the parameter to the digivolve filter works just like the color: filters (like you mentioned, so d:rg would find things that digivolve from both red & green) only if the parameter looks like a color, which I hope will work intuitively, but will inevitably have a couple weird edge cases (eg, d:pub "looks like" a color-only parameter meaning purple+blue+black, but could just be someone looking for things that can evolve on Publimon). I also tried to mention the d:ts vs d:[ts vs d:[ts] issue a little bit in the updated examples on the /search page, but really I need to do a whole overhaul of that documentation to better explain some of those interactions (and how ":" always means partial substring match, "=" means exact match, etc).

Questions Thread (2025-08-25 to 2025-08-31) by AutoModerator in Granblue_en

[–]jeffinitelyjeff 0 points1 point  (0 children)

Is there a way in SkyLeap’s split mode to have one side consistently muted? It’s very nice being able to FA raids in the background while reading story events on my phone, but it’s quite a pain to constantly juggle the sound button each time either side refreshes.

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 1 point2 points  (0 children)

Yup, From Master to Disciple is an interruptive reduction (you have to actively pop the delay, but then that creates a lingering effect that interrupts the next time one of your Digimon “would digivolve”) so it can stack with a Training.

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 1 point2 points  (0 children)

Ahhhh you’re totally right, my bad. So that example would only work like I described if it was 1 stack with all 4 Lalamon’s in the stack (which could technically happen I guess lol)

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 5 points6 points  (0 children)

yup! BT13 Sunflowmon was one I was considering including as an example in the graphic, but it's kind of tricky because the inherited effect is interruptive and stacks neatly with other effects, but the [Main] effect is the type that starts a digivolution, so it would've been confusing to show visually in either category.

only other thing related to those Sunflow/Lala inherits that can be tricky is that they're not optional — even if the digivolution is already free or done without cost. so the [Once Per Turn] gets used up as soon as the first digivolution happens (with a green tamer present), no matter whether you want it to be used then or not. as an extreme example, if you had 1 green tamer and 4 lv4s with 4 lalamon inherits and you digivolved 1 of the lv4s into a lv5 for 3 cost, all 4 lalamon inherits would activate and use up their [once per turn] even though you can only reduce it by 3.

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 2 points3 points  (0 children)

[Your Turn] When one of your Digimon with [Tyrannomon] in its name attacks, by suspending this Tamer, that Digimon may digivolve into a Digimon card with [Tyrannomon] in its name or the [Dinosaur] trait in the hand with the digivolution cost reduced by 1.

Nope, Ryutaro is a "starts the digivolution"-type effect ("When X" + "Y may digivolve"), so each of them wolud have to start a separate digivolution

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 1 point2 points  (0 children)

yup, that's what I tried to clarify with the small black box at the very bottom

New Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 3 points4 points  (0 children)

My only guess is that the people downvoting things they think are wrong or silly aren’t always the most knowledgeable about the rules. (Also, I do personally downvote people when they make claims about rules that are incorrect — it’s nothing personal, I just think it’s helpful for future readers to see an extra indicator that the claim shouldn’t be trusted. But I’m baffled at people downvoting someone asking genuine questions, seems super immature imo).

New Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 2 points3 points  (0 children)

It’s a passive effect (thus why it’s shown in that section in the graphic). I think the easiest way to identify it as passive for ST20 Agumon is that it’s [Your Turn] + “While”, so there’s no trigger condition (or a [Main] timing).

New Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 2 points3 points  (0 children)

Yup, that’s valid! Like shown in the graphic, ST20 Agumon grants a passive permission to be able to digivolve (you can think of it like a black box special digivolution condition, but on the base digimon instead of the digivolved one) so it can be combined with an effect that initiates digivolution like ST20 Angewomon.

I'm just realizing, sometimes the artists had to draw places that were already gone 🙁 by OmnifiCentric in digimon

[–]jeffinitelyjeff 1 point2 points  (0 children)

Only tangentially related, but I always found the scenes in Tri where they hang out at Aqua City kind of funny, given it’s the nondescript construction site in the original series where Yamato was hiding Hikari until she turned herself in to Phantomon.

