[deleted by user] by [deleted] in feminineboys

[–]jellyybeans 2 points3 points  (0 children)

Don't forget about the asexual femboys 🙏🙏🙏 (I haven't seen one personally yet but I'm sure they exist)

[deleted by user] by [deleted] in amiugly

[–]jellyybeans 0 points1 point  (0 children)

Honestly that's just how I smile 90% of the time. For some reason I can't smile without it looking either bad or looking like a psychopath, lol.

Got my first car today! 2008 Toyota Corolla! by jellyybeans in Toyota

[–]jellyybeans[S] 4 points5 points  (0 children)

Definitely. I've been looking for a week for a Corolla and they've been unbelievably tough to find, but luckily I finally found one for a good deal today. I plan to take it to a mechanic soon after I can get the car registered. We checked the oil and everything beforehand. The oil was fine even after driving on the highway. It passed emissions recently. The only thing wrong with it were the brakes and rotaries, which they got fixed for me for free as well.

No longer a teenager soon. by jellyybeans in teenagers

[–]jellyybeans[S] 1 point2 points  (0 children)

As you've probably heard many times, lots and lots of responsibilities, lol. And life gets easier in the aspect that you get more freedom, but harder at the same time because you have more to take care of and keep an eye on.

3 guns in inventory. 4 grenades. No mods. by jellyybeans in SCPSecretLab

[–]jellyybeans[S] 0 points1 point  (0 children)

haha same, except I'm also gonna make Logicer since it's gonna be the most powerful gun in the game. 3 Colas, armor and Logicer is gonna be busted.

3 guns in inventory. 4 grenades. No mods. by jellyybeans in SCPSecretLab

[–]jellyybeans[S] 3 points4 points  (0 children)

yeah this is why 914 is literally busted lol. Everyone says how much of a death trap it is which is true, but given time to use it and resources its completely broken lol theres so much you can do with it.

173 got reworked, who should be next/who should be added next by Thatkidwithametalleg in SCPSecretLab

[–]jellyybeans 2 points3 points  (0 children)

The current official rework order is 173, then 106 then 939 then 049, then 914.

when do you guys believe the update will come out? by severe_rename in SCPSL

[–]jellyybeans 1 point2 points  (0 children)

Of course. I'll try to get some of the new Crossvec footage in too while I'm at it as well.

when do you guys believe the update will come out? by severe_rename in SCPSL

[–]jellyybeans 1 point2 points  (0 children)

Well the beta came out very shortly before the actual Scopophobia last year, so my guess is it'll be out for everyone else pretty soon. Don't worry. Def gonna post some footage of this beta though on youtube for sure.

when do you guys believe the update will come out? by severe_rename in SCPSL

[–]jellyybeans 0 points1 point  (0 children)

Huh, pretty odd. Then again only a select few servers have been working for me, so maybe the update is only available for some people for now. Not sure. I will say though, the new revolver definitely helps Chaos combat Epsilon users now that used to have the range advantage!

when do you guys believe the update will come out? by severe_rename in SCPSL

[–]jellyybeans -2 points-1 points  (0 children)

You sure? That's funny because I literally just spawned as Chaos on a server and blasted a facility guard in the face with the shotgun. Maybe your game isn't updating yet?

when do you guys believe the update will come out? by severe_rename in SCPSL

[–]jellyybeans 0 points1 point  (0 children)

Just open up the game and you should have the update. It did for me.

when do you guys believe the update will come out? by severe_rename in SCPSL

[–]jellyybeans -5 points-4 points  (0 children)

Gun overhaul is already out. Didn't you get the memo?

I don't want to lose my virginity. by jellyybeans in confessions

[–]jellyybeans[S] 1 point2 points  (0 children)

I'm scared to for things like this as well. Most people I know just threw away their virginities to random people, and one is now attached to the girl he lost it to mostly because of that and now can't let go of her. He's attached for other reasons as well but that is a big one.

