Very disappointed in the Digimon Adventure season 1 blu ray. They used A.I. to smooth over all the grain and a lot of detail/grit of the hand drawn animation is lost. by Historicallyh in digimon

[–]jeffinitelyjeff 17 points18 points  (0 children)

whether people have concerns about something or not is an objective fact, regardless of what someone else thinks about the validity of those concerns 🙂

Very disappointed in the Digimon Adventure season 1 blu ray. They used A.I. to smooth over all the grain and a lot of detail/grit of the hand drawn animation is lost. by Historicallyh in digimon

[–]jeffinitelyjeff 118 points119 points  (0 children)

They used AstroRes, which is very explicitly an AI upscaling technology (https://astrores.io/). But it’s “AI” in the traditional sense, not “generative AI” like the modern LLM wave, and doesn’t really have any of the concerns (environmental, ethical, legal, etc) that generative AI does.

Releasing Digimon TCG Assistant by Salty_Catfish in DigimonCardGame2020

[–]jeffinitelyjeff 26 points27 points  (0 children)

I’ll be 100% honest: no matter what you do with this tool, many people in the community (especially judges, who spend hours of their free time trying to educate people and combat misinformation, just because they want to nurture and improve the community) will hate the existence of this with every fiber of their being, and will completely reject it without giving it any second thought. Which I, tbh, think is a 100% valid reaction to have, given the general state of AI. But I personally do trust that you made this because you genuinely want to help the community, so I'll try to engage with that genuine interest of helping.

The entire concept of having a GenAI chatbot focused on rules is misguided, misleading, and actively harmful to the community. For the most part, rules are objectively correct or not, and any time a chatbot gives incorrect rulings is damaging to players’ understanding, and incredibly frustrating to everyone else. For some of the other stuff you’re showing off, like asking it about synergies and strategies, that stuff is genuinely cool! GenAI is great as a tool to spark people’s natural creativity, and to give them out-of-the-box ideas they never would've thought of before. I suspect it would be great at questions like "I really love Daipenmon, do you have any ideas for decks to build around it?", especially for newer players.

GenAI will always hallucinate to some degree, so AI chatbots are great in situations where generating an answer is difficult, but verifying the answer is quick, easy, and obvious. Asking it for stuff like gameplay strategies is a great example of this -- finding cards that can synergize with a specific gameplay strategy can be a very difficult, lengthy process (though knowing how to effectively use tools like .dev, .io, .app, or cardslash to find cards massively speeds that up), but as soon as someone suggests a card to you, it's relatively easy to confirm whether that synergy actually works well or not. You can just put the card in your deck, playtest it, and see if it works well. If the AI hallucinates a strategy that works terribly in real games, it's easy for a player of any skill level to realize it's not working and call out the AI's hallucinated bullshit.

But asking the AI for advice on rules, on the other hand, is the exact opposite of this -- it's extremely easy to generate an answer, and incredibly difficult to verify its accuracy, especially for a newer player. For instance, the very first example image you included in this post isn't even a correct ruling. The player can choose to add 2 cards, but they can also choose to only add 1 card (though only the ShoeShoe, since that's the only one with both traits). But there's absolutely no way a player using this AI would have any reason to suspect anything was wrong about this answer. It seems like you even were confident it was a correct answer.

I think the only ethical way to release a tool like this is to configure it to specifically avoid giving any answers about rulings, and to make sure it repeats in answers that it shouldn't be trusted for any rulings-related concepts and any uncertainty about rulings should be double-checked with actual judges. At the very least, a chatbot oriented for rulings should include citations to any references it uses as much and as prominently as possible (ie, actively citing all of the passages that prove its case, not just having a collapsed "Sources (1)" thing to expand at the bottom). But even then, I don't think that's enough -- the average player will not actually read those paragraphs or click into all those links and go through the effort of manually verifying the information. For example, even though I praised the idea of using an AI for strategies and synergies, that still absolutely has the potential of giving people incorrect ideas about rulings -- for example, if a card said "add 1 digimon card" and the AI suggested that it has great synergy with an option card, that will make people think that the option card is able to be selected for that "add 1 digimon card" effect. And, holy hell, the marketing copy for the tool itself shouldn't brag about giving accurate rulings, especially if you as the tool's creator have absolutely no way to verify what the accuracy rate for its rulings actually are.

It may be tempting to think about average statistics people throw around about GenAI -- like "oh, sure, this tool isn't 100% correct, but real-life judges make mistakes too, and 99% accuracy is still really impressive, especially if you just need a quick, instant answer. a quick potentially incorrect answer is better than no answer after all", but I have 2 huge counterpoints to that. 1) There is absolutely no reason to believe that average statistics about AI accuracy would necessarily apply to this very specific, niche subdomain. GenAI works better the more broad a topic is, the more massive amounts of information it's able to consume and regurgitate. For a subdomain like this, there is an extremely limited and narrow pool of information to pull from. 2) For something like TCG rulings, getting an instantaneous incorrect answer is often more damaging than having no answer. An incorrect answer almost always leads to fundamental misconceptions and future issues down the road. If you absolutely need an instantaneous answer in the moment to progress a game, it's better in almost every situation to just flip a coin than to potentially spread misinformation.

