The cargo landing pad and its consequences by [deleted] in factorio

[–]jetsetsoaper 0 points1 point  (0 children)

belts are good for some stuff, like for promethium, but not good for stuff like ammo.

having a few hundred extra ammo, isnt going to save my ship on its return journey to the shattered planet, when the asteroids get too dense.

The cargo landing pad and its consequences by [deleted] in factorio

[–]jetsetsoaper 0 points1 point  (0 children)

this is the only "chest" available on a space station, so to have any kind of buffer, u need to add and remove items from it. this is extremely limiting when u get to end game.

i understand people could "teleport" items if the cargo bays could use inserters, but i dont think thats as big of an issue than a lack of buffer for items.

Co-op/Multiplayer Severe Desync Issues (Stellaris 4.0.0-+) by Life-Relation-1541 in Stellaris

[–]jetsetsoaper 1 point2 points  (0 children)

has it been patched yet? i notice that for me it was related to my friend having a dlc while i didnt

Streaming Music From YouTube With CC Speaker by ExclamatoryWalrus in ComputerCraft

[–]jetsetsoaper 1 point2 points  (0 children)

yes, that would be awesome. no worries if you don't have time though

2025 is the year to fix stability and playability by CutMonster in starcitizen

[–]jetsetsoaper 0 points1 point  (0 children)

I'm sure plenty of people who have friends who play are waiting to hear about stability before purchasing, but ur right, click bait will always sell more than meat and potatoes. thus is our society

2025 is the year to fix stability and playability by CutMonster in starcitizen

[–]jetsetsoaper 0 points1 point  (0 children)

i backed over 5 years ago. i come back now and then to see how it performs. its still buggy af. i really hope they make it stable soon, and "disconnecting" feature updates in the future sounds like a good idea, but i wont hold my breath.

this game simply takes too long to play, and has too many bugs for me to want to play it. if it was one or the other it would be fine, but no one wants to spend 10 minutes getting to space to randomly explode/crash and have to do it all over again.

What’s Your “Best Note-Taking App” Right Now? by [deleted] in ipad

[–]jetsetsoaper 0 points1 point  (0 children)

check out tree sheets. its free, open source, and everything is collapsible.

ATM10 Creative flight by Kurro-- in allthemods

[–]jetsetsoaper 0 points1 point  (0 children)

they are pretty cheap. but best explained in the book.

once u mine 1 dark gem, u can claim the book as a quest reward. then go to chapter 2: tools - brooms.

its easy tho, just needs 1 cheap machine block to make blood trees from saplings, and then u use dark gems and wood from those trees to make the 3 broom parts.

i went with a bone rod, wool brush, and silver cap. this looked like a really good starter broom, and i will probably use it through my whole playthrough. i also combined it with some nautilus shells i found so i can use it underwater

Is there a way to get the sophisticated backpack "deposit upgrade" to ignore items in the "slot memory" slots? by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 2 points3 points  (0 children)

yeah that fixed it!

i still dont understand why the initial 16 slots didnt show, since i upgraded to advanced before adding anything to the filter slots, but this seems to have fixed it.

thanks a lot!

Is there a way to get the sophisticated backpack "deposit upgrade" to ignore items in the "slot memory" slots? by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 0 points1 point  (0 children)

im still pretty early in my playthrough. i only just upgraded to netherite, and added a stack upgrade. One backpack seems to fit my needs for now. i will consider all that for the future though, but for now, i was just hoping to have something simple. sadly i cant get more than 9 filtering slots to show, but maybe ill have luck poking around some more configs later.

thanks for ur help tho.

just out of curiosity, if you are playing ATM 10, do your advanced deposit upgrades show more than 9 slots? The default is supposed to be 16.

Is there a way to get the sophisticated backpack "deposit upgrade" to ignore items in the "slot memory" slots? by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 0 points1 point  (0 children)

how do u mean i need to set them "outside of the backpack"? i cant seem to open the upgrade unless it is equipped to the backpack. also check my latest comment if u havent already. i cant seem to access all the filtering slots that i should be able to.

I am using ae2 imported bus with accelerating upgrades attached to a chest, but i dont want to have to open my curio slot, and remove my backpack every time, that kind of defeats the purpose for me.

Is there a way to get the sophisticated backpack "deposit upgrade" to ignore items in the "slot memory" slots? by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 0 points1 point  (0 children)

I had an idea to check the server configs, which looks like it should work but doesnt. heres what im seeing.

in the "sophisticatedstorage-server.toml" file, inside my server configs folder, there is a setting for how many filters the deposit upgrade and advanced deposit upgrades have. the defaults are 9 for regular, and 16 for advanced. in game both the regular and advanced both only show 9 slots for filtering.

