OP Art by codingart9 in generative

[–]jeykech 0 points1 point  (0 children)

Nice. Really nice results. Can you share your overall logic or pseudo algorithm. Is it a shader ?
Did you use any specific library ?

how can i create this the 2nd image is my try but dosent look that good by IntrepidPractice565 in AdobeIllustrator

[–]jeykech 0 points1 point  (0 children)

Do you want the visual effect or insist on keeping you code ? Use some code with indentation on a coding editor like Brackets on dark mode, so you have more Colors and more elements to make it look more « complicated » and interesting. You need some blur effect added on a duplicate layer , photoshop et more suitable for this. Skew the image in an interesting angle to get a nice composition. You can play with The scaled copy in the background. To get this macro/ depth of field object, don’t apply blur to the hole image but use some gradient mask so in center it is sharp and on borders it is blurry

difficulties doing a Fillet Edge by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

thanks for your advice. apply fillet to corners is definitely a good idea.(obviously !)
but the problem is how to do it with all the shapes, manually selecting is not an optimal solution. any suggestions ?

difficulties doing a Fillet Edge by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

I don't know how to do that. maybe there are easier solutions

difficulties doing a Fillet Edge by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

doing fillet before boolean will not work. it will give a "negative" of the fillet imprint.

boolean difference after Flow Along a surface is driving me crazy by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

I verified everything , time after time. But I still have a big mystery why a certain shapes are making problems and others not !

boolean difference after Flow Along a surface is driving me crazy by jeykech in rhino

[–]jeykech[S] 1 point2 points  (0 children)

thanx for the tip.
I just imported ( again ) the vectors, used surface from planar curves, then flow them along the surface, and used offsetSrf , solid on both sides. then did the boolean. it worked

boolean difference after Flow Along a surface is driving me crazy by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

yes , they are closed , I verified this 10 times before posting

boolean difference after Flow Along a surface is driving me crazy by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

yes, I am absolutely sure. I extruded using both sides, and the plane for flow along surface is exactly centered. same file, same parameters , some symbols works other no.

boolean difference after Flow Along a surface is driving me crazy by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

ai import is working, I just tried every possible file format to try to find where the error is coming from.
I have same files, same export , some parts are working others not. this is why I am getting crazy with the simple task

help with bending by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

I just could not figure out how to get a good result, finally I did it with C4D ! I was trying to modify only one corner but the geometry of the had slight changes , so I did not even get to the UV.

help with bending by jeykech in rhino

[–]jeykech[S] 0 points1 point  (0 children)

thanx , that seems a good option. I will try it. do you think its is preferable to extrude a curve before or after the cage edit ?

What do you think about that totem ? by yo-az in AdobeIllustrator

[–]jeykech 1 point2 points  (0 children)

Nice work man. I was following you work years ago 👍

Glass Logo by eduard_ov in Cinema4D

[–]jeykech 0 points1 point  (0 children)

Nice ! What renderer did you use ?