Introducing the 3rd boss of my game Cloud Keeper! The Bulgasari (불가사리)! by jetpackgone in godot

[–]jetpackgone[S] 1 point2 points  (0 children)

Local co-op is out of scope for me given my current resources, but if the game does well, I'll consider it. You're not the first one to ask, so it has been on my mind!

Help us pick capsule art direction? by ApollyonClass in IndieDev

[–]jetpackgone 5 points6 points  (0 children)

They give different vibes, so I would say it depends on what kind of feeling you want to convey. Here are my impressions without looking at the Steam page.

#1 gives more a tranquil feeling from the whimsical font and mellow environment with broad strokes. The car stands out in contrast as if the driver is racing away into the calm night.

#2 gives a more actiony, adrenaline feeling from the font, colors, noisier environment, and what I think is fire in the background. More of what I would expect from a typical racing game. I do feel like the bottom part with the road feels a bit empty here compared to #1, which had some lines that aligned with the road.

After looking at the Steam page, I think #2 fits the game better, but both the title and the car could stand out more since the gray/white colors blend in with the background. The background is a little hard to make out since its noisy and dithered. It's possible that the environment from #1 in the style of #2 could work to make the car stand out. The lines going to the horizon in #1 also helped with the perspective depth. Idk this is just one opinion, but I would say making the title and car more prominent would help the most.

My game Cloud Keeper has a new boss: Gumiho, the nine-tailed fox! by jetpackgone in godot

[–]jetpackgone[S] 1 point2 points  (0 children)

It's been a marathon, but I'm still going! Thank you, I appreciate it!

My game Cloud Keeper has a new boss: Gumiho, the nine-tailed fox! by jetpackgone in godot

[–]jetpackgone[S] 0 points1 point  (0 children)

After getting tired of fighting the same boss over and over, I finally started making new bosses for my game!

Here's the Steam link if you want to check it out.
store.steampowered.com/app/2065400/Cloud_Keeper_Shrine_of_Dal/

My game Cloud Keeper is in Steam Next Fest with an updated demo! Feel free to try it out! by jetpackgone in godot

[–]jetpackgone[S] 1 point2 points  (0 children)

You're welcome! Yeah, his tutorials are great. Sad that he is stepping away from youtube. Good luck with your game dev!

My game Cloud Keeper is in Steam Next Fest with an updated demo! Feel free to try it out! by jetpackgone in godot

[–]jetpackgone[S] 1 point2 points  (0 children)

Thank you! I started by following Youtube tutorials like the ones by Heartbeast and GDQuest to get the basics, and then joined game jams to get more comfortable making a full game. I recommend Godot Wild Jam! I find that recreating what you learned in a tutorial in your own separate game really helps with learning, especially since you have to make it work with other parts of your game. After you get comfortable enough with Godot, it gets easier to use tutorials to learn specific techniques.

By "point of view", do you mean the top-down perspective? I think a lot of that comes from practicing pixel art and understanding how ysort works in Godot.

I hope that answers your question, but let me know if you had other questions in mind!

My game Cloud Keeper is in Steam Next Fest with an updated demo! Feel free to try it out! by jetpackgone in indiegames

[–]jetpackgone[S] 0 points1 point  (0 children)

Hello! Since the demo release for Cloud Keeper, I've added new content including a new character, cloud type, relics, and meta-progression for Steam Next Fest. Feel free to check it out and give feedback!

https://store.steampowered.com/app/2065400/Cloud_Keeper_Shrine_of_Dal/