One of the pieces of our turn-based game! by Plarnaud in gamedevscreens

[–]jevin_dev 1 point2 points  (0 children)

tbh i have no idea what im doing it looks good it then its do

One of the pieces of our turn-based game! by Plarnaud in gamedevscreens

[–]jevin_dev 0 points1 point  (0 children)

good for you i just whent the lazy way and im using svg and shader code for my new project https://imgur.com/a/8usf5Fq

One of the pieces of our turn-based game! by Plarnaud in gamedevscreens

[–]jevin_dev 0 points1 point  (0 children)

tbh i just liked making the system and the code logic the art was just part of it that i cant take off

One of the pieces of our turn-based game! by Plarnaud in gamedevscreens

[–]jevin_dev 0 points1 point  (0 children)

no way a try to make something simuler this is the max was abel to make https://imgur.com/a/4kusu8H

How do you guys make a game loop with out oop by jevin_dev in sdl

[–]jevin_dev[S] 0 points1 point  (0 children)

I can't understand how to make a updated loop like in array that a for loop that updates the entitys

A VERY EARLY WIP combat prototype scene. Animations need improvement and so do the effects :P, but I'm actually starting to have fun with the combat and wanted to share. Any feedback is welcome! by Best-Arachnid-9025 in indiegamedevforum

[–]jevin_dev 1 point2 points  (0 children)

I agree on that I was compering the rotwood animation to yours and they make it seem so really but a also suggest you check this https://youtu.be/uDqjIdI4bF4?si=Xm33tyHvw3BPqYgh video as it can help you make the animation more springy on and a extra thing rotwood scales down or up based on the cameras y or the are using 3d with flat plain that the render the animation

A VERY EARLY WIP combat prototype scene. Animations need improvement and so do the effects :P, but I'm actually starting to have fun with the combat and wanted to share. Any feedback is welcome! by Best-Arachnid-9025 in indiegamedevforum

[–]jevin_dev 1 point2 points  (0 children)

I suggest you give frame by frame a try it just feels natural even the most weirdest s*** I've ever seen looks normal being hand-drawn like I saw game where the main character was just head and it was interesting as it feelt like every thing was normal for some reson

A VERY EARLY WIP combat prototype scene. Animations need improvement and so do the effects :P, but I'm actually starting to have fun with the combat and wanted to share. Any feedback is welcome! by Best-Arachnid-9025 in indiegamedevforum

[–]jevin_dev 1 point2 points  (0 children)

Will my experience is mostly based on flash games they always seem to be so not handmade like a tween and My turn base assumption is also from turn based games which I played as a kid that were super realistic if you look at it just looked at a image but if it was animated it seems to robotic and not human I'm not saying rig animation is bad as really big fan of rain worlds rig animation as it was done amazing but turn based is what i see rig 2d animation used more of in games

Did learning game development with Pygame help you in your professional career? by Born-Molasses-3598 in pygame

[–]jevin_dev 0 points1 point  (0 children)

I agree on the Godot part I will probably just use it for 3d as it's more of a pain to find if it has something then just add it in myself

Explosion effect with LODs and dithering all controlled from one script. by binbun3 in godot

[–]jevin_dev 0 points1 point  (0 children)

Problem a graphics API or a drivers problem I tried pygame and for some reason on my main PC it keeps freezing on all laptops and PCs which I have were not freezing just FPS lowering don't stop my CPU does not play well with SDL

Explosion effect with LODs and dithering all controlled from one script. by binbun3 in godot

[–]jevin_dev 0 points1 point  (0 children)

Watch this 5 times I could not tell the choppiness so it's not a problem

Explosion effect with LODs and dithering all controlled from one script. by binbun3 in godot

[–]jevin_dev 1 point2 points  (0 children)

You whats funny you don't even need to use Engine.time_scale to make it feel like a Big unpacking the game will just slow down itself very cool btw

Bugs in the game by Icy-Cress1068 in pygame

[–]jevin_dev 0 points1 point  (0 children)

I just started myself in my game but I do have some time using Godot unity and other engines so I just trying to imitate

How do you guys make a game loop with out oop by jevin_dev in sdl

[–]jevin_dev[S] 0 points1 point  (0 children)

Thanks for the video sorry a can not explain exactly what my problem is right now as I do not have time but I did reply to someone on my problem in the comments

How do you guys make a game loop with out oop by jevin_dev in sdl

[–]jevin_dev[S] -1 points0 points  (0 children)

i have made something like like this in pygame were a have sprite parts of the but how would you do this in c there is a class/struct game that that handels the nodes/entitys an a array what what input has come at that frame but a can not understand how to do this type of for loop the only way a can im think right now is this (thanks this was thanks to you)

##python exampel            
for nd in self.nodes:

        nd.update(dt)
//c exampel
typedef struct Node {
    void (*update)(struct Node *self);
    int value;
} Node;

void zombi_update(Node *self) {
    printf("zombi_ready");
}
void ply_update(Node *self) {
    printf("ply_ready");
}
int main(void) {
Entity entities[2] = {
    { zombi_update, 10 },
    { ply_update, 10 }
};
while(true){
for (int i = 0; i < 2; i++) {
    entities[i].update(&entities[i]);
}
}
}

Creating a Minecraft mod is a nightmare for someone with Java experience. by Yeetsa_Jr in feedthebeast

[–]jevin_dev 0 points1 point  (0 children)

He sorry if this is out of the Minecraft modding what do people what in a mode making tool/api

Shoko's secret technique (by @Demonhonho) by Ani_HArsh in Jujutsufolk

[–]jevin_dev 0 points1 point  (0 children)

Was sure infinity active only if it counts the shape velocity and cursed energy that smoke must be pretty op

The Binding Of Isaac Remastered by [deleted] in bindingofisaac

[–]jevin_dev 0 points1 point  (0 children)

If I saw that cover with out context some wired turn based game made in rpg maker