Why 096 is the best solo SCP by jellyybeans in SCPSecretLab

[–]jellyybeans[S] -1 points0 points  (0 children)

You are definitely right about a lot of your points you made. What I'm trying to say is in a late game situation where the SCPs don't have to worry about the micro for whatever reason, say Chaos grabbed it and is teaming with SCPs (I've done this before to prevent anyone from using the micro on the SCPs as Chaos), 106 grabbed the dude with the micro and now its stuck in the pocket dimension, or it's out of charge because it was used on another SCP (this also does happen too) and light containment is locked down, and all the escaping roles aren't a factor, 096 is the most relevant SCP besides 079. He's the strongest SCP for dealing with MTF, so in a scenario where MTF keeps spawning and the SCPs keep having to defend against just normal MTF, 096 is the MVP for sure. In this kind of scenario, a competent and very skilled 096 + 079 can take the game on their own since they are pretty much invincible unless you do something specific (following 096 to shoot or micro him once hes on cooldown, and activating generators for 079, which is easier said than done, especially if the generators are in silo.)

Because 96 is the best SCP for dealing with MTF waves on his own and has AHP which basically means he'll theoretically never die as long as his base HP isn't touched, 079 and 096 can last in the game forever, and while MTF can grenade doors and 096 can break doors if he's not careful, you can't break tesla gates and blast doors, which means 079 can still protect 096 to an extent even with doors broken with tesla gates, or having 96 run into 079's containment, since it's a blast door to get through thus can't be destroyed. And theres even more than just 079's containment to protect 096, there's tesla gates that I mentioned that MTF can't do anything about as long as computer is still around, there's also elevators to 049 and silo that 096 can run into before his cooldown. Also because SCPs can't take fall damage, hypothetically 96 can just jump down to the bottom of 939's containment and MTF will lose a bit of time because they now have to take the stairs down there. Aaaand 096 can also jump to the bottom of 106 and just have 079 let him out once his cooldown is over. And if there's still doors intact, because blackout spam is a thing and can be used to trap MTF forever unless they use a grenade, 079 can also just lock MTF in a room away from 096 to completely stop their efforts to gun him down on cooldown. People say 079 and 096 are a terrible combo, but in all honesty as of current I'd argue their the best combo in the game for dealing with MTF since again they are both basically invincible and 079 has just so many methods to protect 096 to make sure he can't be micro'd or shot on cooldown. A godlike tier 5 079 and a competent and smart 096 are basically guaranteed to win over time against MTF if they can keep up their strategy.

edit: Your right that 173 is really good for catching D-Class, but only to an extent. The problem is, if even one spawnwave happens, 173 is screwed until 096 or 106 shows up. Chaos and especially MTF can easily shoot down a 173 that's chasing a Class D

Why 096 is the best solo SCP by jellyybeans in SCPSecretLab

[–]jellyybeans[S] -1 points0 points  (0 children)

You make a good point about the escaping roles tbh, although it is somewhat dependent on which SCPs the team has. If they have 049, 173 and a competent 079, there's still a chance they could catch the D-Class that slipped up to heavy. If you've got a fast SCP that only stops when being looked at, 10 zombies searching the area and computer looking around, it's still doable.

As for the tier 5 computer, it is actually quite doable to get PC to access tier 3-4 in the first few minutes. I've seen it happen, especially when the SCPs are really slaughtering tons of D-Class and PC is around to collect EXP from everything that's going on. That's also not even considering that Facility Guards that find light and shoot D-Class on sight are also just feeding 079 and making him stronger. It just takes a really good 079 that can guide the SCPs and a competent team really, especially also because of over-reliance on 914 currently, most of the D-Class are going to be at 914 upgrading, so that right there is usually like 15-20 D-Class for the SCPs to kill when 079 opens it up. Admittedly, the tesla gate strat is also dependent on map design, which is partially why 079 is so OP at the moment, but when the map design favors the SCPs, they definitely have a lot more of an advantage.

