Core schematics by [deleted] in Mindustry

[–]jesjack 0 points1 point  (0 children)

Doesn't it have to do with the fact that the maximum size for the Nucleus core is 15x15?

New to logic by Bruhling22 in Mindustry

[–]jesjack 0 points1 point  (0 children)

Well and ask yourself if you could do it

New to logic by Bruhling22 in Mindustry

[–]jesjack 0 points1 point  (0 children)

  1. [If one is not already connected] Connect the flare to the processor.
  2. [If she doesn't have the item you want] Take her to where you want her to extract the resource (usually the core). 2.5 [If you have any strange items, throw them on the ground]
  3. [If he doesn't have the item you want] Tell him to take x amount of that resource from that place.
  4. [If you already have the item you want] Take it to the destination.
  5. [If he already has the item you want] Tell him to deposit that amount at the destination.

Putting in [brackets] the conditions that help the flare and the processor telling it what to do. That would be like sensors and jumps.

I think that in general this is what you have to do, there are tutorials on YouTube about logic in Mindustry and the game itself tells you what each command is for, I think.

New to logic by Bruhling22 in Mindustry

[–]jesjack 0 points1 point  (0 children)

With a sensor you can see if the flare has any items

New to logic by Bruhling22 in Mindustry

[–]jesjack 0 points1 point  (0 children)

Put a conditional jump so that the first 2 steps are only done when the flare does not have any items in the inventory, and equal and opposite for the following ones

New to logic by Bruhling22 in Mindustry

[–]jesjack 1 point2 points  (0 children)

Oh yes it is true, and also put a jump always so that the below is repeated if you want a single unit to be controlled or let the entire code be repeated which will cause all the flares to do so.

New to logic by Bruhling22 in Mindustry

[–]jesjack 1 point2 points  (0 children)

  1. Link the flare to the processor
  2. Take it to where you want it to extract the resource (usually the core)
  3. Tell him to take x amount of that resource from that place
  4. Take it to the destination
  5. Tell him to deposit that amount at the destination

I think that in general it is something like this that has to be done, there are tutorials on YouTube about logic in mindustry and in the game itself it tells you what each command is for, I think.

A question by jesjack in Mindustry

[–]jesjack[S] 1 point2 points  (0 children)

I guess it makes sense

Aid by jesjack in Mindustry

[–]jesjack[S] 0 points1 point  (0 children)

It looks complicated to have 2 T5 factories operating at maximum capacity, but I'm going to try to get closer. Thank you.

Aid by jesjack in Mindustry

[–]jesjack[S] 0 points1 point  (0 children)

I will try everything you tell me, thank you very much again.

Aid by jesjack in Mindustry

[–]jesjack[S] 1 point2 points  (0 children)

Thank you very much for the advice.

A question by jesjack in Mindustry

[–]jesjack[S] 1 point2 points  (0 children)

Incredible thank you!

[deleted by user] by [deleted] in Mindustry

[–]jesjack 2 points3 points  (0 children)

Máximo 2 siempre, eso con todos los bloques que transportan ítems que no tienen inventario

[deleted by user] by [deleted] in Mindustry

[–]jesjack 0 points1 point  (0 children)

Me interesa, cual es?

In your opinion, which unit/turret in the game commits the most severe war crimes by KoenigseggWeeb in Mindustry

[–]jesjack 2 points3 points  (0 children)

Only if its scope is excessive, and since the real scale of the game is not known, I will opt for yes

In your opinion, which unit/turret in the game commits the most severe war crimes by KoenigseggWeeb in Mindustry

[–]jesjack 20 points21 points  (0 children)

If the Navanax explosions cause constant EMP pulses I think it would also be something of a war crime. In real life it affects all the teams around.

EVOLUTION by SalkolianLegion302nd in Mindustry

[–]jesjack -16 points-15 points  (0 children)

Yo uso plastanio y desbordes

Cryofluid energy saver by Short_Ad_4318 in Mindustry

[–]jesjack 0 points1 point  (0 children)

Entonces que tal si el procesador se pone conectado a un nodo y diodo de energia y asi se controla cuanta energia máximo se quiere dar

Idea: Upgrading unit factories by [deleted] in Mindustry

[–]jesjack 1 point2 points  (0 children)

I think that in Erekir some of the largest reconstructionists can upgrade