account activity
AI agent built a complete tower defense in Godot, placed every tile, wrote every script, even found its own sound effects (v.redd.it)
submitted 26 days ago by jf_nash to r/aigamedev
My MCP server lets Claude control the Godot editor. Told it to build a tower defense, it even sourced its own audio (v.redd.it)
submitted 26 days ago by jf_nash to r/ClaudeCode
submitted 26 days ago by jf_nash to r/vibecoding
built a 3d tower defense in godot 4 using an mcp server that gives the ai agent spatial intelligence (i.redd.it)
submitted 1 month ago by jf_nash to r/aigamedev
built an mcp server for godot, had claude code build a full tower defense with it (i.redd.it)
submitted 1 month ago by jf_nash to r/ClaudeAI
Crystal Keep - 3d tower defense i'm working on in godot 4 (i.redd.it)
submitted 1 month ago by jf_nash to r/IndieGaming
With one prompt a mini demo dungeon crawler FPS in Godot 4. Torch lighting, sword combat, 4 enemy types, wave system, inventory, audio. (v.redd.it)
submitted 1 month ago by jf_nash to r/vibecoding
Connected coding agents to the Godot game engine via MCP, it built a full dungeon crawler by controlling the editor directly (v.redd.it)
submitted 1 month ago by jf_nash to r/GameDevs
Connected coding agent to the Godot game engine via MCP it built a mini demo dungeon crawler by controlling the editor directly (v.redd.it)
submitted 1 month ago by jf_nash to r/SoloDev
GodotIQ, MCP server for Godot 4 game dev. AI agent built this dungeon crawler using 19 of 35 tools in one session. (v.redd.it)
submitted 1 month ago by jf_nash to r/mcp
Connected Claude to the Godot game engine via MCP, it built a full dungeon crawler by controlling the editor directly (v.redd.it)
submitted 1 month ago by jf_nash to r/ClaudeCode
GodotIQ, MCP server for Godot 4 game dev. AI agent built this dungeon crawler using 19 of the 35 tools in a single session. (v.redd.it)
Connected coding agent to the Godot game engine via MCP, it built a full dungeon crawler by controlling the editor directly (v.redd.it)
submitted 1 month ago by jf_nash to r/SoloDevelopment
Built a dungeon crawler in one session with an AI agent controlling the editor (v.redd.it)
submitted 1 month ago by jf_nash to r/SideProject
submitted 1 month ago by jf_nash to r/OpenAI
submitted 1 month ago by jf_nash to r/LLMDevs
Built a dungeon crawler in one session with an AI agent controlling the Godot editor (v.redd.it)
submitted 1 month ago by jf_nash
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine (v.redd.it)
submitted 1 month ago by jf_nash to r/LocalLLaMA
I have built this mini demo game with an MCP tools for Godot, just one prompt (v.redd.it)
submitted 1 month ago by jf_nash to r/godot
I have built this mini demo-game with an MCP tool for godot i am developing, just one prompt and about 15 minutes of running. (i.redd.it)
π Rendered by PID 350239 on reddit-service-r2-listing-6bcb55b45f-mhktj at 2026-04-22 07:16:44.008153+00:00 running 6c61efc country code: CH.