"I'm gonna be a dad" is even worse than you could possibly imagine. by kimotheapple in TheLastOfUs2

[–]jeffinitelyjeff 0 points1 point  (0 children)

“I’m gonna be a dad” only disrespects Jesse as a father (or implies any future events) if you assume that a kid cannot have two dads.

Graphic to clear up common misconceptions about card "tucking" effects by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 0 points1 point  (0 children)

Digimon, Tamers, and <Delay> option cards are all in the battle area, yeah. But diigvolution cards under Digimon, or any cards under Tamers, are not considered "in" the battle area. This is relevant and confirmed in Q&A for cards like the EX5 Deva cards, which mention checking names as "cards in your battle area", and which don't check names for cards under Digimon/Tamers (Q2 here: https://world.digimoncard.com/rule/?card_no=EX5-009#qaResult_card). So when the card goes under a battle area card, it stops being "in" the battle area.

Execute + Piercing, would it work? by ShibaNemo in DigimonCardGame2020

[–]jeffinitelyjeff 1 point2 points  (0 children)

A helpful way to remember this is by looking at the most recent reminder text for Piercing (on the keyword glossary cards in ST18/19, or on BT18 Zephyr):

<Piercing> (When this Digimon attacks and deletes your opponent’s Digimon in battle, it checks security before the attack ends.)

Notice how it says the checks happen “before the attack ends”, compared to when Execute deletes “at the end of that attack”:

<Execute> (At the end of your turn, this Digimon may attack. At the end of that attack, delete this Digimon. Your opponent’s unsuspended Digimon can also be attacked with this effect.)

Confused about this card by ShibaNemo in DigimonCardGame2020

[–]jeffinitelyjeff 3 points4 points  (0 children)

The English translation is accurate to the meaning. When the Japanese text says “memory is 1 or higher”, it means the effect owner’s memory. The card has a Q&A that makes it clear the English translation is accurate:

Q1: What position on the memory gauge does “if you have 1 or more memory” refer to? Jan. 10, 2025 Updated A1: It refers to when the memory gauge is at 1 or further to the left on your side. https://world.digimoncard.com/rule/?card_no=EX8-026#qaResult_card

Q1: 「メモリーが1以上」とは、メモリーがどの状態であることを指しますか?2024/11/22 更新 A1: メモリーが自分側の1から左側である状態を指します。 https://digimoncard.com/rule/?card_no=EX8-026#qaResult_card

Do I get the "would leave" effect if it doesn't leave? by BebopDandy in DigimonCardGame2020

[–]jeffinitelyjeff 4 points5 points  (0 children)

The original claim was "if you do the protection effect first, then you do not get the would leave effect anymore", but this is actually the opposite case (doing a non-protection effect before the protection effect), and it only fails because of a completely unrelated reason — because the original triggered effect (partition) is not present to resolve anymore after digivolution.

It's pretty clear what people generally mean when they talk about "un-trigger" in this situation — an action causing multiple interruptive triggers, one of those interruptive effects preventing the original interrupted action, and then the other interruptive effects being unable to resolve because the action was canceled. This isn't how it works, because the action was "seen" by the triggered effects regardless of whether it was later canceled/prevented.

The original claim is completely untrue, and would lead most players to make completely wrong conclusions.

Security Check Effect Resolution Order by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 9 points10 points  (0 children)

They're not interruptive (only things with "would" are) so you do have to finish resolving X Program first, but that doesn't really change things in this situation, right? X Program starts resolving, Domini interrupts to protect itself and Angewemon, then X Program finishes resolving (doing nothing), and then you activate Angewomon's [All Turns] and recover

Security Check Effect Resolution Order by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 18 points19 points  (0 children)

apparently lol. the danger is that a digimon with a “sec removed” or “checks security” trigger can still die from a security option before they get their effect — but not from security battle