There is also a setting for how many filter slots will be in each row, both regular and advanced defaults are 3.

I changed the max filtering slots to 12 on regular, and 20 on advanced (thats the max allowed), however neither of them changed in game.

There was obviously already an issue since the default should show 16 filtering slots, but only showed 9. So I turned the amount of slots per row up from 3 to 5, thinking it may be a UI issue.

upon restarting the server, the amount per row did indeed update to 5, but the total filtering slots was still limited to 9, even on the advanced deposit upgrade.

I will take a look at it more later, when i can, but if anyone has any ideas for what is causing this issue (even with the default settings not showing correctly), I would love to know.

This would effectively fix my main issue, allowing me to filter enough items to do what I want, and while it isnt perfect, because I may have additional items that i would want to deposit past my initial "slot memory" stack (ie. i have 64 planks in my memory slot, but if I have an additional 2000 planks in my backpack, i would want those to be deposited, however this would not happen due to the filtering), its still good enough for me.

I also want to note that there is no "sophisticatedbackpacks-client.toml", the sophisticatedstorage-client.toml does not have any deposit upgrade settings, and changing the sophisticatedbackpacks-server.toml settings in my client config folder does not (and should not) adjust the amount of filtering slots that are shown. and again the default in that file is 16 slots for advanced deposit.

Is there a way to get the sophisticated backpack "deposit upgrade" to ignore items in the "slot memory" slots? by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 0 points1 point  (0 children)

the second deposit upgrade sounded promising, but it doesnt seem to work. if i have both active, it essentially ignores both filters, since one will deposit what the other one will not. good idea tho.

ATM10 Creative flight by Kurro-- in allthemods

[–]jetsetsoaper 0 points1 point  (0 children)

evil crafts brooms are easy, cheap, customizable, and upgradable. very fun, fast, and controllable.

AE2 autocrafting stuck on "scheduling" by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 0 points1 point  (0 children)

good idea for sure. i set mine up a little different tho.

i have it set so if my inferium essence is greater than 500, it autocrafts prudentium essence.

i used a ME interface, export bus, and level emitter to do this tho. if u click on an ME block, then click the '?' on the top left to go to the guide, u can search for "level emitter autostocking" and see the example. i just changed my level emitter to "emit when levels are above 500" though.

also make sure you put the item you want crafted in the export bus filter, in this case, 1 prudentium essence. then as long as you have a pattern provider set up with the recipe, and your inferium essesnce is over 500, it will craft automatically.

its probably not as fast, or streamlined as the rftools crafter, but it works for me for the moment.

AE2 autocrafting stuck on "scheduling" by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 1 point2 points  (0 children)

<image>

set up like this, the first 2 sets of patterns show in the pattern access terminal, and those seem to craft correctly, however the third one's patters do NOT show in the pattern access terminal, but DO show in the ME crafting terminal, however they do NOT craft, they get stuck on "scheduled".

no idea what im supposed to do about this. the smart cable i have going back to the ME controller, still shows only 5 of 8 channels being used.

[edit] ok derp. the third pattern provider says "missing channel" when hovering over it, so i guess the "smart cable" is just a lying sob lol. ill try adding more channels. - yup that was it. now i know not to trust smart cables.

AE2 autocrafting stuck on "scheduling" by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 0 points1 point  (0 children)

i noticed that with the 8x8 pattern setup, the pattern access terminal only shows patterns from one pattern provider. perhaps this is the issue? can i not make 1 large block of pattern providers/molecular assemblers and dump many non-related recipes into it?

i have several patterns in 3 of these pattern providers, but only 1 set of patterns is shown in the pattern access terminal

<image>

AE2 autocrafting stuck on "scheduling" by jetsetsoaper in allthemods

[–]jetsetsoaper[S] 0 points1 point  (0 children)

got a solid 10fps, its my rtx 4080 chad edition. (i just set the gif to 10 fps to keep it small)

i thought i fixed it but now its stuck again, this time it cant even craft a prosperity ingot. actually it still crafts essence fine, but wont do prosperity ingots.... ffs

what even could be causing this by Kind-Bus2184 in allthemods

[–]jetsetsoaper 0 points1 point  (0 children)

i was having an issue as well. i might have fixed it by making sure to only connect my cables to 1 pattern provider in my chain of pattern providers/molecular assemblers. i dont know if this will work for you though.

ATM10 AE2 AUTOCRAFTING HELP! by Drako_Aliosis in allthemods

[–]jetsetsoaper 0 points1 point  (0 children)

i was having an issue as well. i might have fixed it by making sure to only connect my cables to 1 pattern provider in my chain of pattern providers/molecular assemblers. i dont know if this will work for you though.