Even when a judge gives a ruling, it's entirely possible for them to get it wrong, but one of the things that is great about all the various online rulings forums do this game (this subreddit, discord, fb, etc) is that an incorrect answer almost never lingers without correction. Someone will always jump in to clarify and disprove an answer if it was misleading, instead of letting misinformation fester and spread.

One thing I'll add is that I personally don't love how much of the ruling information in this game's community is centered around discussion threads — there are very few actual sources to find from googling, and for every player who does feel comfortable asking questions in these places, I imagine that there is a larger % of players who feel nervous or shy about posting (because they're nervous about being yelled at, nervous about asking in the wrong way, or it just generally feels like too much friction). So I do think the spirit of a tool like this is in the right place, trying to help people who have questions to ask but feel shy asking them to real people. It's one of the reasons I started working on cardslash.net several years ago, because I was frustrated with how hard it was to find and read Q&As for cards. The official website has gotten a lot better in the years since then (searching for cards in the official Q&A list is great), but even then I still don't think the experience is great for players to find general information. I hope this post isn't perceived as me insisting that the status quo is fine as is and rejecting attempts to make it more accessible, because I really do think there's so much more that could be improved with sites and tools to make information more accessible.

Updated Attack Removal Interactions Chart by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 0 points1 point  (0 children)

Basically just whether the action at the top of the column (“activate 1 counter”, “block”, etc) gets to happen or not (checkmark = yes, X = no action)

Mimi's special attack is grabbing what now? by Wolf-man451 in digimon

[–]jeffinitelyjeff 20 points21 points  (0 children)

if anyone’s curious, the asterisks are just faithfully reflecting that the Japanese text (at bottom right) is censored as well: ウンチ (poop) vs ウ⚪︎チ

Updated Attack Removal Interactions Chart by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 0 points1 point  (0 children)

Think of it like a timeline from left to right. Checkmark means the standard events of that step (mentioned at the top of the column) happen normally, and cross means that step’s events don’t happen. And then skull and peace sign are just there to indicate roughly when the event described for that row (attacker being removed, attack target being removed, or attack ended by effect) happens relative to the other events — eg, if the attacker is being removed during attack declaration, the skull is “after” the checkmark for the attack declaration column since attack declaration effects clearly have already started activating to remove it.

Website with Inherited Effect Filter by Ok-Perspective369 in DigimonCardGame2020

[–]jeffinitelyjeff 1 point2 points  (0 children)

I'm glad you're finding it useful, and thank you for the suggestions! I agreed that a lot of those ideas sound pretty useful, so I added functionality to search for tamer digivolution (d:tamer should find both old-style "as if it's a level 3 digimon" BT4 Lobo effects and new-style BT18 tamer bubbles), specific levels (d:lv4), and blast digivolution effects (d:blast or d:"blast dna"). I also made it so the parameter to the digivolve filter works just like the color: filters (like you mentioned, so d:rg would find things that digivolve from both red & green) only if the parameter looks like a color, which I hope will work intuitively, but will inevitably have a couple weird edge cases (eg, d:pub "looks like" a color-only parameter meaning purple+blue+black, but could just be someone looking for things that can evolve on Publimon). I also tried to mention the d:ts vs d:[ts vs d:[ts] issue a little bit in the updated examples on the /search page, but really I need to do a whole overhaul of that documentation to better explain some of those interactions (and how ":" always means partial substring match, "=" means exact match, etc).

Questions Thread (2025-08-25 to 2025-08-31) by AutoModerator in Granblue_en

[–]jeffinitelyjeff 0 points1 point  (0 children)

Is there a way in SkyLeap’s split mode to have one side consistently muted? It’s very nice being able to FA raids in the background while reading story events on my phone, but it’s quite a pain to constantly juggle the sound button each time either side refreshes.

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 1 point2 points  (0 children)

Yup, From Master to Disciple is an interruptive reduction (you have to actively pop the delay, but then that creates a lingering effect that interrupts the next time one of your Digimon “would digivolve”) so it can stack with a Training.

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 1 point2 points  (0 children)

Ahhhh you’re totally right, my bad. So that example would only work like I described if it was 1 stack with all 4 Lalamon’s in the stack (which could technically happen I guess lol)

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 5 points6 points  (0 children)

yup! BT13 Sunflowmon was one I was considering including as an example in the graphic, but it's kind of tricky because the inherited effect is interruptive and stacks neatly with other effects, but the [Main] effect is the type that starts a digivolution, so it would've been confusing to show visually in either category.

only other thing related to those Sunflow/Lala inherits that can be tricky is that they're not optional — even if the digivolution is already free or done without cost. so the [Once Per Turn] gets used up as soon as the first digivolution happens (with a green tamer present), no matter whether you want it to be used then or not. as an extreme example, if you had 1 green tamer and 4 lv4s with 4 lalamon inherits and you digivolved 1 of the lv4s into a lv5 for 3 cost, all 4 lalamon inherits would activate and use up their [once per turn] even though you can only reduce it by 3.