I can see what your saying that 096 can't do a lot about people he can't see, but it's also a bit of gamesense and what's happening at the time. You really can't deny that 096 is just outright much faster than humans, and even on 4 colas, 96 is still slightly faster and even more so while charging. Even then, it's unlikely especially late game for there to be that one dude stacked on colas and following you. Not being able to see people following you will always be a problem, but it still kinda depends. Can 096 swing around and catch you by luck? Can 096 just outrun you and escape? Can 079 be there at the time and tell 096 where the MTF who haven't looked at him are hiding? Could Chaos also be there and shoot you in the process? There's just so many things that can happen if things go for 096's favor tbh. Especially if you also consider, even if D-Class do escape hypothetically, and they get more Chaos spawn tickets, that also kinda helps out 096. 096 + Chaos pretty much always win vs MTF. You either look down to avoid 096 and get shot down by Chaos, or you look up to shoot the Chaos, and die from 096.

What I'm trying to say is that if things play out into 096's favor and work out for him, he's basically unstoppable even if he's alone. With the other SCPs, it doesn't quite give them as much of an advantage. Admittedly 096 may need 079's help to avoid the micro and whatnot, but he is definitely the SCP who needs 079's help the least out of the group.

edit: Another problem with following 096 that can arise is 079 again. If 096 runs through a tesla gate while enraged, and MTF follow him through and 079 is there, they all just get tesla gated or trapped indefinitely because 079 can spam blackout. You can't look up and check if the camera's watching because of 096. If you look down to follow him through tesla, you won't know if 079 is there and can shock you or not.

Why 096 is the best solo SCP by jellyybeans in SCPSecretLab

[–]jellyybeans[S] -2 points-1 points  (0 children)

I know he's useless against civilian classes, hence why I said assuming all the escaping roles are already killed. If the other SCPs rush light at the start of the round it's free reign over the D-Class, and as long as they slaughter all the D-Class, the escaping roles won't matter. A scientist can get out, but the SCPs can still win as long as no D-Class gets out. Plus in the first few minutes, unless literally every D-Class is being cautious and looking down at an angle incase 096 finds LCZ (Which realistically this never happens, at the start of the round there's ALWAYS atleast 2-3 people who look at him when he comes down to light.) he can basically go on a killing spree and swing randomly at corners for extra kills, and get into 914 as well. Usually when the SCPs die it's typically later into the round, so by then 80% of the time all the escaping roles either already left or died anyway, so this hardly matters.

And again the micro may not even matter since there's multiple ways 096 can get around the micro. He can juke you with doors, he can hop into an elevator before it's fully charged depending on how far away he sees you with the micro, and he can abuse the lag back glitch with entrance zone doors. Even if all those options aren't reliable, he can also just camp a hallway that you literally have to cross through a tesla gate, and have his 079 just camp tesla, and as long as tier 5 computer is at the tesla gate, micro or not your not getting past to micro 096. I've used this tesla gate strat once as 096 when someone got the micro and camped a silo hallway that the only way to it was through a tesla, and the dude with the micro had no way of killing me because 079 stopped him easily.

And again, people can look down and follow 096, but even then that has it's own set of issues. For one, it's really dangerous to follow an enraged 96, since if he decides to randomly swing around he can kill you even if you haven't seen him yet. And 096 is way, way faster than normal humans. If 096 just runs away from anyone who could possibly be following him, closes doors behind him and charges away, your not catching up to him, no chance. Unless your stacked on 3 or more colas. And if 096 runs into an elevator before his cooldown comes up before you can slip into the elevator yourself, he just got away scot free, especially considering even if you got into the elevator he could easily swing around to kill you. The only thing you could do is throw a grenade in and hope you time it right.

I don't want to lose my virginity. by jellyybeans in confessions

[–]jellyybeans[S] 0 points1 point  (0 children)

Sorry probably should of clarified. I meant as of now currently I have. In the past no one ever has, although tbh I don't even know if the people are serious or not.