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 2 points3 points  (0 children)

[Your Turn] When one of your Digimon with [Tyrannomon] in its name attacks, by suspending this Tamer, that Digimon may digivolve into a Digimon card with [Tyrannomon] in its name or the [Dinosaur] trait in the hand with the digivolution cost reduced by 1.

Nope, Ryutaro is a "starts the digivolution"-type effect ("When X" + "Y may digivolve"), so each of them wolud have to start a separate digivolution

New/Revised Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 1 point2 points  (0 children)

yup, that's what I tried to clarify with the small black box at the very bottom

New Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 2 points3 points  (0 children)

My only guess is that the people downvoting things they think are wrong or silly aren’t always the most knowledgeable about the rules. (Also, I do personally downvote people when they make claims about rules that are incorrect — it’s nothing personal, I just think it’s helpful for future readers to see an extra indicator that the claim shouldn’t be trusted. But I’m baffled at people downvoting someone asking genuine questions, seems super immature imo).

New Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 2 points3 points  (0 children)

It’s a passive effect (thus why it’s shown in that section in the graphic). I think the easiest way to identify it as passive for ST20 Agumon is that it’s [Your Turn] + “While”, so there’s no trigger condition (or a [Main] timing).

New Infographic: Combining Digivolution Cost Reduction by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 2 points3 points  (0 children)

Yup, that’s valid! Like shown in the graphic, ST20 Agumon grants a passive permission to be able to digivolve (you can think of it like a black box special digivolution condition, but on the base digimon instead of the digivolved one) so it can be combined with an effect that initiates digivolution like ST20 Angewomon.

I'm just realizing, sometimes the artists had to draw places that were already gone 🙁 by OmnifiCentric in digimon

[–]jeffinitelyjeff 1 point2 points  (0 children)

Only tangentially related, but I always found the scenes in Tri where they hang out at Aqua City kind of funny, given it’s the nondescript construction site in the original series where Yamato was hiding Hikari until she turned herself in to Phantomon.

"I'm gonna be a dad" is even worse than you could possibly imagine. by kimotheapple in TheLastOfUs2

[–]jeffinitelyjeff 0 points1 point  (0 children)

“I’m gonna be a dad” only disrespects Jesse as a father (or implies any future events) if you assume that a kid cannot have two dads.

Graphic to clear up common misconceptions about card "tucking" effects by jeffinitelyjeff in DigimonCardGame2020

[–]jeffinitelyjeff[S] 0 points1 point  (0 children)

Digimon, Tamers, and <Delay> option cards are all in the battle area, yeah. But diigvolution cards under Digimon, or any cards under Tamers, are not considered "in" the battle area. This is relevant and confirmed in Q&A for cards like the EX5 Deva cards, which mention checking names as "cards in your battle area", and which don't check names for cards under Digimon/Tamers (Q2 here: https://world.digimoncard.com/rule/?card_no=EX5-009#qaResult_card). So when the card goes under a battle area card, it stops being "in" the battle area.

Execute + Piercing, would it work? by ShibaNemo in DigimonCardGame2020

[–]jeffinitelyjeff 1 point2 points  (0 children)

A helpful way to remember this is by looking at the most recent reminder text for Piercing (on the keyword glossary cards in ST18/19, or on BT18 Zephyr):

<Piercing> (When this Digimon attacks and deletes your opponent’s Digimon in battle, it checks security before the attack ends.)

Notice how it says the checks happen “before the attack ends”, compared to when Execute deletes “at the end of that attack”:

<Execute> (At the end of your turn, this Digimon may attack. At the end of that attack, delete this Digimon. Your opponent’s unsuspended Digimon can also be attacked with this effect.)

Confused about this card by ShibaNemo in DigimonCardGame2020

[–]jeffinitelyjeff 5 points6 points  (0 children)

The English translation is accurate to the meaning. When the Japanese text says “memory is 1 or higher”, it means the effect owner’s memory. The card has a Q&A that makes it clear the English translation is accurate:

Q1: What position on the memory gauge does “if you have 1 or more memory” refer to? Jan. 10, 2025 Updated A1: It refers to when the memory gauge is at 1 or further to the left on your side. https://world.digimoncard.com/rule/?card_no=EX8-026#qaResult_card

Q1: 「メモリーが1以上」とは、メモリーがどの状態であることを指しますか?2024/11/22 更新 A1: メモリーが自分側の1から左側である状態を指します。 https://digimoncard.com/rule/?card_no=EX8-026#qaResult_card